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v2session19 [2007/10/25 22:27] – created jimsv2session19 [2017/05/27 18:57] (current) – external edit 127.0.0.1
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 +~~NOTOC~~
 ==== V2 Session Nineteen - 26 October 2007 - "The Sinister Spire" (part 5) ==== ==== V2 Session Nineteen - 26 October 2007 - "The Sinister Spire" (part 5) ====
  
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 ^ Player ^ Character ^ Race ^ Class ^ ^ Player ^ Character ^ Race ^ Class ^
 | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/6 | | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/6 |
-| Ken | [[Ash]] | Human(Aasimar| Paladin/4 |+| Ken | [[Ash]] | Aasimar | Paladin/4 |
 | THF | [[Líkami]] | Human | Monk/5 | | THF | [[Líkami]] | Human | Monk/5 |
 | VW | [[Heilli]] | Human | Soulknife/5, Psion/1 | | VW | [[Heilli]] | Human | Soulknife/5, Psion/1 |
 | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/4 | | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/4 |
 | Chris | [[Yosi]] | Wood Elf | Barbarian/6 | | Chris | [[Yosi]] | Wood Elf | Barbarian/6 |
-| Val | [[Allie]] | Human(Aasimar| Favored Soul/5, Ranger/1 |+| Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/5, Ranger/1 |
  
-//Note: This adventure comes from +//Note: This adventure comes from  
-"[[http://www.wizards.com/default.asp?x=products/dndacc/107977400| +"[[http://www.wizards.com/default.asp?x=products/dndacc/107977400|The Sinister  
-The Sinister Spire]]", by Bruce R. Cordell and Ari Marmell, as +Spire]]", by Bruce R. Cordell and Ari Marmell, as published by  
-published by [[http://www.wizards.com|Wizards of the Coast]].//+[[http://www.wizards.com|Wizards of the Coast]].//
  
 === 18 September 1111 === === 18 September 1111 ===
  
-//Area S99)// TBD+Rest at the Dripstone Inn in Pedestal.
  
