witch
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witch [2007/06/30 20:40] – jims | witch [2009/01/07 15:40] – dailey | ||
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==== Witch ==== | ==== Witch ==== | ||
- | |||
This is a D&D character class, originally based on the example given on page 175 of the DMG. | This is a D&D character class, originally based on the example given on page 175 of the DMG. | ||
This version, however, is based on the **[[http:// | This version, however, is based on the **[[http:// | ||
class. | class. | ||
- | == Alignment == | + | |
+ | //Further character class details pending...// | ||
+ | == Alignment == | ||
any. | any. | ||
== Hit Die == | == Hit Die == | ||
- | |||
d6. | d6. | ||
=== Class Skills === | === Class Skills === | ||
- | |||
The witch' | The witch' | ||
Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), | Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), | ||
- | Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), | + | Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), |
- | and Swim (Str). | + | Swim (Str), and Use Magic Device (Cha). |
== Skill Points at 1st Level == | == Skill Points at 1st Level == | ||
- | |||
(6 + Int modifier) ×4. | (6 + Int modifier) ×4. | ||
== Skill Points at Each Additional Level == | == Skill Points at Each Additional Level == | ||
- | |||
(6 + Int modifier). | (6 + Int modifier). | ||
=== Table: The Witch === | === Table: The Witch === | ||
- | + | ^ ^^^^^^ | |
- | ^ ^^^^^^ | + | |
^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ | ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ | ||
- | | 1st | +0 | +0 | +0 | +2 | Animal companion, | + | | 1st | +0 | +0 | +0 | +2 | Brew Potion, Nature Sense, Shapeshift - Predator |
- | | 2nd | +1 | +0 | +0 | +3 | Nature sense | 4 | 2 | | | | | | | | | | + | | 2nd | +1 | +0 | +0 | +3 | Wild Empathy |
- | | 3rd | +2 | +1 | +1 | +3 | Wild empathy | + | | 3rd | +2 | +1 | +1 | +3 | Poison Use | 4 | 3 | 1 | | | | | | | | |
- | | 4th | +3 | +1 | +1 | +4 | Resist nature' | + | | 4th | +3 | +1 | +1 | +4 | Strong Stomach, predator mobility |
- | | 5th | +3 | +1 | +1 | +4 | Speak w/ animals | + | | 5th | +3 | +1 | +1 | +4 | Bonus Creation feat, Shapeshift - Aerial |
- | | 6th | +4 | +2 | +2 | +5 | Bonus Brew feat | 5 | 5 | 3 | 2 | | | | | | | | + | | 6th | +4 | +2 | +2 | +5 | Speak w/ Animals |
- | | 7th | +5 | +2 | +2 | +5 | -- | 6 | 5 | 4 | 2 | | | | | | | | + | | 7th | +5 | +2 | +2 | +5 | Magical Wild Empathy, Aerial flyby attack |
- | | 8th | +6/+1 | +2 | +2 | +6 | Venom immunity | + | | 8th | +6/+1 | +2 | +2 | +6 | Venom immunity, Shapeshift - Slayer |
- | | 9th | +6/+1 | +3 | +3 | +6 | -- | 6 | 5 | 4 | 3 | 2 | | | | | | | + | | 9th | +6/+1 | +3 | +3 | +6 | Bonus Creation feat | 6 | 5 | 4 | 3 | 2 | | | | | | |
- | | 10th | +7/+2 | +3 | +3 | +7 | Bonus Brew feat | 7 | 5 | 4 | 3 | 2 | 1 | | | | | | + | | 10th | +7/+2 | +3 | +3 | +7 | Slayer improved criticals |
- | | 11th | +8/+3 | +3 | +3 | +7 | -- | 7 | 6 | 5 | 4 | 3 | 2 | | | | | | + | | 11th | +8/+3 | +3 | +3 | +7 | Speak w/ Magical Beasts |
- | | 12th | +9/+4 | +4 | +4 | +8 | **Tongues**((aka "Speak with Monsters" | + | | 12th | +9/+4 | +4 | +4 | +8 | Bonus Creation Feat, Shapeshift |
- | | 13th | +9/+4 | +4 | +4 | +8 | -- | + | | 13th | +9/+4 | +4 | +4 | +8 | |
- | | 14th | +10/+5 | +4 | +4 | +9 | Bonus Brew feat | + | | 14th | +10/+5 | +4 | +4 | +9 | Avenger overrun |
- | | 15th | +11/+6/+1 | +5 | +5 | +9 | - | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | | | + | | 15th | +11/+6/+1 | +5 | +5 | +9 | Bonus Creation Feat |
