Table of Contents
Characters
=Ability Score options=
* Standard set (15, 14, 13, 12, 10, 8) * Point-based purchase (8-15) * Roll dice and live with the consequences
=Races=
* No Dragonborn, Tieflings, or Drow * Non-human races must choose: Did you come from one of your racial homelands? Did you live among the humans? * Human (and those who lived among them) must choose: Backbone Lowland Other * Half-Orcs: Your mother was probably a rape victim ==== =Classes= ==== * Cleric/Paladin Backbone = Egyptian deities (p.299) Lowland = Greek deities (p.298) Resh= Sumerian deities (dead; not an option) Celtic and Norse also options * Druid: Grove relocated to Spindrift during wars * Fighter: Did you serve someone? Where are they now? * Ranger: Orc hunter during resettlement? * Wizard: How did the magic change affect you (17 years ago) * Acolyte – see Cleric note from earlier * Noble – choose which royal family affiliation Backbone: Pre-war Ruling family (King ScardoreVI, deceased) Backbone: Non-ruling noble families Lowland: Coalition of powerful families (Senators) Many other options available (including non-human) * Outlander – see me for details * Sage – member of the Guild of Arcane Lore (aka “Wizards’ Guild”) * Soldier – from Backbone or Lowland? Both sides loved and hated by different segments of society campaignmap.jpg_width_665_height_528
The Human Kingdoms before the Wars
* Resh Sumerian gods Isolationist * Lowland Greek gods Inferiority complex * Backbone Egyptian gods Prosperous * The King’s Island Part of Backbone Katrina
The Non-Human Kingdoms before the Wars
* Blanan (Dwarves) (turned to stone) * Riprap (Gnomes) (scattered) * Pleven (High Elves) (disappeared) * Ringhals (Halflings) (scattered) * Wisewood (Wood Elves) (scattered) * Druid’s Grove (relocated)
Recent History
=“The Wars”=
* 1090 (35 years ago) –The First Orc War (Backbone wins) * 1091 (34) –Lowland invades the weakened Backbone (and loses) * 1092 (33) –The Second Orc War (Lowland collapses) * 1093 (32) –The Third Orc War (vs. The Elves) * 1093 (32) –The Storm Cloud appears over Lowland (Pelham’s doing) * 1095 (30) –The Dark Mage is “reborn” * 1098 (27) –The Storm Cloud expands over Backbone * 1098 (27) –The Fourth Orc War (Backbone loses) * 1099 (26) –The Orcs overrun Pleven (The Elves disappear)
=“The Dark Years”=
* 1104 (21 years ago) –Everyone in Resh is killed instantly! Due to their isolationism, very few of them survive to this day Hidden truth: Cthulhu (aka “The Godslayer”) and his cultists responsible * 1104 (21) –“The Chosen” heroes emerge to begin saving the world Sorgul and Ozzie known to many, but others (NPCs) more famous Rathwyn is the local hero (critics say her role exaggerated) * 1105 (20) –Storm Cloud disabled; retreats to Lowland Dark Mage and his army defeated in the ruins of Resh Storm Cloud fades over Lowland; Reappears over Resh
="Rebuilding civilization"=
* 1105 (20) –Rathwyn begins the resettlement of Backbone Katrina helps on The King’s Island * 1108 (17) –The Magic Changes! Voyager campaign begins * 1109 (16) –Kevin Arcana opens the portals After a no-holds-barred feud/battle with Sethar (council wizard) * 1111 (14) –The “V2” campaign begins (in Rota) Hidden knowledge: The Demon King of Pain is Kevin Arcana’s power source * 1119 (6) –The “V3” campaign begins (in Mosai) Hidden knowledge: A lurking extra-planar evil was prevented from taking over Mosai ==== The State of the World ==== ==== =Lowland and West= ==== * Lowland is a ruins Orcs and undead plague the capital city Pelham actively prevents resettlement of surrounding lands * Pleven, Elflandis a ruins Orcs abandoned it immediately after “winning” the war * Wisewood resettled Orcs don’t much like the elven woods * Wood Elves have sealed the woods and ruthlessly defend it Halflings and other non-human refugees live within * Orc kingdom east of Pleven Without people to raid, Orcs have forced to become “civilized” ==== =Backbone= ==== * Resettlement continues Lowland refugees intermixed with Backbone residents Lowlanders typically live outside city walls (segregated society) * Cities are effectively independent Rathwyn rules via “Trio of Might” artifacts, but almost never uses them * Land ownership was completely shuffled, pitting old money against new Only Edric (formerly Backbone city) and Hookridge are “safe” cities * Portal lies midway between the two cities Marsvan is the “wild west” with lawlessness and frequent Orc raids Bearly (in mountains) is a civilization “pocket” * Has a portal, so trade with Edric and the rest of the world brisk *** Is protected (claimed?) by the Dwarves from Blanan * Dozens of towns and villages are struggling to rebuild and survive