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Voyager34 - 14 May 2004 - Into the Wilderness (reprise)

Previous calendar:

I. Travel times

From Myagmarsuren to the NE tip of the mountain range is roughly 125 miles. From there, it's about another 150 miles to the mountain pass that will take the party into the elven forests. Across the mountains and down into the forest is another 150 miles. Travel speed will vary from 16-24 miles per day, depending on terrain. However, while this will average out to ~20 miles per day, the party is (for the first time) completely in the dark about where they should be going. This area is (to them) complete wilderness!

Considering their start in the middle of the nigh on July 1st, the following timeline is likely:

01-07 July : From Myagmarsuren to the tip of the mountain range 08-14 July : to the narrow mountain range running North-South 15-16 July : Search for pass 17 July : Cross pass into west 18-22 July : Delve into forest 23 July : First overt encounter with Elves 24-25 July : Escorted to elven city 26-27 July : Escorted to Sorgol's castle (“Alrik's grave”)

III. Encounters on the road

Using the weather/encounter table, I ignored all encounters that weren't “Wilderness”. Then, I used the tables from HarnMaster3 and adjusted them to fit the conditions.


From Myagmarsuren to the tip of the mountain range

1 July 1108 Sunrise 4:57 Sunset 19:03 High: 73 Low: 63

         None

2 July 1108 Sunrise 4:56 Sunset 19:04 High: 69 Low: 59

         7:56 : Tracks/Spore/Sounds: Local Tribe/patrol/etc.
        14:52 : Plant Hazard (poison ivy/etc.)
    The morning encounter will be what looks like a campfire about a mile
    away.  After a few minutes, though, the party may observe that the smoke
    from the fire is being used to send a signal of some sort.  This is a
    long-range orc scouting party from the Bone tribe who will have spotted
    the party as they make their way up the river.  There are only nine orcs
    in the extended party, but they are spread out in three groups of three
    over a large territory and use these smoke signals to communicate.  It
    should be noted that for orcs, this is an unusually sophisticated
    technique.  If the party opts to seek the source of the signals, they will
    likely encounter only three orcs.  Each group also have a pair of wolves.
    The Bone tribe is on the fringe of orc territory and gets their name from
    their love of bone-based adornments on their clothing.  As they have lived
    on the edge of Myagmarsuren for centuries, they have adapted such that
    stealing bones from the dead city is a kind of rite of passage.  Over the
    generations, though, this rite has been softened and now, bones that were
    stolen by fathers are often given to their sons.
    The afternoon encounter is optional and is for color only.

3 July 1108 Sunrise 4:55 Sunset 19:05 High: 64 Low: 58 4 July 1108 Sunrise 4:54 Sunset 19:06 High: 67 Low: 52

         None
    Unless the party seeks out and destroys all three orc scout groups on July
    2nd, the scouts will continue shadowing them and sending smoke signals to
    each other.  As a result, the party will have several opportunities to
    seek out the orcs and destroy them.

5 July 1108 Sunrise 4:53 Sunset 19:07 High: 71 Low: 61

        11:23 : Wild Dog/wolf/etc.: Sleeping/Hibernating/Dormant
    Unless the orcs have already been taken care of, this encounter will be
    with a wolf that has escaped his masters.  He will be combative, but is
    obviously not a great threat.  He will have signs of abuse and will be
    wearing a crude collar.

6 July 1108 Sunrise 4:52 Sunset 19:08 High: 62 Low: 52

         3:46 : (night) Local Tribe/patrol/etc.
        10:37 : Gargun (Wandering Band): Working/Looking for Work/etc: Questing/etc.
    The night encounter will be with either one of the three-orc squads from
    earlier - or, if they have been taken care of, a new scouting squad sent
    by the Ettins (see below).  In either case, they will not engage the party
    unless forced.  Instead, they will attempt to gather information and
    report back to the Ettins.  Unless the party takes great pains to remain
    hidden, the three scouts will approach the campsite from three different
    directions.  This way, if one is spotted, the others can still attempt to
    escape.
    Once alerted, the Ettins will move to ambush the party.  However, due to
    their natural disorder (and stupidity), they will not be able to close the
    gap in time and the attack will come after the morning preparations.  The
    group consists of the following:
    5 Ettins, 2 Brown Bears, and 12 Orcs.  (These orcs are in addition to the
    9 scouts, so there could be as many as 21 Orcs).
    A clue will be found on the Ettins that will insinuate some influence from
    the underworld.  What?  ...

7 July 1108 Sunrise 4:51 Sunset 19:09 High: 56 Low: 44

         None

08-14 July : to the narrow mountain range running North-South

8 July 1108 Sunrise 4:50 Sunset 19:10 High: 69 Low: 52 9 July 1108 Sunrise 4:49 Sunset 19:11 High: 64 Low: 55 10 July 1108 Sunrise 4:48 Sunset 19:12 High: 73 Low: 51

         None

11 July 1108 Sunrise 4:47 Sunset 19:13 High: 66 Low: 55

        20:17 : (night) Local Tribe/patrol/etc.
    Another orc group.  This time, though, the party is deep in orc tribal
    territory.  Thus, these fellows will be a hunting/war group, not scouts.
    While the earlier orcs were light on their feet, these ones will be
    heavily armed and armored and will be led by a 6th level captain.  There
    will also be two 3rd level sergeants and 13 soldiers.