- | | 16th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | | | + | | 16th | +12/+7/+2 | +5 | +5 | +10 | | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | | |
- | | 17th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | | + | | 17th | +12/+7/+2 | +5 | +5 | +10 | |
- | | 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Brew feat | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | | | + | | 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Creation |
- | | 19th | +14/+9/+4 | +6 | +6 | +11 | - | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | | | + | | 19th | +14/+9/+4 | +6 | +6 | +11 | |
- | | 20th | +15/+10/+5 | +6 | +6 | +12 | - | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | | + | | 20th | +15/+10/+5 | +6 | +6 | +12 | | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
- | Spells are based on Charisma, with //no extra spells for a high stat.// | + | Spells are based on Charisma, with bonus spells known //and// bonus spells |
=== Class Features === | === Class Features === | ||
- | |||
== Weapon & Armor Proficiencies == | == Weapon & Armor Proficiencies == | ||
- | |||
Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, | Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, | ||
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== Spells == | == Spells == | ||
- | |||
A witch casts arcane spells, which are drawn from the witch spell list. She can | A witch casts arcane spells, which are drawn from the witch spell list. She can | ||
cast any spell she knows without preparing it ahead of time. To learn or cast a | cast any spell she knows without preparing it ahead of time. To learn or cast a | ||
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known as spells per day. Essentially, | known as spells per day. Essentially, | ||
each spell she knows exactly once per day. Spells are based on Charisma, and | each spell she knows exactly once per day. Spells are based on Charisma, and | ||
- | unlike other spellcasters, | + | unlike other spellcasters, |
- | high Charisma score. | + | spells known if she has a high Charisma score. |
The witch' | The witch' | ||
knowing only three 0-level and two 1st level spells of your choice. At each new | knowing only three 0-level and two 1st level spells of your choice. At each new | ||
witch level, she gains one or more new spells, as indicated on Table: The Witch. | witch level, she gains one or more new spells, as indicated on Table: The Witch. | ||
- | (Like spells per day, the number of spells a witch knows is also not affected by | + | (Like spells per day, the number of spells a witch knows is also affected by |
- | her Charisma score; the numbers on Table: The Witch are fixed.) | + | her Charisma score.) |
Upon reaching 5th level, and at every third witch level after that (8th, 11th, | Upon reaching 5th level, and at every third witch level after that (8th, 11th, | ||
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spells per day for the spell' | spells per day for the spell' | ||
- | == Animal Companion (Ex) == | + | == Brew Potion |
+ | At 1st level, a witch gains Brew Potion as a bonus feat. At 8th, 10th, and 13th | ||
+ | levels, she can use this feat to duplicate the effects of spells of up to 4th, | ||
+ | 5th, and 6th level (respecively), | ||
+ | less than 1 minute. | ||
- | //(As druid, with the exception | + | == Shapeshift |
- | chosen at higher levels | + | Witches can shapeshift at will into powerful animal or nature-oriented forms. Each time she uses this ability, she can choose |
- | animals.) -- we need to edit the text below...// | + | |
