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witch [2007/06/03 13:13] jimswitch [2007/11/17 15:55] jims
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 ==== Witch ==== ==== Witch ====
- 
 This is a D&D character class, originally based on the example given on page 175 of the DMG. This is a D&D character class, originally based on the example given on page 175 of the DMG.
 This version, however, is based on the **[[http://www.d20srd.org/srd/classes/druid.htm|Druid]]** This version, however, is based on the **[[http://www.d20srd.org/srd/classes/druid.htm|Druid]]**
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 == Alignment == == Alignment ==
- 
 any. any.
  
 == Hit Die == == Hit Die ==
- 
 d6. d6.
  
 === Class Skills === === Class Skills ===
- 
 The witch's class skills (and the key ability for each skill) are Craft (Int), The witch's class skills (and the key ability for each skill) are Craft (Int),
 Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int),
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 == Skill Points at 1st Level == == Skill Points at 1st Level ==
- 
 (6 + Int modifier) ×4. (6 + Int modifier) ×4.
  
 == Skill Points at Each Additional Level ==  == Skill Points at Each Additional Level == 
- 
 (6 + Int modifier). (6 + Int modifier).
  
 === Table: The Witch === === Table: The Witch ===
- +^ ^^^^^^  Spells per Day (and Known)  ^^^^^^^^^^
-^ ^^^^^^  Spells per Day  ^^^^^^^^^^+
 ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^
-| 1st | +0 | +0 | +0 | +2 | Animal companion, Brew Potion | 3 | 2 | | | | | | | | |  +| 1st | +0 | +0 | +0 | +2 | Animal companion, Brew Potion  | 3 | 2 | | | | | | | | |  
-| 2nd | +1 | +0 | +0 | +3 | Nature sense, Wild empathy | 4 | 2 | | | | | | | | |  +| 2nd | +1 | +0 | +0 | +3 | Nature sense  | 4 | 2 | | | | | | | | |  
-| 3rd | +2 | +1 | +1 | +3 | -- | 4 | 3 | 1 | | | | | | | |  +| 3rd | +2 | +1 | +1 | +3 | Wild empathy  | 4 | 3 | 1 | | | | | | | |  
-| 4th | +3 | +1 | +1 | +4 | -- | 5 | 4 | 2 | | | | | | | |  +| 4th | +3 | +1 | +1 | +4 | Resist nature's lure  | 5 | 4 | 2 | | | | | | | |  
-| 5th | +3 | +1 | +1 | +4 | Resist nature's lure  | 5 | 4 | 2 | 1 | | | | | | |  +| 5th | +3 | +1 | +1 | +4 | Bonus Brew feat  | 5 | 4 | 2 | 1 | | | | | | |  
-| 6th | +4 | +2 | +2 | +5 | -- | 5 | 5 | 3 | 2 | | | | | | |  +| 6th | +4 | +2 | +2 | +5 | Speak w/ animals  | 5 | 5 | 3 | 2 | | | | | | |  
-| 7th | +5 | +2 | +2 | +5 | -- | 6 | 5 | 4 | 2 | | | | | | |  +| 7th | +5 | +2 | +2 | +5 | --  | 6 | 5 | 4 | 2 | | | | | | |  
-| 8th | +6/+1 | +2 | +2 | +6 | Brew Potion (4th) | 6 | 5 | 4 | 3 | 1 | | | | | |  +| 8th | +6/+1 | +2 | +2 | +6 | Venom immunity  | 6 | 5 | 4 | 3 | 1 | | | | | |  
-| 9th | +6/+1 | +3 | +3 | +6 | | 6 | 5 | 4 | 3 | 2 | | | | | |  +| 9th | +6/+1 | +3 | +3 | +6 | Bonus Brew feat  | 6 | 5 | 4 | 3 | 2 | | | | | |  
-| 10th | +7/+2 | +3 | +3 | +7 | Venom immunity,\\ Brew Potion (5th) | 7 | 5 | 4 | 3 | 2 | 1 | | | | |  +| 10th | +7/+2 | +3 | +3 | +7 | --  | 7 | 5 | 4 | 3 | 2 | 1 | | | | |  
-| 11th | +8/+3 | +3 | +3 | +7 | - | 7 | 6 | 5 | 4 | 3 | 2 | | | | |  +| 11th | +8/+3 | +3 | +3 | +7 | --  | 7 | 6 | 5 | 4 | 3 | 2 | | | | |  
-| 12th | +9/+4 | +4 | +4 | +8 | - | 8 | 6 | 5 | 4 | 3 | 2 | | | | |  +| 12th | +9/+4 | +4 | +4 | +8 | Speak with Monsters((somewhat like //Tongues// -- but //different//))  | 8 | 6 | 5 | 4 | 3 | 2 | | | | |  
-| 13th | +9/+4 | +4 | +4 | +8 | Brew Potion (6th) | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | |  +| 13th | +9/+4 | +4 | +4 | +8 | Bonus Brew feat  | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | |  
-| 14th | +10/+5 | +4 | +4 | +9 | - | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | |  +| 14th | +10/+5 | +4 | +4 | +9 | --  | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | |  
-| 15th | +11/+6/+1 | +5 | +5 | +9 | - | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | |  +| 15th | +11/+6/+1 | +5 | +5 | +9 | --  | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | |  
-| 16th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | |  +| 16th | +12/+7/+2 | +5 | +5 | +10 | --  | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | |  
-| 17th | +12/+7/+2 | +5 | +5 | +10 | | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | |  +| 17th | +12/+7/+2 | +5 | +5 | +10 | Bonus Brew feat  | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | |  
-| 18th | +13/+8/+3 | +6 | +6 | +11 | - | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | |  +| 18th | +13/+8/+3 | +6 | +6 | +11 | --  | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | |  
-| 19th | +14/+9/+4 | +6 | +6 | +11 | - | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | |  +| 19th | +14/+9/+4 | +6 | +6 | +11 | -- | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | |  
-| 20th | +15/+10/+5 | +6 | +6 | +12 | - | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |+| 20th | +15/+10/+5 | +6 | +6 | +12 | -- | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
  
