witch
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witch [2007/01/20 14:21] – jims | witch [2007/11/17 15:55] – jims | ||
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==== Witch ==== | ==== Witch ==== | ||
+ | This is a D&D character class, originally based on the example given on page 175 of the DMG. | ||
+ | This version, however, is based on the **[[http:// | ||
+ | class. | ||
- | This is a D&D character class, based on the example given on page 175 of the DMG. | + | == Alignment == |
+ | any. | ||
- | In addition, it includes the following variants from " | + | == Hit Die == |
- | * [[http:// | + | d6. |
- | * [[http:// | + | |
- | ==== The Spell List ==== | + | === Class Skills |
- | Zero Level: | + | The witch' |
- | * Arcane Mark | + | Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), |
- | * Cure Minor Wounds | + | Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), |
- | * Dancing Lights | + | and Swim (Str). |
- | * Daze | + | |
- | * Detect Magic | + | == Skill Points at 1st Level == |
- | * Detect Poison | + | (6 + Int modifier) ×4. |
- | * Flare | + | |
- | * Ghost Sound | + | == Skill Points at Each Additional |
- | * Light | + | (6 + Int modifier). |
- | * Mending | + | |
- | * Read Magic | + | === Table: The Witch === |
- | * Resistance | + | ^ ^^^^^^ |
- | * Virtue | + | ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ |
- | * Minor Disguise | + | | 1st | +0 | +0 | +0 | +2 | Animal companion, Brew Potion |
- | First Level: | + | | 2nd | +1 | +0 | +0 | +3 | Nature sense | 4 | 2 | | | | | | | | | |
- | * Cause Fear | + | | 3rd | +2 | +1 | +1 | +3 | Wild empathy |
- | * Change Self | + | | 4th | +3 | +1 | +1 | +4 | Resist nature' |
- | * Charm Person | + | | 5th | +3 | +1 | +1 | +4 | Bonus Brew feat | 5 | 4 | 2 | 1 | | | | | | | |
- | * Command | + | | 6th | +4 | +2 | +2 | +5 | Speak w/ animals |
- | * Comprehend Languages | + | | 7th | +5 | +2 | +2 | +5 | -- | 6 | 5 | 4 | 2 | | | | | | | |
- | * Cure Light Wounds | + | | 8th | +6/+1 | +2 | +2 | +6 | Venom immunity |
- | * Doom | + | | 9th | +6/+1 | +3 | +3 | +6 | Bonus Brew feat | 6 | 5 | 4 | 3 | 2 | | | | | | |
- | * Endure Elements | + | | 10th | +7/+2 | +3 | +3 | +7 | -- | 7 | 5 | 4 | 3 | 2 | 1 | | | | | |
- | * Hypnotism | + | | 11th | +8/+3 | +3 | +3 | +7 | -- | 7 | 6 | 5 | 4 | 3 | 2 | | | | | |
- | * Identify | + | | 12th | +9/+4 | +4 | +4 | +8 | Speak with Monsters((somewhat like //Tongues// -- but // |
- | * Silent Image | + | | 13th | +9/+4 | +4 | +4 | +8 | Bonus Brew feat | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | | |
- | * Sleep | + | | 14th | +10/+5 | +4 | +4 | +9 | -- | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | | |
- | * Speak with Animals | + | | 15th | +11/+6/+1 | +5 | +5 | +9 | -- | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | | |
- | * Ventriloquism | + | | 16th | +12/+7/+2 | +5 | +5 | +10 | -- | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | | |
- | * Breath of the Jungle | + | | 17th | +12/+7/+2 | +5 | +5 | +10 | Bonus Brew feat | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | |
- | * Camouflage | + | | 18th | +13/+8/+3 | +6 | +6 | +11 | -- | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | | |
- | * Horrible Taste (Trans) - Touched creature nauseates biting foes (from Spell Compendium) | + | | 19th | +14/+9/+4 | +6 | +6 | +11 | -- | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | | |
+ | | 20th | +15/+10/+5 | +6 | +6 | +12 | -- | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | | ||
+ | |||
+ | Spells are based on Charisma, with //no extra spells for a high stat.// | ||
+ | |||
+ | === Class Features === | ||
+ | == Weapon & Armor Proficiencies == | ||
+ | Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, | ||
+ | |||
+ | Witches are proficient with light armor. | ||
+ | A witch can cast witch spells while wearing light armor without incurring the | ||
+ | normal arcane spell failure chance. However, like any other arcane spellcaster, | ||
+ | a witch wearing medium or heavy armor or using a shield incurs a chance of | ||
+ | arcane spell failure if the spell in question has a somatic component (most do). | ||
+ | A multiclass witch still incurs the normal arcane spell failure chance for | ||
