witch
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witch [2007/06/03 13:07] – jims | witch [2008/01/27 14:36] – dailey | ||
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==== Witch ==== | ==== Witch ==== | ||
- | |||
This is a D&D character class, originally based on the example given on page 175 of the DMG. | This is a D&D character class, originally based on the example given on page 175 of the DMG. | ||
This version, however, is based on the **[[http:// | This version, however, is based on the **[[http:// | ||
class. | class. | ||
- | == Alignment == | + | |
+ | //Further character class details pending...// | ||
+ | == Alignment == | ||
any. | any. | ||
== Hit Die == | == Hit Die == | ||
- | |||
d6. | d6. | ||
=== Class Skills === | === Class Skills === | ||
- | |||
The witch' | The witch' | ||
Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), | Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), | ||
- | Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), | + | Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), |
- | and Swim (Str). | + | Swim (Str), and Use Magic Device (Cha). |
== Skill Points at 1st Level == | == Skill Points at 1st Level == | ||
- | |||
(6 + Int modifier) ×4. | (6 + Int modifier) ×4. | ||
== Skill Points at Each Additional Level == | == Skill Points at Each Additional Level == | ||
- | |||
(6 + Int modifier). | (6 + Int modifier). | ||
=== Table: The Witch === | === Table: The Witch === | ||
- | + | ^ ^^^^^^ | |
- | ^ ^^^^^^ | + | |
^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ | ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ | ||
- | | 1st | +0 | +0 | +0 | +2 | Animal companion, | + | | 1st | +0 | +0 | +0 | +2 | Brew Potion, Nature Sense | 3 | 2 | | | | | | | | | |
- | | 2nd | +1 | +0 | +0 | +3 | Nature sense, | + | | 2nd | +1 | +0 | +0 | +3 | Wild Empathy |
- | | 3rd | +2 | +1 | +1 | +3 | -- | 4 | 3 | 1 | | | | | | | | | + | | 3rd | +2 | +1 | +1 | +3 | Poison Use |
- | | 4th | +3 | +1 | +1 | +4 | -- | 5 | 4 | 2 | | | | | | | | | + | | 4th | +3 | +1 | +1 | +4 | Strong Stomach |
- | | 5th | +3 | +1 | +1 | +4 | Resist nature' | + | | 5th | +3 | +1 | +1 | +4 | Bonus Creation feat | 5 | 4 | 2 | 1 | | | | | | | |
- | | 6th | +4 | +2 | +2 | +5 | -- | 5 | 5 | 3 | 2 | | | | | | | | + | | 6th | +4 | +2 | +2 | +5 | Speak w/ Animals/ |
- | | 7th | +5 | +2 | +2 | +5 | -- | 6 | 5 | 4 | 2 | | | | | | | | + | | 7th | +5 | +2 | +2 | +5 | Magical Wild Empathy |
- | | 8th | +6/+1 | +2 | +2 | +6 | Enhanced Brew Potion | + | | 8th | +6/+1 | +2 | +2 | +6 | Venom immunity |
- | | 9th | +6/+1 | +3 | +3 | +6 | - | 6 | 5 | 4 | 3 | 2 | | | | | | | + | | 9th | +6/+1 | +3 | +3 | +6 | Bonus Creation feat |
- | | 10th | +7/+2 | +3 | +3 | +7 | Venom immunity | + | | 10th | +7/+2 | +3 | +3 | +7 | Speak w/ Magical Beasts |
- | | 11th | +8/+3 | +3 | +3 | +7 | - | 7 | 6 | 5 | 4 | 3 | 2 | | | | | | + | | 11th | +8/+3 | +3 | +3 | +7 | Aberrative Empathy |
- | | 12th | +9/+4 | +4 | +4 | +8 | - | 8 | 6 | 5 | 4 | 3 | 2 | | | | | | + | | 12th | +9/+4 | +4 | +4 | +8 | Bonus Creation Feat |
- | | 13th | +9/+4 | +4 | +4 | +8 | - | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | | | + | | 13th | +9/+4 | +4 | +4 | +8 | Speak w/ Aberrations |
- | | 14th | +10/+5 | +4 | +4 | +9 | - | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | | | + | | 14th | +10/+5 | +4 | +4 | +9 | Dragon/ |
- | | 15th | +11/+6/+1 | +5 | +5 | +9 | - | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | | | + | | 15th | +11/+6/+1 | +5 | +5 | +9 | Bonus Creation Feat |