 Spells are based on Charisma, with //no extra spells for a high stat.// Spells are based on Charisma, with //no extra spells for a high stat.//
- 
-//Kurt's wishlist for additional class features: Charm Animal, Mass Charm Animal, Charm Monster, 
-Fascinate (as bard), Speak with Animals, Speak with Monster, Suggestion (as bard)// 
  
 === Class Features === === Class Features ===
- 
 == Weapon & Armor Proficiencies == == Weapon & Armor Proficiencies ==
- 
 Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, sling, and shortbow. Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, sling, and shortbow.
  
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 == Spells == == Spells ==
- 
 A witch casts arcane spells, which are drawn from the witch spell list. She can A witch casts arcane spells, which are drawn from the witch spell list. She can
 cast any spell she knows without preparing it ahead of time. To learn or cast a cast any spell she knows without preparing it ahead of time. To learn or cast a
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 == Animal Companion (Ex) == == Animal Companion (Ex) ==
- 
 //(As druid, with the exception that a limited list of magical beasts can be  //(As druid, with the exception that a limited list of magical beasts can be 
 chosen at higher levels in lieu of the Druid's choices of large, powerful  chosen at higher levels in lieu of the Druid's choices of large, powerful 
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 == Brew Potion == == Brew Potion ==
- 
 At 1st level, a witch gains Brew Potion as a bonus feat.  At 8th, 10th, and 13th  At 1st level, a witch gains Brew Potion as a bonus feat.  At 8th, 10th, and 13th 
 levels, she can use this feat to duplicate the effects of spells of up to 4th,  levels, she can use this feat to duplicate the effects of spells of up to 4th, 
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 == Nature Sense (Ex) == == Nature Sense (Ex) ==
- 
 A witch gains a +2 bonus on Knowledge (nature) and Survival checks. A witch gains a +2 bonus on Knowledge (nature) and Survival checks.
  
 == Wild Empathy (Ex) == == Wild Empathy (Ex) ==
- 
 A witch can improve the attitude of an animal. This ability functions just like  A witch can improve the attitude of an animal. This ability functions just like 
 a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20  a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20 
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 == Resist Nature’s Lure (Ex) == == Resist Nature’s Lure (Ex) ==
- +Starting at 4th level, a witch gains a +4 bonus on saving throws against
-Starting at 5th level, a witch gains a +4 bonus on saving throws against+
 the spell-like abilities of fey.  the spell-like abilities of fey. 
 +
 +== Bonus Brew feat ==
 +At 5th level and every four levels thereafter, the Witch may select a bonus brew feat
 +from the following list:
 +  * //list to be added later//
  
 == Venom Immunity (Ex) == == Venom Immunity (Ex) ==
- +At 8th level, a witch gains immunity to all poisons.
-At 10th level, a witch gains immunity to all poisons.+
  
 == Spell List == == Spell List ==
- +Basically, this follows the general guidelines 
-//This is still in the works.//  Basically, this follows the general guidelines +
 from the DMG, with very little overt power, and focusing primarily on flavor and  from the DMG, with very little overt power, and focusing primarily on flavor and 
 style of spells. Strong suits involve Charms, Communication, Healing,  style of spells. Strong suits involve Charms, Communication, Healing, 
-Shapechanging, and Transformation. +Shapechanging, and Transformation. 
 + 
 +//Spells that can be found in the "Spell Compendium" are marked with "(SpC)"// 
 +\\ //Spells that can be found in "Complete Scoundrel" are marked with "(CS)"// 
 +\\ //Spells that can be found in "Complete Mage" are marked with "(CM)"//
  
