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witch [2007/05/25 12:33] jimswitch [2009/01/06 17:35] dailey
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 ==== Witch ==== ==== Witch ====
- 
 This is a D&D character class, originally based on the example given on page 175 of the DMG. This is a D&D character class, originally based on the example given on page 175 of the DMG.
 This version, however, is based on the **[[http://www.d20srd.org/srd/classes/druid.htm|Druid]]** This version, however, is based on the **[[http://www.d20srd.org/srd/classes/druid.htm|Druid]]**
 class. class.
  
-== Alignment == +  
-//TBD//+//Further character class details pending...// 
 + 
 +== Alignment ==  
 +any.
  
 == Hit Die == == Hit Die ==
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 The witch's class skills (and the key ability for each skill) are Craft (Int), The witch's class skills (and the key ability for each skill) are Craft (Int),
 Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int),
-Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), +Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), 
-and Swim (Str).+Swim (Str), and Use Magic Device (Cha).
  
 == Skill Points at 1st Level == == Skill Points at 1st Level ==
-(**4 or 6** + Int modifier) ×4.+(6 + Int modifier) ×4.
  
 == Skill Points at Each Additional Level ==  == Skill Points at Each Additional Level == 
-(**4 or 6** + Int modifier).+(6 + Int modifier).
  
 === Table: The Witch === === Table: The Witch ===
- +^ ^^^^^^  Spells per Day (and Known)  ^^^^^^^^^^
-^ ^^^^^^  Spells per Day  ^^^^^^^^^^+
 ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^
-| 1st | +0 | +0 | +0 | +2 | Animal companion, Brew Potion | 3 | 2 | | | | | | | | |  +| 1st | +0 | +0 | +0 | +2 | Brew Potion, Nature Sense, Shapeshift - Predator   | 3 | 2 | | | | | | | | |  
-| 2nd | +1 | +0 | +0 | +3 | Nature sense, Wild empathy | 4 | 2 | | | | | | | | |  +| 2nd | +1 | +0 | +0 | +3 | Wild Empathy  | 4 | 2 | | | | | | | | |  
-| 3rd | +2 | +1 | +1 | +3 | //Improved Brew Potion// | 4 | 3 | 1 | | | | | | | |  +| 3rd | +2 | +1 | +1 | +3 | Poison Use  | 4 | 3 | 1 | | | | | | | |  
-| 4th | +3 | +1 | +1 | +4 | | 5 | 4 | 2 | | | | | | | |  +| 4th | +3 | +1 | +1 | +4 | Strong Stomach, predator mobility  | 5 | 4 | 2 | | | | | | | |  
-| 5th | +3 | +1 | +1 | +4 | Resist nature's lure  | 5 | 4 | 2 | 1 | | | | | | |  +| 5th | +3 | +1 | +1 | +4 | Bonus Creation feat, Shapeshift - Aerial  | 5 | 4 | 2 | 1 | | | | | | |  
-| 6th | +4 | +2 | +2 | +5 | | 5 | 5 | 3 | 2 | | | | | | |  +| 6th | +4 | +2 | +2 | +5 | Speak w/ Animals  | 5 | 5 | 3 | 2 | | | | | | |  
-| 7th | +5 | +2 | +2 | +5 | | 6 | 5 | 4 | 2 | | | | | | |  +| 7th | +5 | +2 | +2 | +5 | Magical Wild Empathy, Aerial flyby attack  | 6 | 5 | 4 | 2 | | | | | | |  
-| 8th | +6/+1 | +2 | +2 | +6 | - | 6 | 5 | 4 | 3 | 1 | | | | | |  +| 8th | +6/+1 | +2 | +2 | +6 | Venom immunity, Shapeshift Slayer  | 6 | 5 | 4 | 3 | 1 | | | | | |  
-| 9th | +6/+1 | +3 | +3 | +6 | | 6 | 5 | 4 | 3 | 2 | | | | | |  +| 9th | +6/+1 | +3 | +3 | +6 | Bonus Creation feat  | 6 | 5 | 4 | 3 | 2 | | | | | |  
-| 10th | +7/+2 | +3 | +3 | +7 | Venom immunity | 7 | 5 | 4 | 3 | 2 | 1 | | | | |  +| 10th | +7/+2 | +3 | +3 | +7 | Slayer improved criticals  | 7 | 5 | 4 | 3 | 2 | 1 | | | | |  
-| 11th | +8/+3 | +3 | +3 | +7 | | 7 | 6 | 5 | 4 | 3 | 2 | | | | |  +| 11th | +8/+3 | +3 | +3 | +7 | Speak w/ Magical Beasts  | 7 | 6 | 5 | 4 | 3 | 2 | | | | |  
-| 12th | +9/+4 | +4 | +4 | +8 | - | 8 | 6 | 5 | 4 | 3 | 2 | | | | |  +| 12th | +9/+4 | +4 | +4 | +8 | Bonus Creation Feat, Shapeshift Avenger  | 8 | 6 | 5 | 4 | 3 | 2 | | | | |  
-| 13th | +9/+4 | +4 | +4 | +8 | | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | |  +| 13th | +9/+4 | +4 | +4 | +8 |                       | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | |  
-| 14th | +10/+5 | +4 | +4 | +9 | | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | |  +| 14th | +10/+5 | +4 | +4 | +9 | Avenger overrun | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | |  
-| 15th | +11/+6/+1 | +5 | +5 | +9 | | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | |  +| 15th | +11/+6/+1 | +5 | +5 | +9 | Bonus Creation Feat  | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | |  
-| 16th | +12/+7/+2 | +5 | +5 | +10 | | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | |  +| 16th | +12/+7/+2 | +5 | +5 | +10 |                      | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | |  
-| 17th | +12/+7/+2 | +5 | +5 | +10 | | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | |  +| 17th | +12/+7/+2 | +5 | +5 | +10 |                     | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | |  
-| 18th | +13/+8/+3 | +6 | +6 | +11 | | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | |  +| 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Creation feat  | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | |  
-| 19th | +14/+9/+4 | +6 | +6 | +11 | | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | |  +| 19th | +14/+9/+4 | +6 | +6 | +11 |                     | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | |  
-| 20th | +15/+10/+5 | +6 | +6 | +12 | | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |+| 20th | +15/+10/+5 | +6 | +6 | +12 |                    | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
  
