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4e:treasure

Treasure allocation

As the PCs progress through the levels, treasure will be parceled out as detailed in the “Treasure” section of “Rules Compendium” (pp. 295-302). Magic Items will be described only by level and rarity and it is up to the party (as a team) to decide what they really are. Naturally, cash may be divided easily and (once the party returns to civilization), may be used to purchase additional Common magic items or non-magical equipment.

On the table below, I will roll a d20 for each of the four lines at a given level. For a party of six PCs, each roll is at +2. Magic item rarity is determined as follows: If the die roll is odd, the item is Common. If the die roll is even, the item is Uncommon. If the die roll is a Natural 20, the item is Rare.

Party
Level
Treasure
8 Coins: (11+) 2d6 x 100 gp
Gems: (13-19) one gem worth 500 gp; (20+) one gem worth 1,000 gp
Art: (18-19) 1d3 art objects worth 250 gp; (20+) one worth 1,500 gp
Magic: (13+) one magic item of level 1d4 + 8
9 Coins: (11+) 2d8 x 100 gp
Gems: (13-19) one gem worth 500 gp; (20+) one gem worth 1,000 gp
Art: (18-19) 1d4 art objects worth 250 gp; (20+) one worth 1,500 gp
Magic: (13+) one magic item of level 1d4 + 9
10 Coins: (11+) 2d10 x 100 gp
Gems: (13-19) one gem worth 500 gp; (20+) one gem worth 1,000 gp
Art: (18-19) one art objects worth 1,500 gp; (20+) one worth 2,500 gp
Magic: (13+) one magic item of level 1d4 + 10

The table below is included for historical purposes. It was implemented (retroactively) starting around 4th level and ended when the party reached 8th level.

Treasure and Magic Item Summary Table (by Level)
PC
Level
Magic Items
Received
Cash
Received
1 2 3 3 4 5 720
2 3 4 4 5 6 1,040
3 4 5 5 6 7 1,360
4 5 6 6 7 8 1,680
5 6 7 7 8 9 2,000
6 7 8 8 9 10 3,600
7 8 9 9 10 11 5,200
4e/treasure.txt · Last modified: 2017/05/27 19:00 by 127.0.0.1