-Details to come...+=== 19 September 1111 ===
  
 +Return to the Necromancer's Spike.
 +
 +//Area S24)// Hall of Mirrors
 +
 +As they puzzle the meaning of six, large mirrors that make up the far wall of 
 +this room, the glass in the mirrors grinds and flows to form a large humanoid 
 +and two glass spiders. The ensuing battle involves flying daggers of glass, 
 +glass tentacles reaching from the other mirrors, and dangerous glass shards 
 +littering the floor.
 +
 +With no obvious exits, the party searches for (and finds) a secret door.
 +
 +//Area S28)// Shrine of Orcus
 +
 +This evil shrine has two undead fire elementals and an incorporeal undead air 
 +elemental.  Once they are defeated, the party recovers two //Elemental Gems// --
 +one for Air and one for Fire.
 +
 +//Area S29)// Cursed Stairs
 +
 +As he steps onto the spiral staircase going down, [[Ash]] triggers a magical 
 +"curse" trap that he barely avoids.  For his first Wisdom demonstration, 
 +[[Líkami]] wonders aloud whether the magical trap was a one-time or a recurring 
 +event as he steps on the stairs to find out.  Cursed with reduced Constitution, 
 +he finds his answer.
 +
 +After [[Freyrik]] dispels the magical trap, the party proceeds down the stairs, 
 +only to find that the whole thing is unstable.  [[Freyrik]] and [[Ash]] tumble 
 +to the bottom amidst a pile of twisted iron.
 +
 +The remaining party hurriedly fixes a rope and descends to rejoin the two.
 +
 +//Area S31)// Gallery Hall
 +
 +A short hallway houses alcoves with statues of various creatures (mostly Drow). 
 +Each appears to have been turned to stone, but has one feature (eyes in one, 
 +hands in another) that remains flesh.
 +
 +They are:
 +  * A drow male crouching low as if he is a hound, his ears and nose still flesh.
 +  * A male duergar smith with his hammer raised. His eyes are normal, and they squirm madly within the stony sockets.
 +  * A female drow holding her hands out, palms upward as if in supplication. The hands are clearly flesh.
 +  * A female drow standing balanced on one foot, her flesh mouth still keening.
 +  * Two drow children pointing and gazing upward as if in awe.  Their pointing fingers still wriggle.
 +  * An angelic being struggling to launch itself into the air, its wings still soft with white feathers.
 +
 +//Area S35)// [[Fadheela]]'s Lair
 +
 +{{ fadheela.jpg}}
 +
 +In the last major room in the Spike, the party finally finds [[Fadheela]] 
 +(though they don't know it at the time).  She turns out to be a hybrid 
 +Medusa/Yuan-Ti and presents a serious challenge.  Through most of the fight, the 
 +party manages to avoid her petrifying gaze -- but once her minions are 
 +destroyed, they must take more risks to take her down.  In the end, [[Freyrik]], 
 +[[Yosi]], and [[Líkami]] are turned to stone!
 +
 +[[Fadheela]] herself is kept from dying and a bag is placed over her head so 
 +that her gaze does not further trouble the party.
 +
 +**In a nearby storage room and a closet, the party finds the following items of 
 +interest:**
 +  * //[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#elementalGem|Elemental Gem (Air)]]// (from S28)
 +  * //[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#elementalGem|Elemental Gem (Fire)]]// (from S28)
 +  * Two pieces of Art (200 gp each) **//(sold)//**
 +  * A crystal goblet (25 gp) **//(sold)//**
 +  * A set of gem-inset flatware (500 gp) **//(sold)//**
 +  * A gold comb (150 gp) **//(sold)//**
 +  * A platinum circlet (450 gp) **//(sold)//**
 +  * Documents -- numerous papers written in Undercommon.  These papers are apparently contracts put out on various figures in Pedestal. Almost all the contracts contain a scribble in Undercommon at the bottom that reads, "Complete." **//(given to Es Sarch)//**
 +  * Three rolled scrolls written in Yuan-Ti.
 +  * Clothing: There are numerous outfits that appear to be traveling attire or black working suits designed for [[Fadheela]]'s humanoid torso.  However some of the outfits include pants or other leggings that clearly would not fit her.
 +  * Stone Chest containing 412 pp.((As written in the adventure, this chest also contained three vials of viscous oil which functioned as oil of //stone to flesh// -- However, since this is nearly ridiculous (and VW made light of just such a cliché), I've decided to remove this from the treasure list.))
