v2session01
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- | ====== V2 Session One - 19 January 2007 - "The Grackle" | + | ==== V2 Session One - 19 January 2007 - "The Grackle" |
(No Previous Session) [[v2# | (No Previous Session) [[v2# | ||
^ Player ^ Character ^ Race ^ Class ^ | ^ Player ^ Character ^ Race ^ Class ^ | ||
- | | VW | [[Heilli]] | Human | Soulknife/1 | | + | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) |
| THF | [[Líkami]] | Human | Monk/1 | | | THF | [[Líkami]] | Human | Monk/1 | | ||
+ | | Ken | [[Ash]] | Aasimar | Paladin/ | ||
+ | | VW | [[Heilli]] | Human | Soulknife/1 | | ||
| Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/1 | | | Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/1 | | ||
| Chris | [[Yosi]] | Wood Elf | Barbarian/1 | | | Chris | [[Yosi]] | Wood Elf | Barbarian/1 | | ||
- | | Val | [[Alleraia]] | Human(Aasimar) | Favored Soul/1 | | + | | Val | [[Allie]] | [[Lesser |
- | | Ken | [[Ash]] | Human(Aasimar) | Paladin/1 | | + | |
- | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) | Warlock/1 | | + | |
- | **//19 January | + | //Note: This adventure was adapted from "Box of Flumph", |
+ | published in [[http:// | ||
+ | January, 2005, pages 16-31.// | ||
- | The magistrate in the town of [[Stillsquall]] has a problem. | + | === 19 January 1111 === |
- | "The Grackle" | + | |
- | some kind of con, and an assault on a merchant, the magistrate wants nothing more than to | + | |
- | see "The Grackle" | + | |
- | However, with the town guards occupied by other matters, and with The Grackle' | + | Magistrate Aurus in the town of [[Stillsquall]] has a problem. |
- | as a skilled fighter with a short temper, the magistrate is not too keen to expend resources | + | as "The Grackle" |
- | tracking this criminal down. His solution: Post a healthy reward (50 gold pieces) and hope | + | involving smuggling, some kind of con, and an assault on a merchant, the |
- | the citizens step up to the task. | + | magistrate wants nothing more than to see "The Grackle" |
+ | Westman) behind bars. | ||
+ | |||
+ | However, with the town guards occupied by other matters, and with The Grackle' | ||
+ | reputation | ||
+ | keen to expend resources tracking this criminal down. His solution: Post a | ||
+ | healthy reward (50 gold pieces) and hope the citizens step up to the task. | ||
Enter our " | Enter our " | ||
- | [[freyrik|Freyrik Ulthkell]], a recently fired bartender with a dark secret, sees the wanted | + | [[freyrik|Freyrik Ulthkell]], a recently fired bartender with a dark secret, |
- | flyer posted in the “Central Wharfs”. | + | sees the wanted flyer posted in the “Central Wharfs”. |
- | he can handle, he draws upon a network of contacts he's developed over his years tending | + | criminal might be more trouble than he can handle, he draws upon a network of |
- | bar. He draws in [[Yosi]], a hot-tempered, | + | contacts he's developed over his years tending bar. He draws in [[Yosi]], a |
- | and [[Alleraia]], and the twins, [[Heilli]] and [[Líkami]]. | + | hot-tempered, |
+ | [[Allie]], and the twins, [[Heilli]] and [[Líkami]]. | ||
- | As [[Freyrik]] shows the new team the " | + | As [[Freyrik]] shows the new team the " |
- | happens by and decides she could help with the mission. | + | Gnome]] [[Witch]] happens by and decides she could help with the mission. |
- | will have a gang of thugs with him, [[Ketamine]]' | + | it is feared that "The Grackle" |
+ | [[Ketamine]]' | ||
- | The party starts out by asking around town to see whether anybody has seen their target. | + | The party starts out by asking around town to see whether anybody has seen their |
- | They luck out by finding an old dwarf beggar named Goffi. | + | target. They luck out by finding an old dwarf beggar named Goffi. |
- | promise of 2 gold if his information leads to the reward, Goffi tells them that he saw | + | of ale, and a promise of 2 gold if his information leads to the reward, Goffi |