+ | arcane spells received from other classes. | ||
+ | |||
+ | == Spells == | ||
+ | A witch casts arcane spells, which are drawn from the witch spell list. She can | ||
+ | cast any spell she knows without preparing it ahead of time. To learn or cast a | ||
+ | spell, a witch must have a Charisma score equal to at least 10 + the spell | ||
+ | level. The Difficulty Class for a saving throw against a witch' | ||
+ | the spell level + the witch' | ||
+ | |||
+ | Like other spellcasters, | ||
+ | each spell level per day. Her base daily spell allotment is given on Table: The | ||
+ | Witch. | ||
+ | known as spells per day. Essentially, | ||
+ | each spell she knows exactly once per day. Spells are based on Charisma, and | ||
+ | unlike other spellcasters, | ||
+ | high Charisma score. | ||
+ | |||
+ | The witch' | ||
+ | knowing only three 0-level and two 1st level spells of your choice. At each new | ||
+ | witch level, she gains one or more new spells, as indicated on Table: The Witch. | ||
+ | (Like spells per day, the number of spells a witch knows is also not affected by | ||
+ | her Charisma score; the numbers on Table: The Witch are fixed.) | ||
+ | |||
+ | Upon reaching 5th level, and at every third witch level after that (8th, 11th, | ||
+ | and so on), a witch can choose to learn a new spell in place of one she already | ||
+ | knows. In effect, the witch " | ||
+ | The new spell' | ||
+ | it must be at least two levels lower than the highest-level witch spell the witch | ||
+ | can cast. A witch may swap only a single spell at any given level, and must | ||
+ | choose whether or not to swap the spell at the same time that she gains new | ||
+ | spells known for the level. | ||
+ | |||
+ | As noted above, a witch need not prepare her spells in advance. She can cast any | ||
+ | spell she knows at any time, assuming she has not yet used up her allotment of | ||
+ | spells per day for the spell' | ||
+ | |||
+ | == Animal Companion (Ex) == | ||
+ | //(As druid, with the exception that a limited list of magical beasts can be | ||
+ | chosen at higher levels in lieu of the Druid' | ||
+ | animals.) -- we need to edit the text below...// | ||
+ | |||
+ | A witch may begin play with an animal companion selected from the following | ||
+ | list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or | ||
+ | heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes | ||
+ | place wholly or partly in an aquatic environment, | ||
+ | also available: manta ray, porpoise, Medium shark, and squid. This animal is a | ||
+ | loyal companion that accompanies the witch on her adventures as appropriate for | ||
+ | its kind. | ||
+ | |||
+ | A 1st-level witch' | ||
+ | below. As a witch advances in level, the animal' | ||
+ | the table. If a witch releases her companion from service, she may gain a new | ||
+ | one by performing a ceremony requiring 24 uninterrupted hours of prayer. This | ||
+ | ceremony can also replace an animal companion that has perished. | ||
+ | |||
+ | A witch of 4th level or higher may select from alternative lists of animals. | ||
+ | Should she select an animal companion from one of these alternative lists, the | ||
+ | creature gains abilities as if the character' | ||
+ | actually is. Subtract the value indicated in the appropriate list header from | ||
+ | the character' | ||
+ | the table to determine the animal companion' | ||
+ | reduce the witch' | ||
+ | a companion.) | ||
+ | |||
+ | == Brew Potion == | ||
+ | At 1st level, a witch gains Brew Potion as a bonus feat. At 8th, 10th, and 13th | ||
+ | levels, she can use this feat to duplicate the effects of spells of up to 4th, | ||
+ | 5th, and 6th level (respecively), | ||
+ | less than 1 minute. | ||
+ | |||
+ | == Nature Sense (Ex) == | ||
+ | A witch gains a +2 bonus on Knowledge (nature) and Survival checks. | ||
+ | |||
+ | == Wild Empathy (Ex) == | ||
+ | A witch can improve the attitude of an animal. This ability functions just like | ||
+ | a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20 | ||
+ | and adds her witch level and her Charisma modifier to determine the wild empathy | ||
+ | check result. | ||
+ | |||
