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voyagernotes88 [2007/07/01 14:48] – external edit 127.0.0.1voyagernotes88 [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 ==== Voyager88 - 8 December 2006 - Fire and Shadow ==== ==== Voyager88 - 8 December 2006 - Fire and Shadow ====
  
- +=== 1. The Shadow Gate ===
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +
-1. The Shadow Gate+
  
 While this was called a "Chaos Gate" in the previous writeup, it is more While this was called a "Chaos Gate" in the previous writeup, it is more
Line 15: Line 13:
 Chaos. Chaos.
  
-The river of blood (see Voyager #87) returned from its journey through the+The river of blood (see [[voyager87|Voyager #87]]) returned from its journey through the
 slave pits and emptied into this gate.  It is a magical mirror-image of the slave pits and emptied into this gate.  It is a magical mirror-image of the
-gate the party found on Prison Plane 121 (see Voyager #66).  A successful+gate the party found on Prison Plane 121 (see [[voyager66|Voyager #66]]).  A successful
 Spellcraft roll against DC 30 will reveal that the magical signature is the Spellcraft roll against DC 30 will reveal that the magical signature is the
 exact opposite of that gate. This is due to the fact that this is the other exact opposite of that gate. This is due to the fact that this is the other
 side of a one-way gate.  There is no way to tell, however, where it goes. side of a one-way gate.  There is no way to tell, however, where it goes.
  
-The gate itself is an arch of Shadow that stands around 20 feet tall and+The gate itself is an arch of [[Shadow]] that stands around 20 feet tall and
 roughly 20 feet wide.  Anyone walking through the gate from either side will roughly 20 feet wide.  Anyone walking through the gate from either side will
 be transported to the Elemental Plane of Fire.  It was created by the be transported to the Elemental Plane of Fire.  It was created by the
-Shadowlord, so it cannot be dispelled by normal means.  In addition, unlike+[[Shadowlord]], so it cannot be dispelled by normal means.  In addition, unlike
 the gate on the prison plane, this one cannot be dispelled by a massive the gate on the prison plane, this one cannot be dispelled by a massive
-influx of shadow.  (That only works on the destination gate). +influx of [[shadow]].  (That only works on the destination gate).
- +
-Note that while most of Elm'eny's sanctuary is protected by Forbiddance and +
-Desecrate spells, there is a region at the back that is free from these +
-effects. However, the Underdark's natural faerzress means that a DC 35 +
-Spellcraft check must be made for a regular Teleport, or a DC 25 check for an +
-"errorlesss" spell (such as Word of Recall or Greater Teleport).+
  
 +Note that while most of Elm'eny's sanctuary is protected by //Forbiddance// and
 +//Desecrate// spells, there is a region at the back that is free from these
 +effects. However, the [[Underdark]]'s natural faerzress means that a DC 35
 +Spellcraft check must be made for a regular //Teleport//, or a DC 25 check for an
 +"errorlesss" spell (such as //Word of Recall// or //Greater Teleport//).
  
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +=== 2. Through Alchemy to Divination ===
-2. Through Alchemy to Divination+
  
-The party intends to return to Blanan in order to combine Bigby's elemental+The party intends to return to [[Blanan]] in order to combine [[Bigby]]'s elemental
 vials near Lake Arain.  Once this is done, the elements from the vials vials near Lake Arain.  Once this is done, the elements from the vials
-(including the vials themselves) will form into Apenimon, the Janni who+(including the vials themselves) will form into [[Apenimon]], the Janni who
 helped the party when they were stranded on the ethereal plane way back in helped the party when they were stranded on the ethereal plane way back in
-Voyager #20.+[[voyager20|Voyager #20]].
  
-He was sent by the Rivers to the Elemental Plane of Fire to find out what +He was sent by [[The Rivers]] to the Elemental Plane of Fire to find out what 
-Shadow was up to and was given a powerful spell so that if (when) he was +[[Shadowlord|Shadow]] was up to and was given a powerful spell so that if (when) he was 
-killed, his spirit would return to Godsland so he could be debriefed.+killed, his spirit would return to [[Godsland]] so he could be debriefed.
  
-Unfortunately, Shadow recognized the spell and placed one of his own before+Unfortunately, [[Shadowlord|Shadow]] recognized the spell and placed one of his own before
 killing him. killing him.
  
