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Witch

This is a D&D character class, originally based on the example given on page 175 of the DMG. This version, however, is based on the Druid class.

Alignment

TBD

Hit Die

d6.

Class Skills

The witch's class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Skill Points at 1st Level

(4/6 + Int modifier) ×4.

Skill Points at Each Additional Level

(4/6 + Int modifier).

Table: The Witch

Spells per Day
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Class Features

Weapon & Armor Proficiencies

Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, sling, shortbow. plus a single chosen simple or martial weapon

Witches are proficient with light armor.

The Spell List

Zero Level:

  • Arcane Mark
  • Cure Minor Wounds
  • Dancing Lights
  • Daze
  • Detect Magic
  • Detect Poison
  • Flare
  • Ghost Sound
  • Light
  • Mending
  • Read Magic
  • Resistance
  • Virtue
  • Minor Disguise (Trans) - Makes slight changes to your appearance (from Spell Compendium)

First Level:

  • Cause Fear
  • Change Self
  • Charm Person
  • Command
  • Comprehend Languages
  • Cure Light Wounds
  • Doom
  • Endure Elements
  • Hypnotism
  • Identify
  • Silent Image
  • Sleep
  • Speak with Animals
  • Ventriloquism
  • Breath of the Jungle (Trans) - Fog makes poison harder to resist (from Spell Compendium)
  • Camouflage (Trans) - Grants +10 bonus on Hide checks (from Spell Compendium)
  • Horrible Taste (Trans) - Touched creature nauseates biting foes (from Spell Compendium)

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witch.1180110788.txt.gz · Last modified: 2017/05/27 18:48 (external edit)