- | | 16th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | | | + | | 16th | +12/+7/+2 | +5 | +5 | +10 | Speak w/ Dragons/ |
- | | 17th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | | + | | 17th | +12/+7/+2 | +5 | +5 | +10 | Outsider Empathy |
- | | 18th | +13/+8/+3 | +6 | +6 | +11 | - | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | | | + | | 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Creation feat |
- | | 19th | +14/+9/+4 | +6 | +6 | +11 | - | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | | | + | | 19th | +14/+9/+4 | +6 | +6 | +11 | Speak w/ Outsiders |
- | | 20th | +15/+10/+5 | +6 | +6 | +12 | - | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | | + | | 20th | +15/+10/+5 | +6 | +6 | +12 | Complete Empathy |
- | Spells are based on Charisma, with //no extra spells for a high stat.// | + | Spells are based on Charisma, with bonus spells known //and// spells |
- | + | ||
- | // | + | |
- | Fascinate (as bard), Speak with Animals, Speak with Monster, Suggestion (as bard)// | + | |
=== Class Features === | === Class Features === | ||
- | |||
== Weapon & Armor Proficiencies == | == Weapon & Armor Proficiencies == | ||
- | |||
Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, | Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, | ||
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== Spells == | == Spells == | ||
- | |||
A witch casts arcane spells, which are drawn from the witch spell list. She can | A witch casts arcane spells, which are drawn from the witch spell list. She can | ||
cast any spell she knows without preparing it ahead of time. To learn or cast a | cast any spell she knows without preparing it ahead of time. To learn or cast a | ||
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known as spells per day. Essentially, | known as spells per day. Essentially, | ||
each spell she knows exactly once per day. Spells are based on Charisma, and | each spell she knows exactly once per day. Spells are based on Charisma, and | ||
- | unlike other spellcasters, | + | unlike other spellcasters, |
- | high Charisma score. | + | spells known if she has a high Charisma score. |
The witch' | The witch' | ||
knowing only three 0-level and two 1st level spells of your choice. At each new | knowing only three 0-level and two 1st level spells of your choice. At each new | ||
witch level, she gains one or more new spells, as indicated on Table: The Witch. | witch level, she gains one or more new spells, as indicated on Table: The Witch. | ||
- | (Like spells per day, the number of spells a witch knows is also not affected by | + | (Like spells per day, the number of spells a witch knows is also affected by |
- | her Charisma score; the numbers on Table: The Witch are fixed.) | + | her Charisma score.) |
Upon reaching 5th level, and at every third witch level after that (8th, 11th, | Upon reaching 5th level, and at every third witch level after that (8th, 11th, | ||
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spells per day for the spell' | spells per day for the spell' | ||
- | == Animal Companion (Ex) == | + | == Brew Potion |
- | + | At 1st level, a witch gains Brew Potion as a bonus feat. At 8th, 10th, and 13th | |
- | //(As druid, with the exception that a limited list of magical beasts can be | + | levels, she can use this feat to duplicate the effects |
- | chosen at higher levels in lieu of the Druid' | + | 5th, and 6th level (respecively), as long as that spell has a casting time of |
- | animals.) -- we need to edit the text below...// | + | less than 1 minute. |
- | + | ||
- | A witch may begin play with an animal companion selected from the following | + | |