+ | The typical domestic animal has a starting attitude of indifferent, | ||
+ | animals are usually unfriendly. | ||
+ | |||
+ | To use wild empathy, the witch and the animal must be able to study each other, | ||
+ | which means that they must be within 30 feet of one another under normal | ||
+ | conditions. Generally, influencing an animal in this way takes 1 minute but, as | ||
+ | with influencing people, it might take more or less time. | ||
+ | |||
+ | A witch can also use this ability to influence a magical beast with an | ||
+ | Intelligence score of 1 or 2, but she takes a -4 penalty on the check. | ||
+ | |||
+ | == Resist Nature’s Lure (Ex) == | ||
+ | Starting at 4th level, a witch gains a +4 bonus on saving throws against | ||
+ | the spell-like abilities of fey. | ||
+ | |||
+ | == Bonus Brew feat == | ||
+ | At 5th level and every four levels thereafter, the Witch may select a bonus brew feat | ||
+ | from the following list: | ||
+ | * //list to be added later// | ||
+ | |||
+ | == Venom Immunity (Ex) == | ||
+ | At 8th level, a witch gains immunity to all poisons. | ||
+ | |||
+ | == Spell List == | ||
+ | Basically, this follows the general guidelines | ||
+ | from the DMG, with very little overt power, and focusing primarily on flavor and | ||
+ | style of spells. Strong suits involve Charms, Communication, | ||
+ | Shapechanging, | ||
+ | |||
+ | //Spells that can be found in the "Spell Compendium" | ||
+ | \\ //Spells that can be found in " | ||
+ | \\ //Spells that can be found in " | ||
+ | |||
+ | * **Zero Level:** | ||
+ | | ||
+ | * Cure Minor Wounds | ||
+ | * Dancing Lights | ||
+ | * Daze | ||
+ | * Detect Magic | ||
+ | * Detect Poison | ||
+ | * Flare | ||
+ | * Ghost Sound | ||
+ | * Light | ||
+ | * Mending | ||
+ | * Minor Disguise (SpC) | ||
+ | | ||
+ | * Resistance | ||
+ | * Virtue | ||
+ | * **First Level:** | ||
+ | * Alarm | ||
+ | * Aquatic Escape | ||
+ | * Aspect of the Wolf (SpC) | ||
+ | * Breath of the Jungle (SpC) | ||
+ | * Buoyant Lifting (SpC) | ||
+ | * Buzzing Bee (SpC) | ||
+ | * Calm Animals | ||
+ | * Camouflage (SpC) | ||
+ | * Camouflage (SpC) | ||
+ | | ||
+ | * Charm Animal | ||
+ | * Charm Person | ||
+ | * Command | ||
+ | * Comprehend Languages | ||
+ | * Cure Light Wounds | ||
+ | * Dawnburst (CM) | ||
+ | * Deep Breath (SpC) | ||
+ | * Delay Disease (SpC) | ||
+ | * Disguise Self | ||
+ | * Dispel Ward (SpC) | ||
+ | | ||
+ | * Endure Elements | ||
+ | * Enrage Animal (SpC) | ||
+ | * Faerie Fire | ||
+ | * Grease | ||
+ | * Healer' | ||
+ | * Healing Lorecall (SpC) | ||
+ | * Healthful Rest (SpC) | ||
+ | * Hold Portal | ||
+ | * Horrible Taste (SpC) | ||
+ | | ||
+ | * Identify | ||
+ | * Mimicry (CS) | ||
+ | * Phantom Threat (SpC) | ||
+ | * Remove Scent (SpC) | ||
+ | | ||
+ | * Sleep | ||
+ | * Speak With Animals | ||
+ | * Summon Monster I | ||
+ | * Summon Nature' | ||
+ | | ||
+ | * Warning Shout (SpC) | ||
+ | * Winged Watcher | ||
+ | * **Second Level:** | ||
+ | * Alter Self | ||
+ | * Animal Messenger | ||
+ | * Animal Trance | ||
+ | * Blinding Spittle | ||
+ | * Bothersome Babble | ||
+ | * Calm Emotions | ||
+ | * Close Wounds | ||
+ | * Create Magic Tattoo | ||
+ | * Cure Moderate Wounds | ||
+ | * Dark Way (SpC) | ||
+ | * Delay Poison | ||
+ | * Discern Shapchanger (SpC) | ||
+ | * Enthrall | ||
+ | * Entice Gift (SpC) | ||
+ | * Glitterdust | ||
+ | * Hold Animal | ||
+ | * Knock | ||
+ | * Locate Object | ||
+ | * Make Whole | ||
+ | * Mesmerizing Glare (SpC) | ||
+ | * Mindless Rage (SpC) | ||
+ | * Miser' | ||
+ | * Nightmare Lullaby (SpC) | ||
+ | * Quick Potion (SpC) | ||
+ | * Remove Paralysis | ||
+ | * Reveille (SpC) | ||
+ | * Restoration, | ||
+ | * Rope Trick | ||
+ | * See Invisibility | ||
+ | * Slapping Hand (SpC) | ||
+ | * Smoke Stairs (SC) | ||
+ | * Speak to Allies (SpC) | ||
+ | * **Speak to Monsters** (where' | ||
+ | * Spymaster' | ||
+ | * Status | ||
+ | * Stolen Breath (SpC) | ||
+ | * Suggestion | ||
+ | * Summon Monster II | ||
+ | * Summon Nature' | ||
+ | * Summon Swarm | ||
+ | * Tongues | ||
+ | * Train Animal (SpC) | ||
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witch.txt · Last modified: 2017/05/27 18:58 by 127.0.0.1