-Spells are based on Charisma, with no extra spells for a high stat. +Spells are based on Charisma, with bonus spells known //and// bonus spells per day for a high stat.
- +
-//wishlist for additional class features: Charm Animal, Mass Charm Animal, Charm Monster, +
-Fascinate (as bard), Speak with Animals, Speak with Monster, Suggestion (as bard)//+
  
 === Class Features === === Class Features ===
- 
 == Weapon & Armor Proficiencies == == Weapon & Armor Proficiencies ==
-Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, sling, shortbow. +Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, sling, and shortbow.
-**plus a single chosen simple or martial weapon**+
  
 Witches are proficient with light armor. Witches are proficient with light armor.
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 == Spells == == Spells ==
- 
 A witch casts arcane spells, which are drawn from the witch spell list. She can A witch casts arcane spells, which are drawn from the witch spell list. She can
 cast any spell she knows without preparing it ahead of time. To learn or cast a cast any spell she knows without preparing it ahead of time. To learn or cast a
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 known as spells per day.  Essentially, a witch could (if she so chooses) cast  known as spells per day.  Essentially, a witch could (if she so chooses) cast 
 each spell she knows exactly once per day.  Spells are based on Charisma, and  each spell she knows exactly once per day.  Spells are based on Charisma, and 
-unlike other spellcasters, she receives NO bonus spells per day if she has a  +unlike other spellcasters, she receives bonus to both spells per day //and// 
-high Charisma score.+spells known if she has a high Charisma score.
  