-Shadow's spell is in the form of a rune on the Janni's forehead.  After one+[[Shadowlord|Shadow]]'s spell is in the form of a rune on the Janni's forehead.  After one
 minute, the rune will perform the following effects (all at caster level 20): minute, the rune will perform the following effects (all at caster level 20):
-      1) Chain Dispel (PHB2, p.105) +  - //Chain Dispel// (PHB2, p.105) 
-         targeted "Dispel Magic" (+25) on everyone chained within 30 feet +    targeted //"Dispel Magic"// (+25) on everyone chained within 30 feet 
-         (1d20+25 vs. DC 11+CL for each active spell) +    (1d20+25 vs. DC 11+CL for each active spell) 
-      2) Mana Flux (PHB2, p.119) - 20' radius from Apenimon +  - //Mana Flux// (PHB2, p.119) - 20' radius from [[Apenimon]] 
-         20' radius emanation: 20% failure on all spells, etc. (No Save, No SR) +    20' radius emanation: 20% failure on all spells, etc. (No Save, No SR) 
-      3) Symbol of Spell Loss (SpC, p.218) +  - //Symbol of Spell Loss// (SpC, p.218) 
-         Drains prepared spells from spellcasters within 60' (Will save DC 25) +    Drains prepared spells from spellcasters within 60' (Will save DC 25) 
-         (highest level spells first, one saving throw per round) +    (highest level spells first, one saving throw per round) 
-      4) Summon Advanced Elder Shadow Elementals (see below)+  Summon Advanced Elder Shadow Elementals (see below)
  
 While the rune is "powering up", spellcasters will notice a loud hum and most While the rune is "powering up", spellcasters will notice a loud hum and most
-everybody will have a sense of dread.  During this minute, Apenimon will be+everybody will have a sense of dread.  During this minute, [[Apenimon]] will be
 able to recount the following: able to recount the following:
  
-      Since this is clearly not Godsland, something must have gone very wrong.+//Since this is clearly not [[Godsland]], something must have gone very wrong.//
  
-      I was sent to the Elemental World as a scout to see if I could find out +//I was sent to the Elemental World as a scout to see if I could find out what 
-      what Shadow had done with the Lords.  The Rivers sent me in with a +[[Shadowlord|Shadow]] had done with the Lords.  [[The Rivers]] sent me in with a 
-      'recall' spell so that if I were discovered and slain, my spirit would be +'recall' spell so that if I were discovered and slain, my spirit would be 
-      renewed and I would still be able to report what I found.+renewed and I would still be able to report what I found.//
  
-      Unfortunately, Shadow not only discovered me, but also recognized the +//Unfortunately, [[Shadowlord|Shadow]] not only discovered me, but also 
-      recall spell.  Since he could not counter the spell, he marked me with one +recognized the recall spell.  Since he could not counter the spell, he marked me 
-      of his own. (gestures to his forehead - which contains the rune of Shadow +with one of his own. (gestures to his forehead - which contains the rune of 
-      burned into the skin).+[[shadow]] burned into the skin).//
  
-      We have very little time before his minions will discover that I am here.+//We have very little time before his minions will discover that I am here.//
  
-      Shadow has constructed a great prison on the plane of fire and imprisoned +//[[Shadowlord|Shadow]] has constructed a great prison on the plane of fire and 
-      Kossuth, the Fire Lord in it.  This prison is powered by necromancy and I +imprisoned Kossuth, the Fire Lord in it.  This prison is powered by necromancy 
-      fear that once triggered, its seal will be unbreakable.+and I fear that once triggered, its seal will be unbreakable.//
  
-      There is an arching gate made of Shadow from which a conduit has been cut +//There is an arching gate made of [[shadow]] from which a conduit has been cut 
-      that leads into the prison.  You must find this gate and stop the +that leads into the prison.  You must find this gate and stop the necromancy 
-      necromancy from being sent through.+from being sent through.//
  
-After this speech, give the party two minutes of real time to quiz Apenimon+After this speech, give the party two minutes of real time to quiz [[Apenimon]]
 for more details (use a beeping timer, if possible).  At which point, the for more details (use a beeping timer, if possible).  At which point, the
 first of the Shadow Elementals will arrive. first of the Shadow Elementals will arrive.
  
 Things he knows that might be relevant: Things he knows that might be relevant:
-      The prison is in the shape of a three-sided pyramid, roughly 400' tall. 
-      He does not know the fates of the other five Lords. 
-      The other Elemental Lords are: Istishia (Water), Grumbar (Earth), Akadi (Air). 
  
-While Apenimon does not understand the significance of the pyramid, it will+  * The prison is in the shape of a three-sided pyramid, roughly 400' tall. 
 +  * He does not know the fates of the other five Lords. 
 +  * The other Elemental Lords are: Istishia (Water), Grumbar (Earth), Akadi (Air). 
 + 
 +While [[Apenimon]] does not understand the significance of the pyramid, it will
 be very clear to the party that it precisely matches the layout (and be very clear to the party that it precisely matches the layout (and
-function) of the prison where the gods hold Gruumsh.+function) of the prison where the gods hold [[Gruumsh]].
  
-Apenimon's spell/curse will summon up to six Advanced Elder Shadow Elementals+[[Apenimon]]'s spell/curse will summon up to six Advanced Elder Shadow Elementals
 (see stats below).  These elementals have been instructed to destroy him and (see stats below).  These elementals have been instructed to destroy him and
 anybody he has come into contact with.  These elementals will arrive one at a anybody he has come into contact with.  These elementals will arrive one at a
 time with 1d4 "idle" rounds between each summoning. time with 1d4 "idle" rounds between each summoning.
  
