User Tools

Site Tools


sim:characteristics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
sim:characteristics [2017/11/27 01:19] jimssim:characteristics [2017/11/28 18:17] (current) – removed jims
Line 1: Line 1:
-====== The Kingdom Simulator Characteristics ====== 
- 
-==== Defense ==== 
-  * Fixed value -- based on [[map]] 
-  * Reduces effectiveness of [[actions#invasion]] by neighbors 
- 
-==== Land ==== 
-  * Fixed value -- based on [[map]] 
-  * Required by Farmers to produce Stores 
- 
-==== Resources ==== 
-  * Fixed value -- based on [[map]] 
-  * Required by Producers to produce Wealth 
- 
-==== Population ==== 
-  * Open-ended, Initially 1-100 
-  * Can be split between: 
-    * Farmers -> with Farming, produces Stores 
-    * Producers -> with Production, produces Wealth 
-    * Military -> with Attack, used to attack neighbors 
-      * -> with Combat, used to defend against neighbors 
-  * Increases naturally 
-  * Low farming reduces 
-  * High population reduces 
- 
-==== Infrastructure ====  
-  * Open-ended, Initially 1-100 
-  * Decreases naturally (can be maintained by expending wealth) 
-  * Required for Production 
- 
-==== Wealth ====  
-  * Open-ended, Initially 1-20 
-  * Decreases naturally 
-  * High attracts wars/raids 
-  * Low reduces Infrastructure 
- 
-==== Stores ====  
-  * Limited by Infrastructure, Initially 1-20 
-  * Reduces naturally 
-  * MUST be used to feed Population 
-  * Can be bought with wealth using Diplomacy skill 
-  * Can be used to offset Farming shortage 
- 
-[[start|Back to the start]] 
  
sim/characteristics.1511767142.txt.gz · Last modified: 2017/11/27 01:19 by jims