Relative Character Abilities
===Characteristics/Abilities=== | < ===Lady Paladin=== | ===Quantum=== | ===Hex=== | ===Shimmer=== | ===99=== | ||||||
OCV/DCV | < 9/7 | 8/8 | 8/7 | 8/8 | 9/4 | ||||||
PD/rPD | < 32/12 | 25/10 | 28/10 | 20/10 | 12/8 | ||||||
ED/rED | < 30/12 | 25/10 | 28/10 | 20/10 | 12/8 | ||||||
Stun number PD/ED | < 50/48 | 45/45 | 48/48 | 38/38 | 42/42 | ||||||
Normal Attack |
11 Martial || 12 Energy || 10 Physical || 12 Phys/10 Energy || 12 Phys* ||
Killing Attack | < — | 4 Energy | — | — | 4 Phys | ||||||
Mental Defense | < 8 | 15 | — | — | 20 | ||||||
Flash Defense | < — | 4 sight | 4 hearing | — | 5 sight | ||||||
to go to 0 STUN (physical/energy) ||< 5/4.2 || 3/3 || 3.6/3.6 || 1.8/1.8 || 6.7/4 ||
to go to 0 BODY (physical/energy) ||< 9/9 || 3.8/3.8 || 4/4 || 3.5/3.5 || 6.7/6.7 || NOTE: This is just some averages. It doesn't include any of the highly detailed special attacks, defenses, modes, and other powers that these characters have. It's just a way that the GM can judge if he is going to kill off the party or not.
GM Retcons
As a GM, I want to avoid retconning games, and whatever happens between the characters and the NPCs is valid and worth keeping. My exception is for names and descriptions, since some of these I create at the very last minute. Without much thought, the names of supervillains and groups I create are pretty stupid, and I don't have a stock of spare names to use. I am accepting donations of superhero/villain/team names, if anybody has any good ideas.