stillsquall
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==== Stillsquall ==== | ==== Stillsquall ==== | ||
- | Stillsquall is a small town in [[Southern Rota]], about 30 miles west of | + | {{ stillsquall.jpg?200}} |
- | [[Southbay]]. It has an adult population of 970 and a gold piece limit of 600. | + | |
- | (See DMG, p.137) | + | |
- | It is home to the [[v2|V2 Campaign]] and sits on a narrow strip of coastline | + | Stillsquall |
- | adjacent to steep hills, which shelter the town from the ocean. | + | [[Southbay]]. It has an adult population of 970 and a gold piece limit of 600 |
- | of the town is clustered around a small bay, there are remote farms as far as | + | (See DMG, p.137). |
- | five miles from the town that are considered to be part of Stillsquall. | + | |
- | The primary industries are fishing and a rather large salt mine, with | + | The town itself sits on a narrow strip of coastline, backed by steep hills and |
- | farming a distant third in the local economy. | + | cliffs -- punctuated by occasional deep gorges. |
- | only a two day trip to the city of [[Southbay]], | + | region where remote |
- | remote and has a " | + | usually considered |
- | Large ships can not dock at the piers. | + | The primary industries are fishing and a rather large salt mine, with farming a |
- | moorings and use smaller craft to travel from ship to shore. | + | distant third in the local economy. |
- | trade is done via the roads. | + | trip to the city of [[Southbay]], |
+ | a " | ||
- | The town is governed by Magistrate Aurus, along with his staff of clerks and | + | The town is governed by Magistrate Aurus, along with his staff of clerks and |
- | barristers. | + | barristers. |
- | faces the middle of the harbor. | + | |
- | Eliam Croweye. | + | |
- | Stillsquall is one of five towns in the [[wildhurst|Barony of Wildhurst]], | + | Stillsquall is one of five towns in the [[wildhurst|Barony of Wildhurst]], |
- | the protection of Baron Johann Wildhurst. | + | the protection of Baron Johann Wildhurst. |
- | fair, but unforgiving baron and while the locals feel he has done a reasonable | + | fair, but unforgiving baron and while the locals feel he has done a reasonable |
- | job curbing crime and keeping the unsavory races away from the barony, there is | + | job curbing crime and keeping the unsavory races away from the barony, there is |
- | some recent suspicion that he is not standing up to [[galin|the King]] when it | + | some recent suspicion that he is not standing up to [[galin|the King]] when it |
comes to unwanted foreign refugees settling in the area. | comes to unwanted foreign refugees settling in the area. | ||
- | Just north of town, a barren, stony island named " | + | === Points |
- | abandoned lighthouse that is now in ruins. | + | |
- | nights, a glow can be seen coming from where the lighthouse once stood. | + | |
- | locals believe it to be the ghosts of either the lighthouse operators or sailors | + | |
- | who died in shipwrecks along this rocky shore. | + | |
- | // | + | == The Docks == |
- | (#118) on pages 18 and 19 as part of the adventure "Box of Flumph" | + | |
- | Hitchcock.// | + | The most prominent features of the docks are its four huge piers. |
+ | ships can not dock at these piers, most trade is done via the roads. | ||
+ | some ship owners will rent harbor moorings and use smaller craft to travel from | ||
+ | ship to shore. | ||
+ | |||
+ | The captain of the port guard is a man named Eliam Croweye. | ||
+ | |||
+ | == Central Wharfs == | ||
+ | |||
+ | The busiest section of town faces the middle of the harbor and is known as | ||
+ | " | ||
+ | |||
+ | == The Sand Crab == | ||
+ | |||
+ | The Sand Crab is a long, single-floor inn and tavern built at the end of a pier. | ||
+ | Its proximity to the water makes it a convenient spot for merchants and shippers | ||
+ | seeking a private meeting area. | ||
+ | |||
+ | It is owned and operated by a surly man named Osten. | ||
+ | |||
+ | == Town Hall == | ||
+ | |||
+ | This large building sits atop the southern bluff. | ||
+ | being Magistrate Aurus living quarters and the town's courthouse. | ||
+ | court here most mornings and it is not unusual to see a long line of people | ||
+ | waiting to air grievances, propose actions, or seek counsel. | ||
+ | |||
+ | == The Temple == | ||
+ | |||
+ | The one and only temple in Stillsquall is dedicated to the [[Asgardian]] | ||
+ | pantheon and is run by a young woman named Martine. | ||
+ | town priestess late in the year 1110 after the previous priest, Eirik, died of | ||
+ | old age. As she is not a native of the peninsula (having been born " | ||
+ | up North" | ||
+ | being aloof. | ||
+ | |||
+ | Serving under her are three acolytes: Danica, Olava, and Oda. As all three are | ||
+ | women, the temple is sometimes called "The Sewing Guild" | ||
+ | probably intended as derogatory, Martine routinely laughs it off and the name | ||
+ | seems to have stuck. | ||
+ | |||
+ | Morning services are held daily, with smaller evening services most days. The | ||
+ | temple building is open to the public around the clock and is sometimes used for | ||
+ | meetings unrelated to the church. | ||
+ | |||
+ | == Northern Residences == | ||
+ | |||
+ | Most of the buildings on the north end of town are private residences. | ||
+ | this region has some taverns and inns along the coast. | ||
+ | |||
+ | == Deadlight Rock == | ||
+ | |||
+ | Just north of town, a barren, stony island named " | ||
+ | abandoned lighthouse that is now in ruins. | ||
+ | nights, a glow can be seen coming from where the lighthouse once stood. | ||
+ | locals believe it to be the ghosts of either the lighthouse operators or sailors | ||
+ | who died in shipwrecks along this rocky shore.((It should also be noted that | ||
+ | [[Líkami]] has been seen in this vicinity on more than one occasion)) | ||
+ | |||
+ | ====== ====== | ||
+ | |||
+ | // | ||
+ | issue of [[http:// | ||
+ | 19 as part of the adventure "Box of Flumph" | ||
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stillsquall.1169320434.txt.gz · Last modified: 2017/05/27 18:44 (external edit)