- | A witch may begin play with an animal companion selected from the following | + | A witch retains normal hit dice, hit points, base attack bonus, base saving throw bonuses, and skill ranks regardless of her form. She also retains her normal ability scores, though each form grants a bonus to her strength scores. The witch keeps all extraordinary, supernatural, and spell-like special attacks and qualities of your normal form, exceot those requiring a body part your new form does not have. All her held, carried, or worn gear melds into her new form and becomes non-functional until she returns to her normal form. She cannot speak in shapeshifted form, and her limbs lack the precision required to wield a weapon |
- | list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or | + | |
- | heavy), owl, pony, snake (Small | + | |
- | place wholly | + | |
- | also available: manta ray, porpoise, Medium shark, and squid. This animal is a | + | |
- | loyal companion | + | |
- | its kind. | + | |
- | A 1st-level witch' | + | Unless otherwise |
- | below. As a witch advances in level, the animal' | + | |
- | the table. If a witch releases | + | |
- | one by performing a ceremony requiring 24 uninterrupted hours of prayer. This | + | |
- | ceremony can also replace an animal companion that has perished. | + | |
- | A witch of 4th level or higher may select from alternative lists of animals. | + | Whne a witch shapeshifts to a form other than her own, she gains natural weapons (and reach with those weapons) |
- | Should | + | |
- | creature | + | |
- | actually is. Subtract the value indicated in the appropriate list header from | + | |
- | the character' | + | |
- | the table to determine the animal companion' | + | |
- | reduce the witch' | + | |
- | a companion.) | + | |
- | == Brew Potion | + | == Predator Form (Su) == |
- | + | At 1st level, a witch can shapeshift into the form of a wolf, panther, or other predatory animal the same size catagory as her ordinary form. While in predator form, she gains a primary bite attack that deals 1d4 points | |
- | At 1st level, a witch gains Brew Potion as a bonus feat. At 8th, 10th, and 13th | + | |
- | levels, she can use this feat to duplicate the effects | + | |
- | 5th, and 6th level (respecively), | + | |
- | less than 1 minute. | + | |
== Nature Sense (Ex) == | == Nature Sense (Ex) == | ||
- | + | At 1st level, a | |
- | A witch gains a +2 bonus on Knowledge (nature) and Survival checks. | + | |
== Wild Empathy (Ex) == | == Wild Empathy (Ex) == | ||
- | + | Starting at 2nd level, a witch can improve the attitude of an animal | |
- | A witch can improve the attitude of an animal. This ability functions just like | + | This ability functions just like a Diplomacy check made to improve the attitude |
- | a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20 | + | of a person. The witch rolls 1d20 and adds her witch level and her Charisma |
- | and adds her witch level and her Charisma modifier to determine the wild empathy | + | modifier to determine the wild empathy check result. |
- | check result. | + | |
The typical domestic animal has a starting attitude of indifferent, | The typical domestic animal has a starting attitude of indifferent, | ||
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with influencing people, it might take more or less time. | with influencing people, it might take more or less time. | ||
- | A witch can also use this ability to influence | + | A witch can also use this ability to influence an intelligent creature |
- | Intelligence score of 1 or 2, but she takes a -4 penalty on the check. | + | magical beast type, but she takes a -4 penalty on the check. |
