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sim:characteristics

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The Kingdom Simulator Characteristics

Defense

  • Fixed value – based on map
  • Reduces effectiveness of invasion by neighbors

Land

  • Fixed value – based on map
  • Required by Farmers to produce Stores

Resources

  • Fixed value – based on map
  • Required by Producers to produce Wealth

Population

  • Open-ended, Initially 1-100
  • Can be split between:
    • Farmers → with Farming, produces Stores
    • Producers → with Production, produces Wealth
    • Military → with Attack, used to attack neighbors
      • → with Combat, used to defend against neighbors
  • Increases naturally
  • Low farming reduces
  • High population reduces

Infrastructure

  • Open-ended, Initially 1-100
  • Decreases naturally (can be maintained by expending wealth)
  • Required for Production

Wealth

  • Open-ended, Initially 1-20
  • Decreases naturally
  • High attracts wars/raids
  • Low reduces Infrastructure

Stores

  • Limited by Infrastructure, Initially 1-20
  • Reduces naturally
  • MUST be used to feed Population
  • Can be bought with wealth using Diplomacy skill
  • Can be used to offset Farming shortage

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sim/characteristics.1511767142.txt.gz · Last modified: 2017/11/27 01:19 by jims