 The witch's selection of spells is extremely limited. A witch begins play  The witch's selection of spells is extremely limited. A witch begins play 
 knowing only three 0-level and two 1st level spells of your choice. At each new  knowing only three 0-level and two 1st level spells of your choice. At each new 
 witch level, she gains one or more new spells, as indicated on Table: The Witch.  witch level, she gains one or more new spells, as indicated on Table: The Witch. 
-(Like spells per day, the number of spells a witch knows is also not affected by  +(Like spells per day, the number of spells a witch knows is also affected by  
-her Charisma score; the numbers on Table: The Witch are fixed.)+her Charisma score.)
  
 Upon reaching 5th level, and at every third witch level after that (8th, 11th, Upon reaching 5th level, and at every third witch level after that (8th, 11th,
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 spells per day for the spell's level. spells per day for the spell's level.
  
-== Animal Companion (Ex) ==+== Brew Potion == 
 +At 1st level, a witch gains Brew Potion as a bonus feat.  At 8th, 10th, and 13th  
 +levels, she can use this feat to duplicate the effects of spells of up to 4th,  
 +5th, and 6th level (respecively), as long as that spell has a casting time of  
 +less than 1 minute.
  
-//(As druid, with the exception that a limited list of magical beasts can be  +== Shapeshift (Su== 
-chosen at higher levels in lieu of the Druid's choices of large, powerful  +(As detailed in the PHB2pgs39-41)
-animals.-- we need to edit the text below...// +
- +
-A witch may begin play with an animal companion selected from the following  +
-list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or  +
-heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes  +
-place wholly or partly in an aquatic environment, the following creatures are  +
-also available: manta rayporpoise, Medium shark, and squidThis animal is a  +
-loyal companion that accompanies the witch on her adventures as appropriate for  +
-its kind. +
- +
-A 1st-level witch's companion is completely typical for its kind except as noted  +
-below. As a witch advances in level, the animal's power increases as shown on  +
-the table. If a witch releases her companion from service, she may gain a new  +
-one by performing a ceremony requiring 24 uninterrupted hours of prayer. This  +
-ceremony can also replace an animal companion that has perished. +
- +
-A witch of 4th level or higher may select from alternative lists of animals.  +
-Should she select an animal companion from one of these alternative lists, the  +
-creature gains abilities as if the character's witch level were lower than it  +
-actually is. Subtract the value indicated in the appropriate list header from  +
-the character's witch level and compare the result with the witch level entry on  +
-the table to determine the animal companion's powers. (If this adjustment would  +
-reduce the witch's effective level to 0 or lower, she can't have that animal as  +
-a companion.)+
  
 == Nature Sense (Ex) == == Nature Sense (Ex) ==
- +At 1st level, a  witch gains a +2 bonus on Knowledge (nature) and Survival checks.
-witch gains a +2 bonus on Knowledge (nature) and Survival checks.+
  
 == Wild Empathy (Ex) == == Wild Empathy (Ex) ==
- +Starting at 2nd level, a witch can improve the attitude of an animal or beast 
-witch can improve the attitude of an animal. This ability functions just like  +This ability functions just like a Diplomacy check made to improve the attitude  
-a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20  +of a person. The witch rolls 1d20 and adds her witch level and her Charisma  
-and adds her witch level and her Charisma modifier to determine the wild empathy  +modifier to determine the wild empathy check result.
-check result.+
  
 The typical domestic animal has a starting attitude of indifferent, while wild  The typical domestic animal has a starting attitude of indifferent, while wild 
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 with influencing people, it might take more or less time. with influencing people, it might take more or less time.
  
-A witch can also use this ability to influence a magical beast with an  +A witch can also use this ability to influence an intelligent creature of the 
-Intelligence score of 1 or 2, but she takes a -4 penalty on the check. +magical beast type, but she takes a -4 penalty on the check.
  