- | == Resist Nature’s Lure (Ex) == | + | == Poison Use (Ex) == |
+ | At 3rd level, Witches potion brewing abilities broaden to encompass | ||
+ | creation and handling of poisons, and never risk accidentally poisoning | ||
+ | themselves when handling poisons. | ||
- | Starting at 4th level, | + | == Pedator Mobility (Ex) == |
- | the spell-like abilities of fey. | + | At 4th level, |
- | == Venom Immunity | + | == Strong Stomach |
+ | At 4th level, Witches gain the Strong Stomach feat, even if they do not | ||
+ | meet the prerequisites for the feat. | ||
+ | |||
+ | Through their extended exposure to all forms of illness and foul substances, they | ||
+ | have a greater resilience to foul odors than most people. They reduce the effects | ||
+ | of sickening and nausea by one step. They cannot become nauseated. If they are | ||
+ | exposed to an effect or condition that would normally make them nauseated, they become | ||
+ | sickened instead. If an effect or condition would normally sicken them, that effect | ||
+ | is negated. | ||
+ | |||
+ | == Aerial Form (Su) == | ||
+ | At 5th level, the witch can shapeshift into a flying creature of her original size category. Traditionally resembling an eagle, vulture, or bat, the aerial form enables fast travel and the ability to soar out of harm's way. | ||
+ | |||
+ | While in aerial form, the witch gains a primary talon attack that deals 1d4 points of damage, a +2 enhancement bonus to strength, a +2 enhancement bonus on reflex saves, her natural armor bonus improves by 2, and she gains a fly speed of 40 feet. | ||
+ | |||
+ | == Bonus Creation feat == | ||
+ | At 5th level and every three levels thereafter, the Witch may select a bonus | ||
+ | creation feat she meets the prerequisites for from the following list: | ||
+ | Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Craft Magic Arms and | ||
+ | Armor, Forge Ring, Scribe Scroll, Efficient Alchemy, Greater Potion Brewing, | ||
+ | Improved Potion Brewing, Brew Spellvial | ||
+ | // (more likely to be added later)// | ||
+ | |||
+ | == Speak w/ animals (Su) == | ||
+ | At 6th level, the Witches' | ||
+ | intelligent creatures of the animal and beast creature types. This is a supernatural | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// spell. | ||
+ | |||
+ | == Aerial Flyby Attack (Ex) == | ||
+ | At 7th level the witch gains the Flyby Attack as a bonus feat whenever she is in aerial form. | ||
+ | |||
+ | == Magical Wild Empathy (Ex) == | ||
+ | At 7th level, a witches' | ||
+ | expands to include intelligent creatures of the Magical Beast type. | ||
+ | == Slayer Form (Su) == | ||
+ | At 8th level, the witch can shift into a fierce predatory form such as a tiger, brown bear, or dire wolf. This form is one size category larger then her original form, and has standard size and reach for this new size category. While in Slayer form she gains a primary bite attack that deals 1d6 points of damage and two secondary claw attacks that deal 1d4 points of damage each. She gains a +8 enhancement bonus to strength, a +4 enhancement bonus on fortitude saves, her natural armor bonus improves by 8, and her base land speed changes to 40 feet. | ||
+ | |||
+ | == Venom Immunity (Ex) == | ||
At 8th level, a witch gains immunity to all poisons. | At 8th level, a witch gains immunity to all poisons. | ||
- | == Spell List == | + | == Slayer Improved Criticals (Ex) == |
+ | At 10th level, the witch gains Improved Critical (bite) and Improved Critical (claw) as bonus feats whenever she is in slayer form. | ||
- | //This is still in the works.// | + | == Speak w/ Magical Beasts (Su) == |