 +  * //Field Provisions Box// -- This stone box is carved with runes denoting abundance.  When activated, a field provisions box produces a full day's sustenance for up to fifteen humans or five horses. It functions once per day.  Price: 2,000 gp.((You discover this one's function without requiring an Identify))
 +  * //[[Banrhialorg]]//((Anyone speak "Celestial"?)) -- A finely tapered staff of ash wood shod with unblemished gold on its foot and a golden draconic head with sapphire eyes and a ruby tongue on its top.  Close examination reveals that the faint lines and veins in the wood form a sequence of arcane runes that repeat down the staff's length.  Masterwork quarterstaff that also functions as a lesser metamagic rod of "Extend Spell".((When Ketamine (and //only// Ketamine) grasps the staff, the golden head's sapphire eyes flash with lightning and its tongue burns with fire, shedding light like a candle.  She can suppress this display as a free action, but it returns when she picks up the staff anew.))
 +
 +**On [[Fadheela]] herself, the party finds:**
 +  * //Obsidian Ring// -- This ring has a skull glyph carved inside its loop.  It allows the wearer to bypasses the trap in S2 and control the (now destroyed) bloodhulk fighter. **//(given to Es Sarch?)//**
 +  * //Snake Key// -- This small gold rod has a head showing an opened, fanged mouth about to close over a blue agate that resembles a globe.  It activates a gate made of electricity (and is worth 200 gp).
 +  * //Potion of Cure Moderate Wounds//
 +  * //+1 studded leather// **//(sold)//**
 +  * //+1 buckler// **//(sold)//**
 +  * //+1 shortbow// **//(sold)//**
 +  * 15 poisoned arrows
 +  * Key to Storage Room
 +
 +**Additional treasure adjustments:**
 +  * Cost for eight //Identify// spells: 880 gp
 +  * Cost for seven //Break Enchantment// spells: 3,150 gp //(see below)//
 +  * **Net**: 535 gp for each of the seven characters
 +
 +Finally, [[Fadheela]]'s lair has a functional Gargoyle Sink.  That, along with 
 +the Field Provisions Box and the nearby lavatory means that a large group could 
 +live here for an indefinite time.
 +
 +Since [[Fadheela]] was not killed outright, the party opts to keep her alive 
 +(with a bag over her head) while they question her -- as follows:
 +== ==
 +**Why does Xeron want the bones?**
 +
 +//Heh.  Ask him yourself, if you wish.  He's in my museum.  You passed him on 
 +the way in.//
 +
 +//His job was to find the bones and the weapons and deliver them to me.  I was 
 +to then pass them on to the Vanguard.  But the fool showed up without all the 
 +pieces, claiming he was being pursued.//
 +
 +//I sent the bones and two of the items along, but kept one as protection 
 +against reprisal.  I will NOT be punished for the incompetence of that fool!//
 +
 +**What is your role in the House of the Circlet?**
 +
 +//The House is for the purebloods.  They like to think they serve a greater 
 +role, but in reality they only serve the Vanguard as liaison to the cattle.//
 +
 +**What does the House want? What is their next move?**
 +
 +//To build a new Serpent Kingdom, of course.  Their next move is to await the 
 +dawn of Sertrous.//
 +
 +**What do you know about [[Mosargrax]]?**
 +
 +//Very little.  She was dealt with decades ago.//
 +
 +**What is the Vanguard of Sertrous?**
 +
 +//Your future rulers.//
 +
 +**Where are you from?**
 +
 +//I am from the south - near what the cattle call [["Arela"]].  But my form made 
 +me an outcast, so I moved to the frontier to help with the migration.//
 +
 +**Who is/was the winged creature in the entry? Who are the rest?**
 +
 +//You like my trophies?  They are all fools who tried to oppose me.  You would 
 +be there, too, if circumstances were different.//
 +
 +**Why does the vanguard want the bones?**
 +
 +//To rule the world.//
 +
 +**What items were sent to the vanguard, and which did you withhold? What pieces 
 +were missing?**
 +
 +//That fool Xeron never found the sword.  And I kept the staff for myself.//
 +
 +**How can your victims be returned to flesh?**
 +
 +//Why would you want to do that?  Perhaps their natural state is stone?//
 +
 +**Who, or what, exactly is Sertrous?**
 +
 +//He is the Slumbering Serpent who feeds on the souls of the weak.  He walks in 
 +nightmares and brings madness to the chosen.  Soon, he will wake and lead my 
 +people to dominion over all the races of the world.//
 +
 +//Or at least that's what they say.  I, of course, won't be there to see it.//
 +
 +//I think it is time you sent me home.//
 +==== ====
 +With that, the party determined they had retrieved all they could from 
 +[[Fadheela]], so they executed her.
 +
