sim:characteristics
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- | ====== The Kingdom Simulator Characteristics ====== | ||
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- | ==== Land ==== | ||
- | * Fixed value -- based on [[map]] | ||
- | * Defines how much Arable Land is available to the community | ||
- | * Required by Farmers to produce Stores | ||
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- | ==== Resources ==== | ||
- | * Fixed value -- based on [[map]] | ||
- | * Defines how many Natural Resources are available to the community | ||
- | * Required by Producers to produce Wealth | ||
- | |||
- | ==== Defense ==== | ||
- | * Fixed value -- based on [[map]] | ||
- | * Reduces effectiveness of [[actions# | ||
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- | ==== Population ==== | ||
- | * Open-ended, Initially 1-100 | ||
- | * Can be split between: | ||
- | * Farmers -> with [[skills# | ||
- | * Producers -> with [[skills# | ||
- | * Military -> with [[skills# | ||
- | * Increases naturally | ||
- | * Low farming reduces | ||
- | * High population reduces | ||
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- | ==== Infrastructure ==== | ||
- | * Open-ended, Initially 1-100 | ||
- | * Decreases naturally (can be maintained by expending wealth) | ||
- | * Required for Production | ||
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- | ==== Wealth ==== | ||
- | * Open-ended, Initially 1-20 | ||
- | * Decreases naturally | ||
- | * High attracts wars/raids | ||
- | * Low reduces Infrastructure | ||
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- | ==== Stores ==== | ||
- | * Limited by Infrastructure, | ||
- | * Reduces naturally | ||
- | * MUST be used to feed Population | ||
- | * Can be bought with wealth using Diplomacy skill | ||
- | * Can be used to offset Farming shortage | ||
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- | [[start|Back to the start]] | ||
sim/characteristics.1511767429.txt.gz · Last modified: 2017/11/27 01:23 by jims