- | from the DMG, with very little overt power, and focusing primarily on flavor and | + | At 11th level, the Witches' |
- | style of spells. Strong suits involve Charms, Communication, | + | intelligent creatures |
- | Shapechanging, and Transformation. | + | ability usable at will, otherwise similar to the //Speak with Animals// spell. |
- | **Zero Level:** | + | == Destroyer Form (Su) == |
- | * Arcane Mark | + | At 12th level, the witch can take the form of a powerful, rugged animal form, such as a Rhinocerous or Warhorse. This form will be one size category larger than her original form. While in destroyer form, the witch gains two primary slam attacks that deal 1d6 points of damage each, a +12 enhancement |
- | * Cure Minor Wounds | + | |
- | * Dancing Lights | + | |
- | * Daze | + | |
- | * Detect Magic | + | |
- | * Detect Poison | + | |
- | * Flare | + | |
- | * Ghost Sound | + | |
- | * Light | + | |
- | * Mending | + | |
- | * Read Magic | + | |
- | * Resistance | + | |
- | * Virtue | + | |
- | * Minor Disguise | + | |
- | **First Level:** | + | == Destroyer Improved Overrun |
- | * Alarm | + | At 14th level the witch gains Improved Overrun as a bonus feat while in destroyer form, even if she doesn' |
- | * **Aquatic Escape** | + | |
- | * Aspect of the Wolf (SpC) | + | == Elemental Form (Su) == |
- | * Buoyant Lifting (SpC) | + | At 16th level, the witch can shapeshift into an elemental mass of either earth, air, fire, or water two categories larger than her original size. While in elemental form, she gains a pair of primary slam attacks that deal 1d10 points of damage, a +16 enhancement bonus to strength, a +4 enhancement bonus Fortitude, Reflex, and Will saves, her natural armor bonus improves by 16, she gains immunity to extra damage form critical hits while in elemental form, and gains immunity to an energy type related to the chosen elemental form (air=electricity, |
- | * Buzzing Bee (SpC) | + | |
- | * Calm Animals | + | == Elemental Cleave |
- | * Camouflage | + | At 18th level, the witch gains Great Cleave as a bonus feat while in elemental form even if she doesn' |
- | * Charm Animal | + | |
- | * Command | + | == Spell List == |
- | * Comprehend Languages | + | Basically, this follows the general guidelines |
- | * Cure Light Wounds | + | from the DMG, with very little overt power, and focusing primarily on flavor and |
- | * **Dawnburst** | + | style of spells. Strong suits involve Charms, Communication, |
- | * Deep Breath (SpC) | + | Shapechanging, |
- | * Delay Disease (SpC) | + | |
- | * Disguise Self | + | |
- | * Dispel Ward (SpC) | + | |
- | * Doom | + | |
- | * Endure Elements | + | |
- | * Enrage Animal (SpC) | + | |
- | * Faerie Fire | + | |
- | * Grease | + | |
- | * **Healer' | + | |
- | | + | |
- | * Healthful Rest (SpC) | + | |
- | * Hold Portal | + | |
- | * Identify | + | |
- | * **Mimicry** (where' | + | |
- | * Phantom Threat (SpC) | + | |
- | * Remove Scent (SpC) | + | |
- | * Sleep | + | |
- | * Speak With Animals | + | |
- | * Summon Monster I | + | |
- | * Summon Nature' | + | |
- | * Warning Shout (SpC) | + | |
- | * **Winged Watcher** (where' | + | |
- | **First level** **(no longer on the list?)** | + | //Spells that can be found in the "Spell Compendium" |
- | * Cause Fear | + | \\ //Spells that can be found in " |
- | * **Change Self** (where' | + | \\ //Spells that can be found in " |
- | * Charm Person | + | |
- | * Hypnotism | + | |
- | * Silent Image | + | |
- | * Ventriloquism | + | |
- | * Breath of the Jungle | + | |
- | * Camouflage | + | |
- | * Horrible Taste (SpC) | + | |
- | **Second | + | |
- | * Alter Self | + | * Arcane Mark |
