nine_hells
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This adventure was run for The Good Party in September, 1984 (during my senior year in college).
The Nine Hells
The "Wilderness" Map
Map Color Key (1 Hex = 1 Mile) | ||
---|---|---|
Brown | Mtns | 2 hours |
Yellow | Desert | 1 1/2 Hours |
Green | Forest | 1 Hour |
Red | Marsh | 1 Hour |
Blue | River/Lake | – |
Black | Chasm | – |
Blank | Rocky Wasteland | 1 Hour |
Codes | |
---|---|
A | Arrival Point |
NG | Nomog-Geaya's Palace |
W | Waterfalls |
P | Portal to Prime Material |
AK | Akhnatep's Castle |
Effects of Movement
Every mile of movement roll a d12 for a physical effect | |||
---|---|---|---|
1 | Fireball for 2-7 d6 damage forms as per Nine Hells pt. I, pg. 181) | ||
2 | Surprise Pit 10-60' deep (save vs. Dex or fall in – entire party) | ||
3 | Pit (as above) with planted spikes (additional 1/2 d6 per 10' fallen) 50% of spikes are poisoned at -2 to +3 (d6-3) |
||
4 | Cave w/Trap (Dungeon Masters Guide Appendix G or use imagination) | ||
5 | Cave w/Encounter | ||
6 | Cave (Empty) | ||
7 | Gas Vent opens: Roll d12 | ||
1 | Blinding | Save vs. Poison or be blinded. Duration is either 2-8 rounds, 2-8 hours, 2-8 days, or permanent (d4) | |
2 | Corroding | Acid damage of 1-4 d6, Save vs. Poison for 1/2 | |
3 | Fear | Save vs. Spell or Flee for 1-20 rounds (10% chance per round of falling 1-20') |
|
4 | Nausea | Save vs. Poison or be helpless. Duration as #1 | |
5 | Obscuring | Duration 1-20 rounds | |
6 | Poison | As per MM2, p.111 (from the “Snake” entry – see table below) | |
7 | Sleep | Save vs. Poison. Duration as #1 | |
8 | Slowing | Save vs. Poison. Duration as #1 | |
9 | Weakness | Save vs. Poison or lose 1-6 pts Strength. Duration as #1 | |
10 | Zombie-like | Save vs. Poison. Duration as #1 | |
11 | Ageing | Save vs. Poison or Age 1-20 years. Duration as #1 | |
12 | Alignment | Save vs. Poison or become LE. Duration as #1 | |
8 | Landslide for 3d6-3 dice of damage (Save vs. Dex for 1/2) | ||
9 | Trick (as per Dungeon Masters Guide Appendix H) | ||
10-12 | Nothing hazardous |
Snake poison from AD&D Monster Manual II, p. 111 | ||
---|---|---|
Die Roll | Modifier To Save vs. Poison | Results of Failure to Save |
1-4 | +3 | Sickness + incapacitation, 2-8 days |
5-8 | +2 | Death |
9-11 | +1 | 2-8 points of damage |
12-14 | +/-0 | 3-12 points of damage |
15-17 | -1 | Sickness + incapacitation, 1-4 days |
18-19 | -2 | Sickness + incapacitation, 2-12 days |
20 | -3 | Death |
Random Encounters
Check every 4 hours – chance is 1/10 – Roll d100 | |
---|---|
01-07 | Abishai |
08-14 | Erinyes Devil |
15-21 | Spined Devil |
22-28 | Mephit |
29-34 | Stench Kow |
35-40 | Larva |
41-46 | Orc |
47-50 | Nupperibo |
51-53 | Fire Giant |
54-57 | Goblin |
58-60 | Hobgoblin |
61-63 | Kobold |
64-66 | Wererat |
67-69 | Manticore |
70-72 | Wight |
73-75 | Wraith |
76-77 | Barbed Devil |
78-79 | Achaierai |
80-81 | Lemure |