-If Apenimon is killed, no more elementals will arrive.  If he is near a +If [[Apenimon]] is killed, no more elementals will arrive.  If he is near a 
-river, he may flee into it to seek the safety of Godsland - however he will+river, he may flee into it to seek the safety of [[Godsland]] - however he will
 probably not come to this realization himself.  To remind him, the river probably not come to this realization himself.  To remind him, the river
 nymph will rise up to the surface and beckon.  If there is no river nearby, nymph will rise up to the surface and beckon.  If there is no river nearby,
-then he will almost certainly fall back into Shadow's hands.+then he will almost certainly fall back into [[Shadowlord|Shadow]]'s hands.
  
 Important combat details: Important combat details:
  
-      Bigby) In a previous adventure, Bigby was infused with power by the +  * [[Bigby]]) In a previous adventure, [[Bigby]] was infused with power by the "Lords" of Chaos.  One important side-effect of this power is that it shields his existance from [[Shadowlord|Shadow]].  As a result, the elementals are unable to detect [[Bigby]] in any way.  He may attack them (and gets whatever other benefits against them) as if he were invisible.  (It is possible that this detail will remain unknown during this fight - especially since the elementals are targetting [[Apenimon]]). 
-      "Lords" of Chaos.  One important side-effect of this power is that it +  * [[Aramil]]) His sword has been infused with Chaos.  As a result, its main damage will slice through [[Shadowlord|Shadow]]'s damage reduction.  (The energy portion is still ineffective, though). 
-      shields his existance from Shadow.  As a result, the elementals are unable +  * [[Vincent]]) His bow of distance is a special chaotic weapon.  As a result, its main damage will slice through [[Shadowlord|Shadow]]'s damage reduction.  (The Shapechanger Bane and Flaming Burst portions are still ineffective, though).
-      to detect Bigby in any way.  He may attack them (and gets whatever other +
-      benefits against them) as if he were invisible.  (It is possible that this +
-      detail will remain unknown during this fight - especially since the +
-      elementals are targetting Apenimon). +
- +
-      Aramil) His sword has been infused with Chaos.  As a result, its main +
-      damage will slice through Shadow's damage reduction.  (The energy portion +
-      is still ineffective, though). +
- +
-      Vincent) His bow of distance is a special chaotic weapon.  As a result, +
-      its main damage will slice through Shadow's damage reduction.  (The +
-      Shapechanger Bane and Flaming Burst portions are still ineffective, +
-      though). +
- +
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +
- +
-Advanced "Elder" Shadow Elemental (Huge: 40 ft., 20,000 lb.) +
-Hit Dice .............  40d8+200 (380) +
-Initiative ...........  +11 +
-Speed ................  40'/fly 50'/swim 50' +
-AC (Size/Dex/Natural).  25 (-2/+7/+10) +
-BAB/Grapple ..........  +30/+46 +
-Attack ...............  Slam +36 +
-Full Attack ..........  2 Slams +36 +
-Damage ...............  2d10+8/19-20 +
-Space/Reach ..........  15/15 +
-Special Attacks ......  -- +
-Special Qualities ....  Darkvision 60' +
-                           Elemental Traits: +
-                              Immunity to poison, sleep effects, paralysis, and stunning +
-                              Not subject to critical hits or flanking +
-                           DR 10/- +
-                           10 pts of Energy Resistance against all five forms +
-Saving Throws: Fort ..  +27 (22+5) +
-                Reflex ..  +20 (13+7) +
-                  Will ..  +16 (13+1+2) +
-Abilities:  Str ......  26 (+8) +
-               Dex ......  24 (+7) +
-               Con ......  20 (+5) +
-               Int ......  12 (+1) +
-               Wis ......  12 (+1) +
-               Cha ......  11 (+0) +
-Skills:  Listen ......  +30 +
-              Spot ......  +30 +
-     Escape Artist ......  +15 +
-              Hide ......  +15 +
-          Disguise ......  +20 +
-            Search ......  +19 +
-Feats ................  Improved Initiative (included above) +
-                           Flyby Attack (Standard Action during Move Action) +
-                           Dodge (+1 AC vs. chosen opponent) +
-                           Cleave (new attack when opponent dropped) +
-                           Alertness (included above) +
-                           Imp Bull Rush (No AoO during Bull Rush) +
-                           Iron Will (included above) +
-                           Blind Fight (Re-roll if miss because of concealment) +
-                           Power Attack (Shift up to +30 from attack to damage) +
-                           Improved Critical (included above) +
-Environment ..........  Elemental +
-Organization .........  Solitary +
-Challenge Rating .....  CR 15 (?) +
-Treasure .............  None +
-Alignment ............  N(CN) +
- +
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +
- +
-Regular "Elder" Shadow Elemental (Huge: 40 ft., 20,000 lb.) +
-Hit Dice .............  24d8+120 (228) +
-Initiative ...........  +10 +
-Speed ................  40'/fly 50'/swim 50' +
-AC (Size/Dex/Natural).  24 (-2/+6/+10) +
-BAB/Grapple ..........  +18/+34 +
-Attack ...............  Slam +24 +
-Full Attack ..........  2 Slams +24 +
-Damage ...............  2d10+8/19-20 +
-Space/Reach ..........  15/15 +
-Special Att ..........  -- +
-Special Qual .........  Darkvision 60' +
-                           Elemental Traits +
-                           DR 10/- +
-Saving Throws: Fort ..  +19 +
-                Reflex ..  +14 +
-                  Will ..  +10 +
-Abilities:  Str ......  26 (+8) +
-               Dex ......  23 (+6) +
-               Con ......  20 (+5) +
-               Int ......  10 (+0) +
-               Wis ......  11 (+0) +
-               Cha ......  11 (+0) +
-Skills:  Listen ......  +29 +
-              Spot ......  +29 +
-Feats ................  Improved Initiative +
-                           Flyby Attack +
-                           Dodge +
-                           Cleave +
-                           Alertness +
-                           Imp Bull Rush +
-                           Iron Will +
-                           Blind Fight +
-                           Power Attack +
-                           Improved Critical +
-Environment ..........  Elemental +
-Organization .........  Solitary +
-Challenge Rating .....  CR 11 +
-Treasure .............  None +
-Alignment ............  N(CN) +
-Advancement ..........  25-48 HD (H) +
-Level Adjusement .....  --+
  