12 July 1108 Sunrise 4:46 Sunset 19:14 High: 69 Low: 57

         None

13 July 1108 Sunrise 4:45 Sunset 19:15 High: 74 Low: 62

         5:56 : Local Tribe/patrol/etc.
        11:11 : Ursine: Bear: Sleeping/Hibernating/Dormant
        15:14 : Human Adventurer: Hunting Criminals/runaways/game
    The morning encounter will be another orc group similar to the one
    encountered on July 11th.
    The mid-day encounter will be with Erik's sleeping bear (see below).
    The afternoon encounter is Erik, a wildman adventurer (a la Grizzly Adams).
    He is quite the recluse and also rather insane.    ...

14 July 1108 Sunrise 4:44 Sunset 19:16 High: 74 Low: 58

        14:22 : Mutiny/Dissent/Argument/etc.
    Only relevant if Erik joins the group.  After about 24 hours, he will break
    ranks and head off alone - complaining about the overly strict rules being
    imposed on him.  If it wasn't obvious prior to this point, Erik is quite
    insane.

15-16 July : Search for pass 15 July 1108 Sunrise 4:43 Sunset 19:17 High: 69 Low: 57 16 July 1108 Sunrise 4:42 Sunset 19:18 High: 67 Low: 57

         None
    A quiet (but frustrating) couple of days.  There will be much backtracking
    as the group tries to find the proper pass over the mountains.

17 July : Cross pass into west 17 July 1108 Sunrise 4:42 Sunset 19:18 High: 64 Low: 52

         None
    A rough day - all uphill.  But late in the day, the path will begin to
    head down and the view west will open up.  Though it is over 20 miles
    away, the elevation (and Kesi's spyglass) will provide them with their
    first glimpse of the western ocean!

18-22 July : Delve into forest 18 July 1108 Sunrise 4:41 Sunset 19:19 High: 73 Low: 46

        12:56 : Dryad (Forest only)
        14:44 : Reptile: Ordinary Snake (poisonous): Sleeping/Hibernating/Dormant
        18:07 : Wild/stray Cattle/etc.: Stalking/Hunting or Fleeing Predator
    The first encounter in the elven forest will be a Dryad!  How fitting!
    The afternoon encounter will be (for the most part) harmless, but even
    animals in this forest can provide interesting diversions!
    Finally, the evening encounter will be just bizarre.  It will be an elk
    that will wander directly in as the group is setting up camp.  It is not
    afraid of the party - which hopefully will not be its undoing.

19 July 1108 Sunrise 4:40 Sunset 19:20 High: 66 Low: 61 20 July 1108 Sunrise 4:39 Sunset 19:21 High: 66 Low: 56

         None
    Many unusual animal encounters on these days, but none worth detailing.

21 July 1108 Sunrise 4:39 Sunset 19:21 High: 66 Low: 52

        18:00 : Lame Horse or Equipment Loss/failure
        19:40 : (night) Local Tribe/patrol/etc.
    The lame horse should provide no real challenge - as Roderick can correct
    even serious injuries.
    The evening patrol encounter, though, will be more interesting.  This will
    be the elves first glimpse of the party.  However, unless the party takes
    extreme precautions, the elves presense will not be noticed.  There are
    only two of them, but they have magical means to send information back
    home, so the entire forest will be aware of the party from this point on!

22 July 1108 Sunrise 4:38 Sunset 19:22 High: 67 Low: 52

         None
    The two elves will shadow the party invisibly and silently while they
    await reinforcements.

23 July : First overt encounter with Elves 23 July 1108 Sunrise 4:37 Sunset 19:23 High: 72 Low: 56

        10:33 : Local Tribe/patrol/etc.
    A total of 18 elves will appear from the forest around the party shortly
    after they break camp in the morning.  Unless provoked, the elves will not
    be a threat.  However, they will *insist* on escorting the party from this
    point on.

24-25 July : Escorted to elven city 24 July 1108 Sunrise 4:37 Sunset 19:23 High: 70 Low: 64

         None

25 July 1108 Sunrise 4:36 Sunset 19:24 High: 71 Low: 60

        16:12 : Gargun (Wandering Band): Seeking/offering Directions: Camping/etc.
    Yeah.  Right.  Orcs.  This is actually the elven city.  Note: This is NOT
    Farflen.  Farflen is actually a human city.  This one is more like
    Galadriel's place in Tolkein.  Only select humans get to see this, so the
    party should feel honored!
    The leader of the elves ... Will direct the party to "Alrik's grave"
    (which Dhersion will be able to explain).

26-27 July : Escorted to Sorgol's castle (“Alrik's grave”)

26 July 1108 Sunrise 4:35 Sunset 19:25 High: 67 Low: 57

         None

27 July 1108 Sunrise 4:35 Sunset 19:25 High: 58 Low: 51

         6:46 : Local Tribe/patrol/etc.
    Arrival at Alrik's grave.  Meet Sorgol.  Campaign essentially over.


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