- | list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or | + | |
- | heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes | + | |
- | place wholly or partly in an aquatic environment, the following creatures are | + | |
- | also available: manta ray, porpoise, Medium shark, and squid. This animal is a | + | |
- | loyal companion that accompanies the witch on her adventures as appropriate for | + | |
- | its kind. | + | |
- | + | ||
- | A 1st-level witch' | + | |
- | below. As a witch advances in level, the animal' | + | |
- | the table. If a witch releases her companion from service, she may gain a new | + | |
- | one by performing a ceremony requiring 24 uninterrupted hours of prayer. This | + | |
- | ceremony | + | |
- | + | ||
- | A witch of 4th level or higher may select from alternative lists of animals. | + | |
- | Should she select an animal companion from one of these alternative lists, the | + | |
- | creature gains abilities as if the character' | + | |
- | actually is. Subtract the value indicated in the appropriate list header from | + | |
- | the character' | + | |
- | the table to determine the animal companion' | + | |
- | reduce the witch' | + | |
- | a companion.) | + | |
== Nature Sense (Ex) == | == Nature Sense (Ex) == | ||
- | + | At 1st level, a | |
- | A witch gains a +2 bonus on Knowledge (nature) and Survival checks. | + | |
== Wild Empathy (Ex) == | == Wild Empathy (Ex) == | ||
- | + | Starting at 2nd level, a witch can improve the attitude of an animal | |
- | A witch can improve the attitude of an animal. This ability functions just like | + | This ability functions just like a Diplomacy check made to improve the attitude |
- | a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20 | + | of a person. The witch rolls 1d20 and adds her witch level and her Charisma |
- | and adds her witch level and her Charisma modifier to determine the wild empathy | + | modifier to determine the wild empathy check result. |
- | check result. | + | |
The typical domestic animal has a starting attitude of indifferent, | The typical domestic animal has a starting attitude of indifferent, | ||
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with influencing people, it might take more or less time. | with influencing people, it might take more or less time. | ||
- | A witch can also use this ability to influence | + | A witch can also use this ability to influence an intelligent creature |
- | Intelligence score of 1 or 2, but she takes a -4 penalty on the check. | + | magical beast type, but she takes a -4 penalty on the check. |
- | == Resist Nature’s Lure (Ex) == | + | == Poison Use (Ex) == |
+ | At 3rd level, Witches potion brewing abilities broaden to encompass | ||
+ | creation and handling of poisons, and never risk accidentally poisoning | ||
+ | themselves when handling poisons. | ||
- | Starting at 5th level, a witch gains a +4 bonus on saving throws against | + | == Strong Stomach (Ex) == |
- | the spell-like abilities | + | At 4th level, Witches gain the Strong Stomach feat, even if they do not |
+ | meet the prerequisites for the feat. | ||
+ | |||
+ | Through their extended exposure to all forms of illness and foul substances, they | ||
+ | have a greater resilience to foul odors than most people. They reduce the effects | ||
+ | of sickening and nausea by one step. They cannot become nauseated. If they are | ||
+ | exposed to an effect or condition that would normally make them nauseated, they become | ||
+ | sickened instead. If an effect or condition would normally sicken them, that effect | ||