 +^ ^ Advanced "Elder" Shadow Elemental\\ (Huge: 40 ft., 20,000 lb.)  ^ Regular "Elder" Shadow Elemental\\ (Huge: 40 ft., 20,000 lb.) ^
 +| Hit Dice .............| 40d8+200 (380)                                             | 24d8+120 (228) |
 +| Initiative ...........| +11                                                        | +10 |
 +| Speed ................| 40'/fly 50'/swim 50'                                       | 40'/fly 50'/swim 50' |
 +| AC (Size/Dex/Natural).| 25 (-2/+7/+10)                                             | 24 (-2/+6/+10) |
 +| BAB/Grapple ..........| +30/+46                                                    | +18/+34 |
 +| Attack ...............| Slam +36                                                   | Slam +24 |
 +| Full Attack ..........| 2 Slams +36                                                | 2 Slams +24 |
 +| Damage ...............| 2d10+8/19-20                                               | 2d10+8/19-20 |
 +| Space/Reach ..........| 15/15                                                      | 15/15 |
 +| Special Attacks ......| --                                                         | -- |
 +| Special Qualities ....| Darkvision 60'                                             | Darkvision 60' |
 +|                       | Elemental Traits:                                          | Elemental Traits |
 +|                       | Immunity to poison, sleep effects, paralysis, and stunning | DR 10/- |
 +|                       | Not subject to critical hits or flanking                   | |
 +|                       | DR 10/-                                                    | |
 +|                       | 10 pts of Energy Resistance against all five forms         | |
 +| Saving Throws: Fort ..| +27 (22+5)                                                 | +19 |
 +|              Reflex ..| +20 (13+7)                                                 | +14 |
 +|                Will ..| +16 (13+1+2)                                               | +10 |
 +| Abilities:  Str ......| 26 (+8)                                                    | 26 (+8) |
 +|             Dex ......| 24 (+7)                                                    | 23 (+6) |
 +|             Con ......| 20 (+5)                                                    | 20 (+5) |
 +|             Int ......| 12 (+1)                                                    | 10 (+0) |
 +|             Wis ......| 12 (+1)                                                    | 11 (+0) |
 +|             Cha ......| 11 (+0)                                                    | 11 (+0) |
 +| Skills:  Listen ......| +30                                                        | +29 |
 +|            Spot ......| +30                                                        | +29 |
 +|   Escape Artist ......| +15                                                        | |
 +|            Hide ......| +15                                                        | |
 +|        Disguise ......| +20                                                        | |
 +|          Search ......| +19                                                        | |
 +| Feats ................| Improved Initiative (included above)                       | Improved Initiative |
 +|                       | Flyby Attack (Standard Action during Move Action)          | Flyby Attack |
 +|                       | Dodge (+1 AC vs. chosen opponent)                          | Dodge |
 +|                       | Cleave (new attack when opponent dropped)                  | Cleave |
 +|                       | Alertness (included above)                                 | Alertness |
 +|                       | Imp Bull Rush (No AoO during Bull Rush)                    | Imp Bull Rush |
 +|                       | Iron Will (included above)                                 | Iron Will |
 +|                       | Blind Fight (Re-roll if miss because of concealment)       | Blind Fight |
 +|                       | Power Attack (Shift up to +30 from attack to damage)       | Power Attack |
 +|                       | Improved Critical (included above)                         | Improved Critical |
 +| Environment ..........| Elemental                                                  | Elemental |
 +| Organization .........| Solitary                                                   | Solitary |
 +| Challenge Rating .....| CR 15 (?)                                                  | CR 11 |
 +| Treasure .............| None                                                       | None |
 +| Alignment ............| N(CN)                                                      | N(CN) |
 +| Advancement ..........|                                                            | 25-48 HD (H) |
 +| Level Adjustment .....|                                                            | -- |
  