- | * Animal Messenger | + | * Cure Minor Wounds |
- | * Animal Trance | + | * Dancing Lights |
- | * Blinding Spittle (SpC) | + | * Daze |
- | * **Bothersome Babble** (where' | + | * Detect Magic |
- | * Calm Emotions | + | * Detect Poison |
- | * Close Wounds (SpC) | + | * Flare |
- | * Create Magic Tattoo (SpC) | + | * Ghost Sound |
- | * Cure Moderate Wounds | + | * Light |
- | * Dark Way (SpC) | + | * Mending |
- | * Delay Poison | + | * Minor Disguise (SpC) |
- | * Discern Shapchanger (SpC) | + | * Read Magic |
- | * Enthrall | + | * Resistance |
- | * Entice Gift (SpC) | + | * Virtue |
- | * Glitterdust | + | * **First Level:** |
- | * Hold Animal | + | * Alarm |
- | * Knock | + | * Aquatic Escape (CS) |
- | * Locate Object | + | * Aspect of the Wolf (SpC) |
- | * Make Whole | + | * Breath of the Jungle (SpC) |
- | * Mesmerizing Glare (SpC) | + | * Buoyant Lifting (SpC) |
- | * Mindless Rage (SpC) | + | * Buzzing Bee (SpC) |
- | * Miser' | + | * Calm Animals |
- | * Nightmare Lullaby (SpC) | + | * Camouflage (SpC) |
- | * Quick Potion (SpC) | + | * Camouflage (SpC) |
- | * Remove Paralysis | + | * Cause Fear |
- | * Reveille (SpC) | + | * Charm Animal |
- | * Restoration, | + | * Charm Person |
- | * Rope Trick | + | * Command |
- | * See Invisibility | + | * Comprehend Languages |
- | * Slapping Hand (SpC) | + | * Cure Light Wounds |
- | * **Smoke Stairs** (where' | + | * Dawnburst (CM) |
- | * Speak to Allies (SpC) | + | * Deep Breath (SpC) |
- | * **Speak to Monsters** (where' | + | * Delay Disease (SpC) |
- | * **Spymaster' | + | * Disguise |
- | * Status | + | * Dispel Ward (SpC) |
- | * Stolen Breath (SpC) | + | * Doom |
- | * Suggestion | + | * Endure Elements |
- | * Summon Monster II | + | * Enrage Animal (SpC) |
- | * Summon Nature' | + | * Faerie Fire |
- | * Summon Swarm **, Lesser** (I don't see a " | + | * Grease |
- | * Tongues | + | * Healer' |
- | * Train Animal (SpC) | + | * Healing Lorecall (SpC) |
+ | * Healthful Rest (SpC) | ||
+ | * Hold Portal | ||
+ | * Horrible Taste (SpC) | ||
+ | * Hypnotism | ||
+ | * Identify | ||
+ | * Mimicry (CS) | ||
+ | * Phantom Threat (SpC) | ||
+ | * Remove Scent (SpC) | ||
+ | * Silent Image | ||
+ | * Sleep | ||
+ | * Speak With Animals | ||
+ | * Summon Monster I | ||
+ | * Summon Nature' | ||
+ | * Ventriloquism | ||
+ | * Warning Shout (SpC) | ||
+ | * Winged Watcher (CS) | ||
+ | | ||
+ | * Alter Self | ||
+ | | ||
+ | * Animal Trance | ||
+ | * Blinding Spittle (SpC) | ||
+ | * Bothersome Babble (CM) | ||
+ | * Calm Emotions | ||
+ | * Close Wounds (SpC) | ||
+ | * Create Magic Tattoo (SpC) | ||
+ | * Cure Moderate Wounds | ||
+ | * Dark Way (SpC) | ||
+ | * Delay Poison | ||
+ | * Discern Shapchanger (SpC) | ||
+ | * Enthrall | ||
+ | * Entice Gift (SpC) | ||
+ | * Glitterdust | ||
+ | * Hold Animal | ||
+ | * Knock | ||
+ | * Locate Object | ||
+ | * Make Whole | ||
+ | * Mesmerizing Glare (SpC) | ||
+ | * Mindless Rage (SpC) | ||
+ | * Miser' | ||
+ | * Nightmare Lullaby (SpC) | ||
+ | * Quick Potion (SpC) | ||
+ | * Remove Paralysis | ||
+ | * Reveille (SpC) | ||
+ | * Restoration, | ||
+ | * Rope Trick | ||
+ | * See Invisibility | ||
+ | * Slapping Hand (SpC) | ||
+ | * Smoke Stairs (SC) | ||
+ | * Speak to Allies (SpC) | ||
+ | * **Speak to Monsters** (where' | ||
+ | * Spymaster' | ||
+ | * Status | ||
+ | * Stolen Breath (SpC) | ||
+ | * Suggestion | ||
+ | * Summon Monster II | ||
+ | * Summon Nature' | ||
+ | * Summon Swarm | ||
+ | * Tongues | ||
+ | * Train Animal (SpC) | ||
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witch.txt · Last modified: 2017/05/27 18:58 by 127.0.0.1