+ | is negated. | ||
+ | |||
+ | == Bonus Creation feat == | ||
+ | At 5th level and every three levels thereafter, the Witch may select | ||
+ | creation feat she meets the prerequisites for from the following list: | ||
+ | Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Craft Magic Arms and | ||
+ | Armor, Forge Ring, Scribe Scroll, Efficient Alchemy, Greater Potion Brewing, | ||
+ | Improved Potion Brewing, Brew Spellvial | ||
+ | // (more likely to be added later)// | ||
+ | |||
+ | == Speak w/ animals/ | ||
+ | At 6th level, the Witches' | ||
+ | intelligent creatures of the animal and beast creature types. This is a supernatural | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// | ||
+ | |||
+ | == Magical Wild Empathy (Ex) == | ||
+ | At 7th level, a witches' | ||
+ | expands to include intelligent creatures of the Magical Beast type. | ||
+ | |||
+ | A witch can also use this ability to influence an intelligent creature of the | ||
+ | Aberration type, but she takes a -4 penalty on the check. | ||
== Venom Immunity (Ex) == | == Venom Immunity (Ex) == | ||
+ | At 8th level, a witch gains immunity to all poisons. | ||
+ | |||
+ | == Speak w/ animals/ | ||
+ | At 10th level, the Witches' | ||
+ | intelligent creatures of the magical beast creature type. This is a supernatural | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// spell. | ||
- | At 10th level, a witch gains immunity | + | == Aberration Empathy (Ex) == |
+ | At 11th level, a witches' | ||
+ | expands to include intelligent creatures of the Aberration type. | ||
- | == Spell List == | + | A witch can also use this ability to influence an intelligent creature of the |
+ | Dragon or Elemental types, but she takes a -4 penalty on the check. | ||
- | //This is still in the works.// Basically, this follows the general guidelines | + | == Speak w/ Aberration (Su) == |
+ | At 13th level, the Witches' | ||
+ | intelligent creatures of the Aberration creature type. This is a supernatural | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// spell. | ||
+ | |||
+ | == Dragon/ | ||
+ | At 14th level, a witches' | ||
+ | expands to include intelligent creatures of the Dragon or Elemental types. | ||
+ | |||
+ | A witch can also use this ability to influence an intelligent creature of the | ||
+ | Outsider creature type, but she takes a -4 penalty on the check. | ||
+ | |||
+ | == Speak w/ Dragon/ | ||
+ | At 16th level, the Witches' | ||
+ | intelligent creatures of the Dragon or Elemental creature types. | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// spell. | ||
+ | |||
+ | == Outsider Empathy (Ex) == | ||
+ | At 17th level, a witches' | ||
+ | expands to include intelligent creatures of the Outsider type. | ||
+ | |||
+ | A witch can also use this ability to influence an intelligent creature of any other | ||
+ | creature type, but she takes a -4 penalty on the check. | ||
+ | |||
+ | == Speak w/ Outsider (Su) == | ||
+ | At 19th level, the Witches' | ||
+ | intelligent creatures of the Outsider creature type. This is a supernatural | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// spell. | ||
+ | |||
+ | == Complete Empathy (Ex) == | ||
+ | At 20th level, a witches' | ||
+ | expands to include all intelligent creatures. | ||
+ | |||
+ | == Spell List == | ||
+ | Basically, this follows the general guidelines | ||
from the DMG, with very little overt power, and focusing primarily on flavor and | from the DMG, with very little overt power, and focusing primarily on flavor and | ||