- | a man matching The Grackle' | + | tells them that he saw a man matching The Grackle' |
- | earlier and then rowing it out in the direction of //The Angelina//, a merchant ship | + | onto a small rowboat two nights earlier and then rowing it out in the direction |
- | anchored in the harbor. | + | of //The Angelina//, a merchant ship anchored in the harbor. |
+ | [[Allie]] and [[Ash]] locate Robert, a friendly sailor who is willing | ||
+ | to ferry the party out to //The Angelina// at sunset. | ||
+ | they can feign to row //past// //The Angelina//, then at the last minute turn | ||
+ | and board the ship before the crew is able to react. | ||
+ | Meanwhile, [[Freyrik]] spends the afternoon watching the ship from the docks and | ||
+ | concludes that there is a crew of perhaps two dozen. | ||
+ | be hostile, they will likely be in over their heads. | ||
- | //Note: This adventure was adapted from the adventure | + | The party climbs into Robert' |
- | as published in the January, 2005 issue of [[http://paizo.com/dungeon|" | + | thing they notice is that the currents are swifter than their boatsman expected. |
- | pages 16-31.// | + | Then, when they begin the "assault", |
+ | their stealthy assault, the skiff ends up slamming unceremoniously into the side | ||
+ | of //The Angelina//, which alerts two of the sailors on deck. | ||
- | XP awarded: //to be determined// | + | Surprisingly (or Luckily), the sailors react as if the approaching skiff is |
+ | " | ||
+ | greet the party. | ||
+ | He introduces himself as Captain Sarim Pepper, and asks what the party is doing | ||
+ | here. When [[Heilli]] says they are here to apprehend a criminal, the captain | ||
+ | seems slightly offended. | ||
+ | are criminals, let alone this " | ||
+ | especially a shady-looking half-orc -- react uncomfortably when The Grackle' | ||
+ | name is mentioned. | ||
+ | |||
+ | After a short debate, the captain agrees to let the party aboard so they can | ||
+ | inspect his crew. Upon hearing this, the half-orc jogs down into the ship's | ||
+ | hold -- just as the captain calls every man on deck. | ||
+ | |||
+ | [[Heilli]], [[Ketamine]], | ||
+ | is a hatch leading below deck. [[Allie]], [[Ash]], [[Líkami]], | ||
+ | meanwhile, head to the stairs that descend into the common room. | ||
+ | |||
+ | Trouble erupts almost immediately, | ||
+ | the Anchor Room and is attacked by somebody hiding in the shadows. | ||
+ | immediately falls unconscious, | ||
+ | behind him. | ||
+ | |||
+ | [[Yosi]] drops into the Anchor Room, and seeing his companion on the floor, | ||
+ | flies into a rage and barges through the closed door. As he does this, | ||
+ | [[Ketamine]] drops into the Anchor Room to magically tend to the wounds [[Heilli]] | ||
+ | has suffered at the hands of their new-found foe. | ||
+ | |||
+ | On the other end of the ship, the three who took the stairs into the common room | ||
+ | make their way to the door on the other side of the ship's hold. [[Líkami]] is | ||
+ | first to arrive at the door, and he decides to wait outside -- expecting the | ||
+ | villain to emerge. | ||
+ | |||
+ | On deck, the captain yells out that the ship is adrift and the sailors begin to | ||
+ | scramble to unfurl the sails. | ||
+ | |||
+ | [[Yosi]], meanwhile, finds himself in the ship's hold, but he sees nobody else | ||
+ | here! With nobody' | ||
+ | cargo. | ||
+ | attack, missing the elven barbarian by inches. | ||
+ | |||
+ | Hearing the noise from within, [[Líkami]] opens the door to see their target | ||
+ | attacking [[Yosi]]. | ||
+ | his fists. | ||
+ | due to the cramped quarters. | ||
+ | |||
+ | After [[Yosi]] barely misses the Grackle with his greatclub, [[Líkami]] lands a | ||
+ | glancing blow, reducing the villian to near unconsciousness and minimal tactical | ||
+ | options. | ||