82-83 | Blue Dragon |
84-85 | Green Dragon |
86-87 | Other Evil Dragon |
88 | Medusa |
89 | Mind Flayer |
90-91 | Mummy |
92 | Spectre |
93 | Muckdweller |
94 | Barghest Daemon |
95 | Hell Hound Imp |
96 | Hoardling Nightmare |
97 | Rakshasa Beholder |
98 | Ghost Ogre Mage Aboleth |
99 | Duergar Flind Mite |
00 | Arch-Devil Deity |
Special Encounters
Special Encounters (by terrain) | |
---|---|
Mtns | Galeb Duhr, 1 HD 9, hp 47 |
Desert | Purple Worm, 1 HD 15, hp 65 |
Forest | LE Treants, 3 HD 10,8,7; hp 36,46,26 |
Marsh | LE Will O' Wisps, 2 HD 9, hp 42, 35 |
River/Lake | Eye of the Deep (HD 12, hp 60) + 15 Sahuagin w/Trident, Net & Dagger (HD 2+2) |
Chasm | 7 LE Pteranodons HD 3+3, hp 13,14,22,14,14,22,11 |
Wasteland | Iron Golem hp 6 (Badly corroded) |
Akhnatep's Stats
Akhnatep | ||
---|---|---|
Pit Fiend | hp 71 | 5'11“ 163# |
Mace (specialized) in Human Form, F/12 | ||
S 18/00 | AC -3 | |
I 15 | MV 6”/15“ | |
W 13 | HD 13 | |
D 12 | #AT 2 | |
C 14 | D d4+4/2d6 | |
Ch 16 | +2 weapon to hit | |
Co 12 | MR 65% | |
Psionics 106/107 | ACE/GHI | |
Pyrotechnics | ||
Produce Flame | ||
Wall of Fire | ||
Detect Magic | ||
Detect Invisible | ||
Polymorph Self | ||
Hold Person | ||
Gate (70% chance of success): 1-3 Barbed Devils 60%\\or another Pit Fiend 40% |
||
(1/day) Symbol of Pain | ||
(1/day) Fear 20' radius | ||
Regenerate @ 2 hp/round | ||
Constrict w/tail for 2d4 |
Akhnatep's Castle
Approaching the hill: 1 GIANT SCORPION (hp 28)
- 2 MINIONS OF SET on guard
- 2 BARBED DEVILS (hp 34,39) torturing 4 LEMURES (hp 11,8,5,8)
- Prison Cells: Nothing of Interest / Nobody worth rescuing
- AKHNATEP, the PIT FIEND (hp 71) and 2 MINIONS OF SET are in here. Sly's body is hanging by iron spikes through the wrists and ankles at the 'S' on the map. The 'T' is Akhnatep's throne and the M's are the Minions' position. Akhnatep, however, will be in the guise of Set when the party arrives. He will then try to get them to flee (for he fears a fight in his home plane). However, he will not abandon his complex!
- Treasure Room: See next page
Akhnatep's Treasure
- 10,000 cp
- 5,000 sp
- 1,000 ep
- 2,000 gp
- 2,000 pp
- 10 gems: 500, 200, 100×4, 70, 20, 11, 9
- Wrought Silver and Gold Brooch: 1,000 gp
- Ioun Stones (variation):
Dull Gray = +5/5 Psionics
Lavender & Green = Absorbs up to 8th level spells (10 levels)
Pink & Green = +1 Charisma - Iron Flask w/a Water Elemental (HD 8)
- Chain Mail +2 (Human-sized)
- +1 Ring of Protection
- Wand of Magic Detection
- Staff of Curing (19 charges)
- Cloak of Protection +1
- Medallion of ESP w/empathy
- Longsword +2, Nine Lives Stealer (Note: It is effectively non-magical here)
- Dagger +1, +2 vs. Small creatures
- Potions: Heal, Plant Control, Remove Paralysis, ESP, Strength, Vitality
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1)
I have no idea what book this refers to
nine_hells.txt · Last modified: 2017/05/27 18:56 by 127.0.0.1