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nine_hells [2009/06/20 17:25] jimsnine_hells [2017/05/27 18:56] (current) – external edit 127.0.0.1
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-[[adventures|Back to Adventures Index]]+(<- [[secret_of_resh|The Secret of Resh]]) ([[adventures|Back to Adventures Index]]) ([[Norwood's Dryad]] ->)
  
 This adventure was run for The [[Good Party]] in September, 1984 (during my This adventure was run for The [[Good Party]] in September, 1984 (during my
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 ^ Every mile of movement roll a d12 for a physical effect ^^^^ ^ Every mile of movement roll a d12 for a physical effect ^^^^
 | 1 | Fireball for 2-7 d6 damage forms as per Nine Hells pt. I, pg. 18((I have no idea what book this refers to)) ||| | 1 | Fireball for 2-7 d6 damage forms as per Nine Hells pt. I, pg. 18((I have no idea what book this refers to)) |||
-| 2 | Surprise Pit 10-60' deep (save vs. Dex of fall in -- entire party) |||+| 2 | Surprise Pit 10-60' deep (save vs. Dex or fall in -- entire party) |||
 | 3 | Pit (as above) with planted spikes (additional 1/2 d6 per 10' fallen)\\ 50% of spikes are poisoned at -2 to +3 (d6-3) ||| | 3 | Pit (as above) with planted spikes (additional 1/2 d6 per 10' fallen)\\ 50% of spikes are poisoned at -2 to +3 (d6-3) |||
 | 4 | Cave w/Trap (Dungeon Masters Guide Appendix G or use imagination) ||| | 4 | Cave w/Trap (Dungeon Masters Guide Appendix G or use imagination) |||
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   * Dagger +1, +2 vs. Small creatures   * Dagger +1, +2 vs. Small creatures
   * Potions: Heal, Plant Control, Remove Paralysis, ESP, Strength, Vitality   * Potions: Heal, Plant Control, Remove Paralysis, ESP, Strength, Vitality
 +
 +\\ (<- [[secret_of_resh|The Secret of Resh]]) ([[adventures|Back to Adventures Index]]) ([[Norwood's Dryad]] ->)
  
nine_hells.1245536734.txt.gz · Last modified: 2017/05/27 18:42 (external edit)