nine_hells
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- | [[adventures|Back to Adventures Index]] | + | (<- [[secret_of_resh|The Secret of Resh]]) ([[adventures|Back to Adventures Index]]) ([[Norwood' |
This adventure was run for The [[Good Party]] in September, 1984 (during my | This adventure was run for The [[Good Party]] in September, 1984 (during my | ||
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==== The Nine Hells ==== | ==== The Nine Hells ==== | ||
- | {{ : | + | === The "Wilderness" |
- | ^ Random Encounters | + | {{: |
- | ^ Check every 4 hours -- chance is 1/10 ^^ | + | |
+ | ^ Map Color Key (1 Hex = 1 Mile) ^^^ | ||
+ | | Brown | Mtns | 2 hours | | ||
+ | | Yellow | Desert | 1 1/2 Hours | | ||
+ | | Green | Forest | 1 Hour | | ||
+ | | Red | Marsh | 1 Hour | | ||
+ | | Blue | River/Lake | -- | | ||
+ | | Black | Chasm | -- | | ||
+ | | Blank | Rocky Wasteland | 1 Hour | | ||
+ | |||
+ | ^ Codes ^^ | ||
+ | | A | Arrival Point | | ||
+ | | NG | Nomog-Geaya' | ||
+ | | W | Waterfalls | | ||
+ | | P | Portal to Prime Material | | ||
+ | | AK | Akhnatep' | ||
+ | |||
+ | === Effects of Movement === | ||
+ | |||
+ | ^ Every mile of movement roll a d12 for a physical effect ^^^^ | ||
+ | | 1 | Fireball for 2-7 d6 damage forms as per Nine Hells pt. I, pg. 18((I have no idea what book this refers to)) ||| | ||
+ | | 2 | Surprise Pit 10-60' deep (save vs. Dex or fall in -- entire party) ||| | ||
+ | | 3 | Pit (as above) with planted spikes (additional 1/2 d6 per 10' fallen)\\ 50% of spikes are poisoned at -2 to +3 (d6-3) ||| | ||
+ | | 4 | Cave w/Trap (Dungeon Masters Guide Appendix G or use imagination) ||| | ||
+ | | 5 | Cave w/Encounter ||| | ||
+ | | 6 | Cave (Empty) ||| | ||
+ | | 7 | Gas Vent opens: Roll d12 ||| | ||
+ | | | 1 | Blinding | Save vs. Poison or be blinded. | ||
+ | | | 2 | Corroding | Acid damage of 1-4 d6, Save vs. Poison for 1/2 | | ||
+ | | | 3 | Fear | Save vs. Spell or Flee for 1-20 rounds\\ (10% chance per round of falling 1-20') | | ||
+ | | | 4 | Nausea | Save vs. Poison or be helpless. | ||
+ | | | 5 | Obscuring | Duration 1-20 rounds | | ||
+ | | | 6 | Poison | As per MM2, p.111 (from the " | ||
+ | | | 7 | Sleep | Save vs. Poison. | ||
+ | | | 8 | Slowing | Save vs. Poison. | ||
+ | | | 9 | Weakness | Save vs. Poison or lose 1-6 pts Strength. | ||
+ | | | 10 | Zombie-like | Save vs. Poison. | ||
+ | | | 11 | Ageing | Save vs. Poison or Age 1-20 years. | ||
+ | | | 12 | Alignment | Save vs. Poison or become LE. Duration as #1 | | ||
+ | | 8 | Landslide for 3d6-3 dice of damage (Save vs. Dex for 1/2) ||| | ||
+ | | 9 | Trick (as per Dungeon Masters Guide Appendix H) ||| | ||
+ | | 10-12 | Nothing hazardous ||| | ||
+ | |||
+ | ^ Snake poison from AD&D Monster Manual II, p. 111 ^^^ | ||
+ | ^ Die\\ Roll ^ Modifier To\\ Save vs.\\ Poison ^ Results of\\ Failure to Save ^ | ||
+ | | 1-4 | +3 | Sickness + incapacitation, | ||
+ | | 5-8 | +2 | Death | | ||
+ | | 9-11 | +1 | 2-8 points of damage | | ||
+ | | 12-14 | +/-0 | 3-12 points of damage | ||
+ | | 15-17 | -1 | Sickness + incapacitation, | ||
+ | | 18-19 | -2 | Sickness + incapacitation, | ||