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +=== 3. The Pyramid ===
-3. The Pyramid+
  
 Once through the Shadow Gate, the party will be on the Elemental Plane of Once through the Shadow Gate, the party will be on the Elemental Plane of
 Fire.  This means several things.  Firstly, individuals take 3d10 points of Fire.  This means several things.  Firstly, individuals take 3d10 points of
 fire damage every round and unprotected clothing and other flammable fire damage every round and unprotected clothing and other flammable
-materials catch fire immediately.  Note: Resist Energy protects the+materials catch fire immediately.  Note: //Resist Energy// protects the
 recipient's equipment as well. recipient's equipment as well.
  
Line 249: Line 186:
  
 The river channel that once carried the blood (and necromantic energy) is now The river channel that once carried the blood (and necromantic energy) is now
-empty.  It is the same dimensions as in the Drow Slave Pits (see Voyager #87)+empty.  It is the same dimensions as in the Drow Slave Pits (see [[voyager87|Voyager #87]])
 and has magically smoothed sides.  It runs (at a slight downhill slope) for and has magically smoothed sides.  It runs (at a slight downhill slope) for
 about 500 feet before it reaches one of the corners of the pyramid (see map about 500 feet before it reaches one of the corners of the pyramid (see map
Line 258: Line 195:
 The pyramid is about a mile from the walls of a great, ornate city that The pyramid is about a mile from the walls of a great, ornate city that
 serves as the capital of the Fire plane.  In the center of this city, a serves as the capital of the Fire plane.  In the center of this city, a
-massive geyser of Shadow is belching forth into the sky - much like a +massive geyser of [[shadow]] is belching forth into the sky - much like a 
-constantly erupting volcano.  This is the means by which the Shadowlord took +constantly erupting volcano.  This is the means by which the [[Shadowlord]] took 
-over the elemental planes.  While Ozzie, the infinite was draining the +over the elemental planes.  While [[ozzie|Ozzie, the infinite]] was draining the 
-positive and negative energy planes, Shadow struck all six elemental capitals+positive and negative energy planes, [[Shadowlord|Shadow]] struck all six elemental capitals
 at once - obliterating the throne cities at once.  He then sent his at once - obliterating the throne cities at once.  He then sent his
 elementals to mop up the scattered resistance and capture the Lords. elementals to mop up the scattered resistance and capture the Lords.
Line 283: Line 220:
 trapped souls and blood of the slaves killed in the Erel Hudai slave pits. trapped souls and blood of the slaves killed in the Erel Hudai slave pits.
  
-Inside the pyramid is an Aspect of the Shadowlord (see stats below).  Add up+Inside the pyramid is an Aspect of the [[Shadowlord]] (see stats below).  Add up
 to two additional Elder Shadow Elementals to taste. to two additional Elder Shadow Elementals to taste.
  
-It is at this point that the party will likely opt to +It is at this point that the party will likely opt to //[...]//((My notes stop 
-Elm'eny+here - I was probably pressed for time or else decided it wasn't worth 
 +speculating on what the party would do at this point)) 
 + 
 +=== Elm'eny ===
  
 Important combat details: Important combat details:
  
-      All the same information presented earlier is true, along with: +All the same information presented earlier is true, along with:
- +
-      Pavo) His Fire Staff axe can be used here without expending charges. +
- +
-      Kesi) Once Shadow realizes that there is an opponent he cannot see, he +
-      will immediately suspect Chaos is responsible.  Thus, he will become +
-      obsessed with Kesi's staff and will attempt to take it from her so that he +
-      can locate Bigby. +
- +
-      Bigby) If Shadow begins to lose, he will realize that his one-time ally +
-      Chaos is behind his defeat.  At this point, he will say, "Chaos, what are +
-      you doing?" To which, Bigby/Chaos will respond, "Returning the favor."+
  
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+  * [[Pavo]]) His Fire Staff axe can be used here without expending charges. 
 +  * [[Kesi]]) Once [[Shadowlord|Shadow]] realizes that there is an opponent he cannot see, he will immediately suspect Chaos is responsible.  Thus, he will become obsessed with [[Kesi]]'s staff and will attempt to take it from her so that he can locate [[Bigby]]. 
 +  * [[Bigby]]) If [[Shadowlord|Shadow]] begins to lose, he will realize that his one-time ally Chaos is behind his defeat.  At this point, he will say, "Chaos, what are you doing?" To which, [[Bigby]]/Chaos will respond, "Returning the favor."
  
