Eighty-eighth session - 8 December 2006 - Fire and Shadow

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In attendance:

Chris Roderick Cleric/19
Dave Aramil Ranger/17, Horizon Walker/2?
Jim Bigby Wizard/15, Archmage/4
Ken Vincent Rogue/13, Ranger/2, Wizard/4?
Kurt Pavo Dwarf Sorcerer/1, Fighter/10, Dwarven Defender/8?
THF Flint Svirfneblin Druid/15
Val Kesi Monk/17

24 March 1109

After spending the “night” in Elm'eny's chamber, Bigby becomes convinced that they are no longer behind the magical shield that inhibits teleport into and out of the Underdark. As a result, the only impediment to their teleport spells is the Faezress - which Bigby believes he can overcome.

Roderick casts a “Discern Location” spell to verify that they are not behind the Underdark shield. He learns they are, in fact, under the mountains of the Eastern continent, not too far from Rota and Clangdun.

Bigby casts “Greater Teleport” and successfully transports the party to the river Nephen, which feeds into Lake Arain, where the city of Blanan sits. There, after a brief preparation, he casts “Combine Elements” on the four vials given to him during his trial in the Underworld. From the combined material, a Janni named Apenimon appears. It turns out he is the one who helped the party escape from the ethereal plane when they were Lost in the Ether.

Apenimon had been sent by the Rivers to the Elemental Plane of Fire to find out what Shadow was up to. To protect his mission, he was given a powerful spell so that if (when) he was killed, his spirit would return to Godsland so he could be debriefed. Unfortunately, Shadow recognized the spell and placed one of his own before killing him.

Shadow's spell results in a flurry of dispels on the immediate vicinity of Apenimon, along with a call to Shadow - who sends a series of Elder Shadow Elementals to retrieve the Janni.

As this massive spell powers up, though, Apenimon has just enough time to tell the party the following:

<blockquote> Since this is clearly not Godsland, something must have gone very wrong.

I was sent to the Elemental World as a scout to see if I could find out what Shadow had done with the Lords. The Rivers sent me in with a 'recall' spell so that if I were discovered and slain, my spirit would be renewed and I would still be able to report what I found.

Unfortunately, Shadow not only discovered me, but also recognized the recall spell. Since he could not counter the spell, he marked me with one of his own. (At this point, he gestured to his forehead - which had the rune of shadow burned into the skin).

We have very little time before his minions will discover that I am here.

Shadow has constructed a great prison on the plane of fire and imprisoned Kossuth, the Fire Lord in it. This prison is powered by necromancy and I fear that once triggered, its seal will be unbreakable.

There is an arching gate made of shadow from which a conduit has been cut that leads into the prison. You must find this gate and stop the necromancy from being sent through. </blockquote>

(More details to come)

XP awarded: 7,600 for Kesi; 5,400 for Flint; 4,300 for the rest.