+ | | 20 | -3 | Death | | ||
+ | |||
+ | === Random Encounters === | ||
+ | |||
+ | ^ Check every 4 hours -- chance is 1/10 -- Roll d100 ^^ | ||
| 01-07 | Abishai | | 01-07 | Abishai | ||
| 08-14 | Erinyes Devil | | | 08-14 | Erinyes Devil | | ||
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| 00 | Arch-Devil\\ Deity | | | 00 | Arch-Devil\\ Deity | | ||
+ | === Special Encounters === | ||
+ | ^ Special Encounters (by terrain) ^^ | ||
+ | | Mtns | Galeb Duhr, 1\\ HD 9, hp 47 | | ||
+ | | Desert | Purple Worm, 1\\ HD 15, hp 65 | | ||
+ | | Forest | LE Treants, 3\\ HD 10,8,7; hp 36,46,26 | | ||
+ | | Marsh | LE Will O' Wisps, 2\\ HD 9, hp 42, 35 | | ||
+ | | River/Lake | Eye of the Deep (HD 12, hp 60)\\ + 15 Sahuagin w/Trident, Net & Dagger (HD 2+2) | | ||
+ | | Chasm | 7 LE Pteranodons\\ HD 3+3, hp 13, | ||
+ | | Wasteland | Iron Golem\\ hp 6 (Badly corroded) | | ||
+ | |||
+ | === Akhnatep' | ||
+ | |||
+ | ^ __Akhnatep__ ^^^ | ||
+ | | Pit Fiend | hp 71 | 5' | ||
+ | | Mace (specialized) in Human Form, F/12 ||| | ||
+ | | S 18/00 | AC -3 || | ||
+ | | I 15 | MV 6"/ | ||
+ | | W 13 | HD 13 || | ||
+ | | D 12 | #AT 2 || | ||
+ | | C 14 | D d4+4/2d6 || | ||
+ | | Ch 16 | +2 weapon to hit || | ||
+ | | Co 12 | MR 65% || | ||
+ | | | Psionics 106/107 | ACE/GHI | | ||
+ | | Pyrotechnics ||| | ||
+ | | Produce Flame ||| | ||
+ | | Wall of Fire ||| | ||
+ | | Detect Magic ||| | ||
+ | | Detect Invisible ||| | ||
+ | | Polymorph Self ||| | ||
+ | | Hold Person ||| | ||
+ | | Gate (70% chance of success):\\ 1-3 Barbed Devils 60%\\or another Pit Fiend 40% ||| | ||
+ | | (1/day) Symbol of Pain ||| | ||
+ | | (1/day) Fear 20' radius | ||
+ | | Regenerate @ 2 hp/round ||| | ||
+ | | Constrict w/tail for 2d4 ||| | ||
+ | |||
+ | === Akhnatep' | ||
{{ : | {{ : | ||
+ | |||
+ | Approaching the hill: 1 GIANT SCORPION (hp 28) | ||
+ | |||
+ | - 2 MINIONS OF SET on guard | ||
+ | - 2 BARBED DEVILS (hp 34,39) torturing 4 LEMURES (hp 11,8,5,8) | ||
+ | - Prison Cells: Nothing of Interest / Nobody worth rescuing | ||
+ | - AKHNATEP, the PIT FIEND (hp 71) and 2 MINIONS OF SET are in here. [[Sly]]' | ||
+ | - Treasure Room: See next page | ||
+ | |||
+ | === Akhnatep' | ||
+ | |||
+ | * 10,000 cp | ||
+ | * 5,000 sp | ||
+ | * 1,000 ep | ||
+ | * 2,000 gp | ||
+ | * 2,000 pp | ||
+ | * 10 gems: 500, 200, 100x4, 70, 20, 11, 9 | ||
+ | * Wrought Silver and Gold Brooch: 1,000 gp | ||
+ | * Ioun Stones (variation): | ||
+ | * Iron Flask w/a Water Elemental (HD 8) | ||
+ | * Chain Mail +2 (Human-sized) | ||
+ | * +1 Ring of Protection | ||
+ | * Wand of Magic Detection | ||
+ | * Staff of Curing (19 charges) | ||
+ | * Cloak of Protection +1 | ||
+ | * Medallion of ESP w/empathy | ||
+ | * Longsword +2, Nine Lives Stealer (Note: It is effectively non-magical here) | ||
+ | * Dagger +1, +2 vs. Small creatures | ||
+ | * Potions: Heal, Plant Control, Remove Paralysis, ESP, Strength, Vitality | ||
+ | |||
+ | \\ (<- [[secret_of_resh|The Secret of Resh]]) ([[adventures|Back to Adventures Index]]) ([[Norwood' | ||
nine_hells.1245533346.txt.gz · Last modified: 2017/05/27 18:42 (external edit)