-Zero Level: +  * **Zero Level:** 
-  * Arcane Mark +    * Arcane Mark 
-  * Cure Minor Wounds +    * Cure Minor Wounds 
-  * Dancing Lights +    * Dancing Lights 
-  * Daze +    * Daze 
-  * Detect Magic +    * Detect Magic 
-  * Detect Poison +    * Detect Poison 
-  * Flare +    * Flare 
-  * Ghost Sound +    * Ghost Sound 
-  * Light +    * Light 
-  * Mending +    * Mending 
-  * Read Magic +    * Minor Disguise (SpC) 
-  * Resistance +    * Read Magic 
-  * Virtue +    * Resistance 
-  * Minor Disguise (Trans- Makes slight changes to your appearance (from Spell Compendium+    * Virtue 
-First Level: +  * **First Level:** 
-  * Cause Fear +    * Alarm 
-  Change Self +    * Aquatic Escape (CS) 
-  * Charm Person +    * Aspect of the Wolf (SpC
-  * Command +    * Breath of the Jungle (SpC) 
-  * Comprehend Languages +    * Buoyant Lifting (SpC) 
-  * Cure Light Wounds +    * Buzzing Bee (SpC) 
-  * Doom +    * Calm Animals 
-  * Endure Elements +    * Camouflage (SpC) 
-  * Hypnotism +    * Camouflage (SpC) 
-  * Identify +    * Cause Fear 
-  * Silent Image +    Charm Animal 
-  * Sleep +    * Charm Person 
-  * Speak with Animals +    * Command 
-  * Ventriloquism  +    * Comprehend Languages 
-  Breath of the Jungle (Trans- Fog makes poison harder to resist (from Spell Compendium+    * Cure Light Wounds 
-  * Camouflage (Trans- Grants +10 bonus on Hide checks (from Spell Compendium+    * Dawnburst (CM) 
-  Horrible Taste (Trans- Touched creature nauseates biting foes (from Spell Compendium)+    * Deep Breath (SpC) 
 +    * Delay Disease (SpC) 
 +    * Disguise Self 
 +    * Dispel Ward (SpC) 
 +    * Doom 
 +    * Endure Elements 
 +    * Enrage Animal (SpC) 
 +    * Faerie Fire 
 +    * Grease 
 +    * Healer's Vision (CS) 
 +    * Healing Lorecall (SpC) 
 +    * Healthful Rest (SpC) 
 +    * Hold Portal 
 +    * Horrible Taste (SpC) 
 +    * Hypnotism 
 +    * Identify 
 +    * Mimicry (CS) 
 +    * Phantom Threat (SpC) 
 +    * Remove Scent (SpC) 
 +    * Silent Image 
 +    * Sleep 
 +    * Speak With Animals 
 +    * Summon Monster I 
 +    * Summon Nature's Ally I 
 +    * Ventriloquism 
 +    Warning Shout (SpC) 
 +    * Winged Watcher (CS
 +  * **Second Level:** 
 +    * Alter Self 
 +    * Animal Messenger 
 +    * Animal Trance 
 +    * Blinding Spittle (SpC) 
 +    * Bothersome Babble (CM
 +    Calm Emotions 
 +    * Close Wounds (SpC) 
 +    * Create Magic Tattoo (SpC) 
 +    * Cure Moderate Wounds 
 +    * Dark Way (SpC) 
 +    * Delay Poison 
 +    * Discern Shapchanger (SpC) 
 +    * Enthrall 
 +    * Entice Gift (SpC) 
 +    * Glitterdust 
 +    * Hold Animal 
 +    * Knock 
 +    * Locate Object 
 +    * Make Whole 
 +    * Mesmerizing Glare (SpC) 
 +    * Mindless Rage (SpC) 
 +    * Miser's Envy (SpC) 
 +    * Nightmare Lullaby (SpC) 
 +    * Quick Potion (SpC) 
 +    * Remove Paralysis 
 +    * Reveille (SpC) 
 +    * Restoration, Lesser 
 +    * Rope Trick 
 +    * See Invisibility 
 +    * Slapping Hand (SpC) 
 +    * Smoke Stairs (SC) 
 +    * Speak to Allies (SpC) 
 +    * **Speak to Monsters** (where's this from? -- or do you mean "Tongues"
 +    * Spymaster's Coin (SC) 
 +    * Status 
 +    * Stolen Breath (SpC) 
 +    * Suggestion 
 +    * Summon Monster II 
 +    * Summon Nature's Ally II 
 +    * Summon Swarm 
 +    * Tongues 
 +    * Train Animal (SpC)
  
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witch.txt · Last modified: 2017/05/27 18:58 by 127.0.0.1