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4e:start

4th Edition Dungeons & Dragons

This page details how I intend to use the 4th edition rules. Comments welcome.

Included Rules

For now, any 4th edition book published by Wizards of the Coast will be considered acceptable, though I reserve the right to call “foul” at articles published in “Dragon” magazine.

More importantly, no custom races/classes/powers/etc. will be allowed.

Deviations

  • All races from the Player's Handbook are allowed with the following restrictions:
    • Dragonborn are not allowed.
    • The Tiefling, Deva, and Goliath races are rare and will draw unwanted attention.
    • Eladrin are commonly known as “High Elves”. They are rare and will often turn heads.
    • Races from other books are allowed only with prior approval.
  • Teleportation Circles exist, but are not accessible via the “Linked Portal” or “Reverse Portal” rituals.
  • Certain rituals may be cast “for free”. Ritual casters are given an allowance equal to 10gp per character level each day to use on these rituals. (List of qualifying rituals TBD).
  • Rules published in sources outside the main books are at my discretion. This includes Dragon Magazine, and the Eberron, Forgotten Realm, and Dark Sun settings.
  • XP will be distributed to all PCs regardless of attendance (however it will still be calculated based on attendance).
  • Treasure will be parceled out as described in the “Rules Compendium” (pp. 295-302). Magic items will be given in the form of one or more “Level N” item(s) of specific rarity. The players (as a team) are allowed to decide what the magic items really are. For more information, see the treasure page.
4e/start.txt · Last modified: 2017/05/27 19:00 by 127.0.0.1