-== Resist Nature’s Lure (Ex) ==+== Poison Use (Ex) == 
 +At 3rd level, Witches potion brewing abilities broaden to encompass  
 +creation and handling of poisons, and never risk accidentally poisoning  
 +themselves when handling poisons. 
 + 
 +== Strong Stomach (Ex) == 
 +At 4th level, Witches gain the Strong Stomach feat, even if they do not  
 +meet the prerequisites for the feat. 
 + 
 +Through their extended exposure to all forms of illness and foul substances, they  
 +have a greater resilience to foul odors than most people. They reduce the effects  
 +of sickening and nausea by one step. They cannot become nauseated. If they are  
 +exposed to an effect or condition that would normally make them nauseated, they become 
 +sickened instead. If an effect or condition would normally sicken them, that effect 
 +is negated. 
 + 
 +== Bonus Creation feat == 
 +At 5th level and every three levels thereafter, the Witch may select a bonus  
 +creation feat she meets the prerequisites for from the following list: 
 +Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Craft Magic Arms and 
 +Armor, Forge Ring, Scribe Scroll, Efficient Alchemy, Greater Potion Brewing, 
 +Improved Potion Brewing, Brew Spellvial 
 +// (more likely to be added later)// 
 + 
 +== Speak w/ animals (Su) == 
 +At 6th level, the Witches' empathic capacities confer the capacity to Speak with  
 +intelligent creatures of the animal and beast creature types. This is a supernatural 
 +ability usable at will, otherwise similar to the //Speak with Animals// spell. 
 + 
 +== Magical Wild Empathy (Ex) == 
 +At 7th level, a witches' ability to influence the attitude of other creatures 
 +expands to include intelligent creatures of the Magical Beast type.
  
-Starting at 5th level, a witch gains a +4 bonus on saving throws against 
-the spell-like abilities of fey.  
  
 == Venom Immunity (Ex) == == Venom Immunity (Ex) ==
 +At 8th level, a witch gains immunity to all poisons.
  
-At 10th level, a witch gains immunity to all poisons.+== Speak w/ Magical Beasts (Su) == 
 +At 11th level, the Witches' empathic capacities confer the capacity to Speak with  
 +intelligent creatures of the magical beast creature type. This is supernatural 
 +ability usable at will, otherwise similar to the //Speak with Animals// spell.
  
-== Spell List == 
  
-//This is still in the works.//  Basically, this follows the general guidelines +== Spell List == 
 +Basically, this follows the general guidelines 
 from the DMG, with very little overt power, and focusing primarily on flavor and  from the DMG, with very little overt power, and focusing primarily on flavor and 
 style of spells. Strong suits involve Charms, Communication, Healing,  style of spells. Strong suits involve Charms, Communication, Healing, 
-Shapechanging, and Transformation. +Shapechanging, and Transformation. 
 + 
 +//Spells that can be found in the "Spell Compendium" are marked with "(SpC)"// 
 +\\ //Spells that can be found in "Complete Scoundrel" are marked with "(CS)"// 
 +\\ //Spells that can be found in "Complete Mage" are marked with "(CM)"//
  
