sim:characteristics
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Table of Contents
The Kingdom Simulator Characteristics
Land
- Fixed value – based on map
- Defines how much Arable Land is available to the community
- Required by Farmers to produce Stores
Resources
- Fixed value – based on map
- Defines how many Natural Resources are available to the community
- Required by Producers to produce Wealth
Defense
Population
- Open-ended, Initially 1-100
- Can be split between:
- Farmers → with Farming, produces Stores
- Producers → with Production, produces Wealth
- Increases naturally
- Low farming reduces
- High population reduces
Infrastructure
- Open-ended, Initially 1-100
- Decreases naturally (can be maintained by expending wealth)
- Required for Production
Wealth
- Open-ended, Initially 1-20
- Decreases naturally
- High attracts wars/raids
- Low reduces Infrastructure
Stores
- Limited by Infrastructure, Initially 1-20
- Reduces naturally
- MUST be used to feed Population
- Can be bought with wealth using Diplomacy skill
- Can be used to offset Farming shortage
sim/characteristics.1511767429.txt.gz · Last modified: 2017/11/27 01:23 by jims