-The Dark Crystals:+=== The Dark Crystals: ===
  
 To use all four crystals, the wielder must "merge" with them by touching all To use all four crystals, the wielder must "merge" with them by touching all
Line 339: Line 270:
 relevant spell level + wielder's CHA bonus. relevant spell level + wielder's CHA bonus.
  
-Level 1 - May be done once per round +  * Level 1 - May be done once per round 
-1) Summon Medium Elemental (any type) +  1) Summon Medium Elemental (any type) 
-1) Wall of Fire, Ice, or Stone (caster level 10)+  1) Wall of Fire, Ice, or Stone (caster level 10)
  
-Level 2 - May be done once every other rounds +  * Level 2 - May be done once every other rounds 
-2) Delayed Blast Explosion (20d6) (aka "Delayed Blast Fireball"+  2) Delayed Blast Explosion (20d6) (aka "Delayed Blast Fireball"
-2) 60' Cone of Energy (15d6) (aka "Cone of Cold"+  2) 60' Cone of Energy (15d6) (aka "Cone of Cold"
-2) Summon Large Elemental+  2) Summon Large Elemental
  
-Level 3 - May be done once every five rounds +  * Level 3 - May be done once every five rounds 
-3) Summon Huge Elemental +  3) Summon Huge Elemental 
-3) Wall of Fire, Ice, or Stone (caster level 20)+  3) Wall of Fire, Ice, or Stone (caster level 20)
  
-Level 4 - May be done once per minute +  * Level 4 - May be done once per minute 
-4) Summon Greater Elemental +  4) Summon Greater Elemental 
-4) Energy Ray (20d6) (aka "Polar Ray")+  4) Energy Ray (20d6) (aka "Polar Ray")
  
-Level 5 - May be done once every two minutes +  * Level 5 - May be done once every two minutes 
-5) Summon Elder Elemental+  5) Summon Elder Elemental
  
-Any use (other than the Orb of Energy) resets the "recharge" clock.  In other+Any use (other than the //Orb of Energy//) resets the "recharge" clock.  In other
 words, to do a 20d6 Energy Ray, you cannot use the crystal in the previous words, to do a 20d6 Energy Ray, you cannot use the crystal in the previous
 minute. minute.
Line 373: Line 304:
 Fire Elemental on the Plane of Fire requires only one minute. Fire Elemental on the Plane of Fire requires only one minute.
  
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=== Elm'eny spells ===
  
-Spells memorized: (*) = Probably missing material components+Spells memorized: (*) = Probably missing material components ^^^^ 
 +| Cleric 0  || Wizard 0 || 
 +|        | 7+1 (your choice)                      |        | Detect Magic (domain) | 
 +| Cleric 1  ||        | Mage Hand | 
 +|    (*) | Protection from Good (domain)          |    (*) | Message | 
 +|        | Obscuring Mist                            (*) | Open/Close | 
 +|    (*) | Sanctuary                              |        | Prestidigitation | 
 +|        | 3 more (your choice)                   | Wizard 1  || 
 +| Cleric 2  ||        | Expeditious Retreat, Swift | 
 +|    (*) | Darkness                                      | Feather Fall | 
 +|        | Enthrall                                      | Magic Missile | 
 +|    (*) | Hold Person                            |        | Magic Missile | 
 +|    (*) | Spiritual Weapon                          (*) | Protection from Law | 
 +| Cleric 3  ||    (*) | True Strike (domain) | 
 +|        | Blindness/Deafness                     | Wizard 2  || 
 +|        | Dispel Magic                              (*) | Detect Thoughts | 
 +|        | Dispel Magic                                  | Scorching Ray | 
 +|        | Invisibility Purge                            | Scorching Ray | 
 +|    (*) | Magic Circle against Good (domain)        (*) | See Invisibility | 
 +|    (*) | Nauseating Breath                      | Wizard 3  || 
 +|    (*) | Stone Shape                            |    (*) | Fireball | 
 +| Cleric 4  ||    (*) | Fly | 
 +|        | Moon Bolt                              |    (*) | Lightning Bolt | 
 +|        | Moon Bolt                              |    (*) | Magic Circle against Good (domain) | 
 +|    (*) | Recitation                                (*) | Wind Wall | 
 +|        | Unholy Blight (domain)                 | Wizard 4  || 
 +| Cleric 5  ||    (*) | Arcane Eye | 
 +|    (*) | Dispel Good (domain)                      (*) | Burning Blood | 
 +|    (*) | Flame Strike                                  | Dimension Door | 
 +|        | Inflict Light Wounds, Mass                (*) | Wall of Fire | 
 +|    (*) | Sanctuary, Mass                        | Wizard 5  || 
 +|        | Slay Living                            |    (*) | Dispel Law (domain) | 
 +|    (*) | True Seeing                            |        | Night's Caress | 
 +| Cleric 6  ||    (*) | Summon Undead V | 
 +|    (*) | Create Undead (domain)                        | Teleport | 
 +|        | Inflict Moderate Wounds, Mass          |    (*) | Wall of Force | 
 +| Cleric 7  || Wizard 6  || 
 +|        | Blasphemy (domain)                        (*) | Circle of Death | 
 +|        | Inflict Serious Wounds, Mass                  | Probe Thoughts | 
 +|        |                                        |        | Overwhelm (PHB2, p.120) | 
 +|        |                                        | Wizard 7  || 
 +|        |                                        |        | Arcane Sight, Greater | 
 +|        |                                        |        | Finger of Death | 
 +|        |                                        |        | Word of Chaos |
  