 +The four //"survivors"// then descended the spire and returned to the Dripstone 
 +Inn, leaving the three petrified characters behind.  There, they discuss their 
 +adventure with Es Sarch and ask him to help fill in some of the gaps in their 
 +understanding.
 +== ==
 +**Do you know of any other agents of Sertrous, or members of the Vanguard, in 
 +town right now?**
 +
 +//Until you arrived, I had never heard of this group.  Since then, I have tried 
 +to glean as much information as I can -- but have found essentially nothing.//
 +
 +//My suspicion is that [[Fadheela]] was a lone agent working for this "Vanguard" 
 +group.  Whether she was sent here or whether they recruited her after she 
 +arrived in Pedestal is something we may never know.//
 +
 +//I was able to learn, though, who "Sertrous" is.  He is a demon lord revered by 
 +a small cult of snakemen.  Unlike "normal" demon lords, though, Sertrous 
 +allegedly lives on the material plane - though he has been asleep for 
 +millennia.//
 +
 +**Does you know who the Medusa's victims might be? The winged one, in 
 +particular?**
 +
 +//Again, this is an area where you have more information than I.  Despite all my 
 +contacts, I have *never* heard of a Celestial being in Pedestal. Perhaps it was 
 +a spellcaster caught in an alternate form?//
 +
 +**Do you know of someone who can de-stone the winged one and our friends? (And 
 +we need it as cheaply as possible.)**
 +
 +//The only spellcasters in Pedestal capable of performing this spell would be 
 +the drow clerics - and I **strongly** advise against approaching them.//
 +
 +//First, they care nothing about you and would charge far too much. Second, they 
 +have a special hatred for surface elves, so could not be persuaded to help your 
 +friend, Yosi - at any cost.  Third, they claim the Necromancer's Spire as their 
 +own.  To learn than you had infiltrated the place (killing their guards in the 
 +process, I presume) would be a "deal-breaker".//
 +
 +//However, there is an alternative.  If you can be patient, I can send word to a 
 +colleague who lives far to the north.  While she is still a drow, she has turned 
 +from the way of [[Lolth]] and embraced the goddess [[Eilistraee]].  It seems 
 +that two years ago, her enclave suffered some sort of calamity.  Most were 
 +asphyxiated - but she (and a few others) survived.//
 +
 +//She has been most helpful to me in the past.  I can get word to her in a day, 
 +but even if she agrees to help, it will take her at least a week to make the 
 +journey.//
 +==== ====
 +
 +=== 20 September 1111 ===
 +
 +And so begins the long, uncomfortable wait in Pedestal...
 +
 +While the party waits, they find a spellcaster willing to cast //Comprehend 
 +Languages// on the [[fadheela_scrolls|three Yuan-Ti scrolls found in Fadheela'
 +quarters]].
 +
 +=== 8 October 1111 ===
 +
 +Finally, after nearly three weeks, [[Banaud'a]], a drow cleric to [[Eilistraee]] 
 +arrives in Pedestal.  She turns out to be quite unlike any drow the party has 
 +seen so far and is not only able to help, but is also //willing// to help.
 +
 +Of course, she still expects to be paid for her services -- and since the spell 
 +required((//[[http://www.d20srd.org/srd/spells/breakEnchantment.htm|Break 
 +Enchantment]]//)) is a powerful spell, she can only cast three per day.  On her 
 +first day, she successfully revives the "angelic being", who turns out to be a 
 +male Drow Half-Celestial named "Sh'honale" Despite her promises of further 
 +assistance, [[Banaud'a]] ignores the party for the remainder of the day to learn 
 +all she can from this strange creature.
 +
 +=== 9 October 1111 ===
 +
 +[[Banaud'a]] uses all three of her spells to cure [[Freyrik]].
 +
 +=== 10 October 1111 ===
 +
 +[[Banaud'a]] cures [[Líkami]] and [[Yosi]].
 +
 +The party is (at last) whole and reunited!
  
 ^ # ^ Challenge ^  CR  ^ ^ # ^ Challenge ^  CR  ^
-//TBD// //TBD// |  //TBD// +Shardcaster  |  7  
-//TBD// //TBD// |  //TBD// +Glass Spiders  |  3  
-//TBD// //TBD// |  //TBD// +Voidwraith  |  6  | 
-^ ^ Total XP (each) ^  //TBD//<sup>6</sup>\\ //TBD//<sup>5</sup>  ^+| 2 | Fevers (Fire Necromentals)  |  4  | 
 +| 1 | Bestow Curse Trap  |  5  | 
 +| 1 | [[Fadheela]] (Medusa/Yuan-Ti Halfblood)  |  8  | 
 +| 1 | Bloodhulk Fighter  |  4  | 
 +| 4 | Grimlocks  |  1  
 +^ ^ Total XP (each) ^  2,060<sup>6</sup>\\ 2,420<sup>5</sup>  ^ 
 + 
 +[[v2session18|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session20|(Next Session)]]
  
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