-Zero Level: +  * **Zero Level:** 
-  * Arcane Mark +    * Arcane Mark 
-  * Cure Minor Wounds +    * Cure Minor Wounds 
-  * Dancing Lights +    * Dancing Lights 
-  * Daze +    * Daze 
-  * Detect Magic +    * Detect Magic 
-  * Detect Poison +    * Detect Poison 
-  * Flare +    * Flare 
-  * Ghost Sound +    * Ghost Sound 
-  * Light +    * Light 
-  * Mending +    * Mending 
-  * Read Magic +    * Minor Disguise (SpC) 
-  * Resistance +    * Read Magic 
-  * Virtue +    * Resistance 
-  * Minor Disguise (Trans- Makes slight changes to your appearance (from Spell Compendium+    * Virtue 
-First Level: +  * **First Level:** 
-  * Cause Fear +    * Alarm 
-  Change Self +    * Aquatic Escape (CS) 
-  * Charm Person +    * Aspect of the Wolf (SpC
-  * Command +    * Breath of the Jungle (SpC) 
-  * Comprehend Languages +    * Buoyant Lifting (SpC) 
-  * Cure Light Wounds +    * Buzzing Bee (SpC) 
-  * Doom +    * Calm Animals 
-  * Endure Elements +    * Camouflage (SpC) 
-  * Hypnotism +    * Camouflage (SpC) 
-  * Identify +    * Cause Fear 
-  * Silent Image +    Charm Animal 
-  * Sleep +    * Charm Person 
-  * Speak with Animals +    * Command 
-  * Ventriloquism  +    * Comprehend Languages 
-  Breath of the Jungle (Trans- Fog makes poison harder to resist (from Spell Compendium+    * Cure Light Wounds 
-  * Camouflage (Trans- Grants +10 bonus on Hide checks (from Spell Compendium+    * Dawnburst (CM) 
-  Horrible Taste (Trans- Touched creature nauseates biting foes (from Spell Compendium)+    * Deep Breath (SpC) 
 +    * Delay Disease (SpC) 
 +    * Disguise Self 
 +    * Dispel Ward (SpC) 
 +    * Doom 
 +    * Endure Elements 
 +    * Enrage Animal (SpC) 
 +    * Faerie Fire 
 +    * Grease 
 +    * Healer's Vision (CS) 
 +    * Healing Lorecall (SpC) 
 +    * Healthful Rest (SpC) 
 +    * Hold Portal 
 +    * Horrible Taste (SpC) 
 +    * Hypnotism 
 +    * Identify 
 +    * Mimicry (CS) 
 +    * Phantom Threat (SpC) 
 +    * Remove Scent (SpC) 
 +    * Silent Image 
 +    * Sleep 
 +    * Speak With Animals 
 +    * Summon Monster I 
 +    * Summon Nature's Ally I 
 +    * Ventriloquism 
 +    Warning Shout (SpC) 
 +    * Winged Watcher (CS
 +  * **Second Level:** 
 +    * Alter Self 
 +    * Animal Messenger 
 +    * Animal Trance 
 +    * Blinding Spittle (SpC) 
 +    * Bothersome Babble (CM
 +    Calm Emotions 
 +    * Close Wounds (SpC) 
 +    * Create Magic Tattoo (SpC) 
 +    * Cure Moderate Wounds 
 +    * Dark Way (SpC) 
 +    * Delay Poison 
 +    * Discern Shapchanger (SpC) 
 +    * Enthrall 
 +    * Entice Gift (SpC) 
 +    * Glitterdust 
 +    * Hold Animal 
 +    * Knock 
 +    * Locate Object 
 +    * Make Whole 
 +    * Mesmerizing Glare (SpC) 
 +    * Mindless Rage (SpC) 
 +    * Miser's Envy (SpC) 
 +    * Nightmare Lullaby (SpC) 
 +    * Quick Potion (SpC) 
 +    * Remove Paralysis 
 +    * Reveille (SpC) 
 +    * Restoration, Lesser 
 +    * Rope Trick 
 +    * See Invisibility 
 +    * Slapping Hand (SpC) 
 +    * Smoke Stairs (SC) 
 +    * Speak to Allies (SpC) 
 +    * **Speak to Monsters** (where's this from? -- or do you mean "Tongues"
 +    * Spymaster's Coin (SC) 
 +    * Status 
 +    * Stolen Breath (SpC) 
 +    * Suggestion 
 +    * Summon Monster II 
 +    * Summon Nature's Ally II 
 +    * Summon Swarm 
 +    * Tongues 
 +    * Train Animal (SpC)
  
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witch.txt · Last modified: 2017/05/27 18:58 by 127.0.0.1