-      Cleric 0                                     Wizard 0 +=== Aspect of the Shadowlord ===
-            7+1 (your choice)                            Detect Magic (domain) +
-      Cleric 1                                           Mage Hand +
-         (*)Protection from Good (domain)             (*)Message +
-            Obscuring Mist                            (*)Open/Close +
-         (*)Sanctuary                                    Prestidigitation +
-            3 more (your choice)                   Wizard 1 +
-      Cleric 2                                           Expeditious Retreat, Swift +
-         (*)Darkness                                     Feather Fall +
-            Enthrall                                     Magic Missile +
-         (*)Hold Person                                  Magic Missile +
-         (*)Spiritual Weapon                          (*)Protection from Law +
-      Cleric 3                                        (*)True Strike (domain) +
-            Blindness/Deafness                     Wizard 2 +
-            Dispel Magic                              (*)Detect Thoughts +
-            Dispel Magic                                 Scorching Ray +
-            Invisibility Purge                           Scorching Ray +
-         (*)Magic Circle against Good (domain)        (*)See Invisibility +
-         (*)Nauseating Breath                      Wizard 3 +
-         (*)Stone Shape                               (*)Fireball +
-      Cleric 4                                        (*)Fly +
-            Moon Bolt                                 (*)Lightning Bolt +
-            Moon Bolt                                 (*)Magic Circle against Good (domain) +
-         (*)Recitation                                (*)Wind Wall +
-            Unholy Blight (domain)                 Wizard 4 +
-      Cleric 5                                        (*)Arcane Eye +
-         (*)Dispel Good (domain)                      (*)Burning Blood +
-         (*)Flame Strike                                 Dimension Door +
-            Inflict Light Wounds, Mass                (*)Wall of Fire +
-         (*)Sanctuary, Mass                        Wizard 5 +
-            Slay Living                               (*)Dispel Law (domain) +
-         (*)True Seeing                                  Night's Caress +
-      Cleric 6                                        (*)Summon Undead V +
-         (*)Create Undead (domain)                       Teleport +
-            Inflict Moderate Wounds, Mass             (*)Wall of Force +
-      Cleric 7                                     Wizard 6 +
-            Blasphemy (domain)                        (*)Circle of Death +
-            Inflict Serious Wounds, Mass                 Probe Thoughts +
-                                                         Overwhelm (PHB2, p.120) +
-                                                   Wizard 7 +
-                                                         Arcane Sight, Greater +
-                                                         Finger of Death +
-                                                         Word of Chaos+
  