+ | |||
+ | After the second blow, The Grackle goes down on a knee and sees that his options | ||
+ | have dwindled to one: surrender. | ||
+ | healed [[Heilli]] to bind him up with a rope -- who relieves him of his dagger | ||
+ | and // | ||
+ | [[Heilli]] know of this action...[[Heilli]] waited until [[Ash]] had left, to | ||
+ | minimize intraparty friction)) to keep him from escaping. | ||
+ | the nearly-crippled Grackle after Intimidating him with threats of additional | ||
+ | painful and debilitating wounds from the vengeful [[Heilli]] and barely | ||
+ | constrained rage of [[Yosi]]. | ||
+ | |||
+ | As the ship foundered, it was clear that the Grackle (and likely half-orc | ||
+ | accomplice) had done more that just cut the anchor line, as the sail lines were | ||
+ | also cut, causing //The Angelina// to founder in the strong currents. | ||
+ | rocks loomed large, [[Líkami]] took a rope and swam to a nearby boat, | ||
+ | stabilizing //The Angelina// for at least long enough for the crew to regain | ||
+ | control of the vessel. | ||
+ | |||
+ | [[Ketamine]] thoroughly searches the villain' | ||
+ | pouch in his belt that contain **5 platinum pieces**. | ||
+ | intimidates their captive into revealing which crate was the one he smuggled on | ||
+ | board. | ||
+ | main deck. | ||
+ | |||
+ | Back at the Town Hall, Magistrate Aurus is pleased at the Grackle' | ||
+ | after a brief hesitation, delivers the **50 gold piece** reward to the party. | ||
+ | In addition to the reward, the party confiscated the Grackle' | ||
+ | **weapon**, **belt**, and money -- all of which the magistrate allows them to | ||
+ | keep. | ||
+ | |||
+ | As they count out their gold and distribute it amongst each other, Baron Johann | ||
+ | Wildhurst makes a surprise entrance! | ||
+ | saying, "These are the people I told you about." | ||
+ | |||
+ | Because of their brilliant success in capturing the Grackle, the baron invites | ||
+ | them all to his keep to discuss a follow-on task. While he remains tight-lipped | ||
+ | about what this job might entail, the party agrees anyway. | ||
+ | they are to travel to the baron' | ||
+ | |||
+ | Quite unexpectedly, | ||
+ | successful adventuring party. | ||
+ | |||
+ | Now all they need is a name... | ||
+ | |||
+ | == Interlude == | ||
+ | //She paced slowly around the long table, absent-mindedly inspecting the place | ||
+ | settings. | ||
+ | prepared in the secret kitchen and the slaves who knew of the main ingredient | ||
+ | would be executed before dawn. The guards were charmed and even the best of | ||
+ | them were expendable. | ||
+ | |||
+ | //No, what troubled her was the meeting' | ||
+ | since the shadowcoup and their progress was lagging seriously behind schedule. | ||
+ | The window of opportunity, | ||
+ | |||
+ | //Perhaps the king's bones would be the difference, but even that mission was (at | ||
+ | best) only a stopgap. | ||
+ | takeover of the southern baronies might not be enough to hold these lands. | ||
+ | Perhaps the others would have better news. The church warden, especially, had | ||
+ | offered great promise.// | ||
+ | |||
+ | //As it had done many times before, the doubts crept into her mind. Was this plan | ||
+ | worth it? Was this climate too inhospitable for them? Were the natives too | ||
+ | organized? | ||
+ | kingdom. | ||
+ | was so great, it **must** be worth the risk. And there was over two centuries | ||
+ | of groundwork to back them up.// | ||
+ | |||
+ | // | ||
+ | faltering in the south. | ||
+ | have it -- no matter the cost!// | ||
+ | |||
+ | ==== XP ==== | ||
+ | |||
+ | ^ Challenge ^ CR ^ | ||
+ | | "The Grackle" | ||
+ | | Saving //The Angelina// | 1 | | ||
+ | | Story Bonus | 1 | | ||
+ | ^ Total XP (each) ^ 215 ^ | ||
+ | |||
+ | (No Previous Session) [[v2# | ||
v2session01.1169320815.txt.gz · Last modified: 2017/05/27 18:45 (external edit)