style of spells. Strong suits involve Charms, Communication, | style of spells. Strong suits involve Charms, Communication, | ||
- | Shapechanging, | + | Shapechanging, |
+ | |||
+ | //Spells that can be found in the "Spell Compendium" | ||
+ | \\ //Spells that can be found in " | ||
+ | \\ //Spells that can be found in " | ||
- | Zero Level: | + | * **Zero Level:** |
- | * Arcane Mark | + | * Arcane Mark |
- | * Cure Minor Wounds | + | * Cure Minor Wounds |
- | * Dancing Lights | + | * Dancing Lights |
- | * Daze | + | * Daze |
- | * Detect Magic | + | * Detect Magic |
- | * Detect Poison | + | * Detect Poison |
- | * Flare | + | * Flare |
- | * Ghost Sound | + | * Ghost Sound |
- | * Light | + | * Light |
- | * Mending | + | * Mending |
- | * Read Magic | + | * Minor Disguise (SpC) |
- | * Resistance | + | |
- | * Virtue | + | * Resistance |
- | * Minor Disguise | + | * Virtue |
- | First Level: | + | * **First Level:** |
- | * Cause Fear | + | * Alarm |
- | * Change Self | + | * Aquatic Escape |
- | * Charm Person | + | * Aspect of the Wolf (SpC) |
- | * Command | + | * Breath of the Jungle (SpC) |
- | * Comprehend Languages | + | * Buoyant Lifting (SpC) |
- | * Cure Light Wounds | + | * Buzzing Bee (SpC) |
- | * Doom | + | * Calm Animals |
- | * Endure Elements | + | * Camouflage (SpC) |
- | * Hypnotism | + | * Camouflage (SpC) |
- | * Identify | + | |
- | * Silent Image | + | * Charm Animal |
- | * Sleep | + | * Charm Person |
- | * Speak with Animals | + | * Command |
- | * Ventriloquism | + | * Comprehend Languages |
- | * Breath of the Jungle | + | * Cure Light Wounds |
- | * Camouflage | + | * Dawnburst (CM) |
- | * Horrible Taste (Trans) - Touched creature nauseates biting foes (from Spell Compendium) | + | * Deep Breath (SpC) |
+ | * Delay Disease (SpC) | ||
+ | * Disguise Self | ||
+ | * Dispel Ward (SpC) | ||
+ | | ||
+ | * Endure Elements | ||
+ | * Enrage Animal (SpC) | ||
+ | * Faerie Fire | ||
+ | * Grease | ||
+ | * Healer' | ||
+ | * Healing Lorecall (SpC) | ||
+ | * Healthful Rest (SpC) | ||
+ | * Hold Portal | ||
+ | * Horrible Taste (SpC) | ||
+ | | ||
+ | * Identify | ||
+ | * Mimicry (CS) | ||
+ | * Phantom Threat (SpC) | ||
+ | * Remove Scent (SpC) | ||
+ | | ||
+ | * Sleep | ||
+ | * Speak With Animals | ||
+ | * Summon Monster I | ||
+ | * Summon Nature' | ||
+ | | ||
+ | * Warning Shout (SpC) | ||
+ | * Winged Watcher | ||
+ | * **Second Level:** | ||
+ | * Alter Self | ||
+ | * Animal Messenger | ||
+ | * Animal Trance | ||
+ | * Blinding Spittle | ||
+ | * Bothersome Babble | ||
+ | * Calm Emotions | ||
+ | * Close Wounds | ||
+ | * Create Magic Tattoo | ||
+ | * Cure Moderate Wounds | ||
+ | * Dark Way (SpC) | ||
+ | * Delay Poison | ||
+ | * Discern Shapchanger (SpC) | ||
+ | * Enthrall | ||
+ | * Entice Gift (SpC) | ||
+ | * Glitterdust | ||
+ | * Hold Animal | ||
+ | * Knock | ||
+ | * Locate Object | ||
+ | * Make Whole | ||
+ | * Mesmerizing Glare (SpC) | ||
+ | * Mindless Rage (SpC) | ||
+ | * Miser' | ||
+ | * Nightmare Lullaby (SpC) | ||
+ | * Quick Potion (SpC) | ||
+ | * Remove Paralysis | ||
+ | * Reveille (SpC) | ||
+ | * Restoration, | ||
+ | * Rope Trick | ||
+ | * See Invisibility | ||
+ | * Slapping Hand (SpC) | ||
+ | * Smoke Stairs (SC) | ||
+ | * Speak to Allies (SpC) | ||
+ | * **Speak to Monsters** (where' | ||
+ | * Spymaster' | ||
+ | * Status | ||
+ | * Stolen Breath (SpC) | ||
+ | * Suggestion | ||
+ | * Summon Monster II | ||
+ | * Summon Nature' | ||
+ | * Summon Swarm | ||
+ | * Tongues | ||
+ | * Train Animal (SpC) | ||
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witch.txt · Last modified: 2017/05/27 18:58 by 127.0.0.1