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Stillsquall

stillsquall.jpg

Stillsquall is a small town in Southern Rota, about 30 miles west of Southbay. It has an adult population of 970 and a gold piece limit of 600 (See DMG, p.137). It is the original home base for the V2 Campaign.

The town itself sits on a narrow strip of coastline, backed by steep hills and cliffs – punctuated by occasional deep gorges. Beyond the hills is a plateau region where remote farms and woodlands sit. Those within about five miles are usually considered to be part of Stillsquall.

The primary industries are fishing and a rather large salt mine, with farming a distant third in the local economy. Despite the fact that it is only a two day trip to the city of Southbay, Stillsquall is considered quite remote and has a “frontier” feel to it.

The town is governed by Magistrate Aurus, along with his staff of clerks and barristers. (See “Town Hall” below).

Stillsquall is one of five towns in the Barony of Wildhurst, under the protection of Baron Johann Wildhurst. He is considered by most to be a fair, but unforgiving baron and while the locals feel he has done a reasonable job curbing crime and keeping the unsavory races away from the barony, there is some recent suspicion that he is not standing up to the King when it comes to unwanted foreign refugees settling in the area.

Points of Interest

The Docks

The most prominent features of the docks are its four huge piers. Since large ships can not dock at these piers, most trade is done via the roads. However, some ship owners will rent harbor moorings and use smaller craft to travel from ship to shore.

The captain of the port guard is a man named Eliam Croweye.

Central Wharfs

The busiest section of town faces the middle of the harbor and is known as “Central Wharfs”.

The Sand Crab

The Sand Crab is a long, single-floor inn and tavern built at the end of a pier. Its proximity to the water makes it a convenient spot for merchants and shippers seeking a private meeting area.

It is owned and operated by a surly man named Osten.

Town Hall

This large building sits atop the southern bluff. It serves the dual purpose of being Magistrate Aurus living quarters and the town's courthouse. Aurus holds court here most mornings and it is not unusual to see a long line of people waiting to air grievances, propose actions, or seek counsel.

The Temple

The one and only temple in Stillsquall is dedicated to the Asgardian pantheon and is run by a young woman named Martine. She assumed the duties of town priestess late in the year 1110 after the previous priest, Eirik, died of old age. As she is not a native of the peninsula (having been born “somewhere up North”), she has not won over many locals – and is often criticized for being aloof.

Serving under her are three acolytes: Danica, Olava, and Oda. As all three are women, the temple is sometimes called “The Sewing Guild”. While the term was probably intended as derogatory, Martine routinely laughs it off and the name seems to have stuck.

Morning services are held daily, with smaller evening services most days. The temple building is open to the public around the clock and is sometimes used for meetings unrelated to the church.

Northern Residences

Most of the buildings on the north end of town are private residences. However, this region has some taverns and inns along the coast.

Deadlight Rock

Just north of town, a barren, stony island named “Deadlight Rock” holds an abandoned lighthouse that is now in ruins. However, on some especially stormy nights, a glow can be seen coming from where the lighthouse once stood. The locals believe it to be the ghosts of either the lighthouse operators or sailors who died in shipwrecks along this rocky shore.1)

Note: Many of the details regarding this town come from the January, 2005 issue of "Dungeon Magazine" (#118) on pages 18 and 19 as part of the adventure “Box of Flumph” by Tim Hitchcock.

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1)
It should also be noted that Líkami has been seen in this vicinity on more than one occasion
stillsquall.txt · Last modified: 2017/05/27 18:56 by 127.0.0.1