witch
This is an old revision of the document!
Witch
This is a D&D character class, originally based on the example given on page 175 of the DMG. This version, however, is based on the Druid class.
Alignment
TBD
Hit Die
d6.
Class Skills
The witch's class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at 1st Level
(4/6 + Int modifier) ×4.
Skill Points at Each Additional Level
(4/6 + Int modifier).
Table: The Witch
Spells per Day | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
Class Features
Weapon & Armor Proficiencies
Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, sling, shortbow. plus a single chosen simple or martial weapon
Witches are proficient with light armor.
The Spell List
Zero Level:
- Arcane Mark
- Cure Minor Wounds
- Dancing Lights
- Daze
- Detect Magic
- Detect Poison
- Flare
- Ghost Sound
- Light
- Mending
- Read Magic
- Resistance
- Virtue
- Minor Disguise (Trans) - Makes slight changes to your appearance (from Spell Compendium)
First Level:
- Cause Fear
- Change Self
- Charm Person
- Command
- Comprehend Languages
- Cure Light Wounds
- Doom
- Endure Elements
- Hypnotism
- Identify
- Silent Image
- Sleep
- Speak with Animals
- Ventriloquism
- Breath of the Jungle (Trans) - Fog makes poison harder to resist (from Spell Compendium)
- Camouflage (Trans) - Grants +10 bonus on Hide checks (from Spell Compendium)
- Horrible Taste (Trans) - Touched creature nauseates biting foes (from Spell Compendium)
witch.1180110788.txt.gz · Last modified: 2017/05/27 18:48 (external edit)