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+^ Aspect of [[Shadowlord|Shadow]] (Huge: 40 ft., 20,000 lb.) ^^ 
 +| Hit Dice .............  | 42d8+294 (483) | 
 +| Initiative ...........  | +14 | 
 +| Speed ................  | 40'/fly 50'/swim 50' | 
 +| AC (Size/Dex/Natural).  | 35 (-2/+10/+17) | 
 +| BAB/Grapple ..........  | +31/+53 | 
 +| Attack ...............  | Slam +40 | 
 +| Full Attack ..........  | 2 Slams +40 | 
 +| Damage ...............  | 2d10+11/19-20 | 
 +| Space/Reach ..........  | 15/15 | 
 +| Special Attacks ......  | Spell-like abilities (see below) | 
 +|                         | Summon Shadow creatures (see below) | 
 +| Special Qualities ....  | Darkvision 60' | 
 +|                         | Elemental Traits: | 
 +|                         | Immunity to poison, sleep effects, paralysis, and stunning | 
 +|                         | Not subject to critical hits or flanking | 
 +|                         | DR 15/
 +|                         | 30 pts of Energy Resistance against all five forms | 
 +|                         | Mastery of Elements with all Spell-like abilities | 
 +|                         | Mastery of Shaping with all Spell-like abilities | 
 +|                         | Spell Resistance 32 | 
 +|                         | Fast Healing 5 | 
 +| Saving Throws: Fort ..  | +30 (23+7) | 
 +|              Reflex ..  | +24 (14+10) | 
 +|                Will ..  | +20 (14+4+2) | 
 +| Abilities:  Str ......  | 33 (+11) | 
 +|             Dex ......  | 30 (+10) | 
 +|             Con ......  | 25 (+7) | 
 +|             Int ......  | 22 (+6) | 
 +|             Wis ......  | 18 (+4) | 
 +|             Cha ......  | 23 (+6) | 
 +| Skills:  Listen ......  | +33      (These skills have not been point balanced) | 
 +|            Spot ......  | +33 | 
 +|   Concentration ......  | +30      Plus oodles more that are too | 
 +|   Escape Artist ......  | +18        time-consuming to detail here... | 
 +|            Hide ......  | +18 | 
 +|        Disguise ......  | +26 | 
 +|          Search ......  | +24 | 
 +|      Spellcraft ......  | +30 | 
 +| Feats ................  | Improved Initiative (included above) | 
 +|                         | Flyby Attack (Standard Action during Move Action) | 
 +|                         | Dodge (+1 AC vs. chosen opponent) | 
 +|                         | Cleave (new attack when opponent dropped) | 
 +|                         | Alertness (included above) | 
 +|                         | Imp Bull Rush (No AoO during Bull Rush) | 
 +|                         | Iron Will (included above) | 
 +|                         | Blind Fight (Re-roll if miss because of concealment) | 
 +|                         | Power Attack (Shift up to +30 from attack to damage) | 
 +|                         | Improved Critical (included above) | 
 +|                         | Combat Casting (or some other cool feat, as needed) | 
 +| Environment ..........  | Elemental | 
 +| Organization .........  | Solitary | 
 +| Challenge Rating .....  | CR 21 (?) | 
 +| Treasure .............  | None | 
 +| Alignment ............  | CN(CE) | 
 +^ Spell-like Abilities: (Caster level 20th, melee touch +40, ranged touch +39) ^^ 
 +|    At will | Fireball (DC 19) | 
 +|            | Lightning Bolt (DC 19) | 
 +|            | Scorching Ray (DC 18) | 
 +|            | Stone Shape | 
 +|            | Control Winds (DC 21) | 
 +|            | Control Water (DC 22) | 
 +|      3/day | Flame Strike (DC 21) |
  
-Aspect of Shadow (Huge40 ft., 20,000 lb.) +=== Secret Messages===
-Hit Dice .............  42d8+294 (483) +
-Initiative ...........  +14 +
-Speed ................  40'/fly 50'/swim 50' +
-AC (Size/Dex/Natural).  35 (-2/+10/+17) +
-BAB/Grapple ..........  +31/+53 +
-Attack ...............  Slam +40 +
-Full Attack ..........  2 Slams +40 +
-Damage ...............  2d10+11/19-20 +
-Space/Reach ..........  15/15 +
-Special Attacks ......  Spell-like abilities (see below) +
-                           Summon Shadow creatures (see below) +
-Special Qualities ....  Darkvision 60' +
-                           Elemental Traits: +
-                              Immunity to poison, sleep effects, paralysis, and stunning +
-                              Not subject to critical hits or flanking +
-                           DR 15/- +
-                           30 pts of Energy Resistance against all five forms +
-                           Mastery of Elements with all Spell-like abilities +
-                           Mastery of Shaping with all Spell-like abilities +
-                           Spell Resistance 32 +
-                           Fast Healing 5 +
-Saving Throws: Fort ..  +30 (23+7) +
-                Reflex ..  +24 (14+10) +
-                  Will ..  +20 (14+4+2) +
-Abilities:  Str ......  33 (+11) +
-               Dex ......  30 (+10) +
-               Con ......  25 (+7) +
-               Int ......  22 (+6) +
-               Wis ......  18 (+4) +
-               Cha ......  23 (+6) +
-Skills:  Listen ......  +33      (These skills have not been point balanced) +
-              Spot ......  +33 +
-     Concentration ......  +30      Plus oodles more that are too +
-     Escape Artist ......  +18        time-consuming to detail here... +
-              Hide ......  +18 +
-          Disguise ......  +26 +
-            Search ......  +24 +
-        Spellcraft ......  +30 +
-Feats ................  Improved Initiative (included above) +
-                           Flyby Attack (Standard Action during Move Action) +
-                           Dodge (+1 AC vs. chosen opponent) +
-                           Cleave (new attack when opponent dropped) +
-                           Alertness (included above) +
-                           Imp Bull Rush (No AoO during Bull Rush) +
-                           Iron Will (included above) +
-                           Blind Fight (Re-roll if miss because of concealment) +
-                           Power Attack (Shift up to +30 from attack to damage) +
-                           Improved Critical (included above) +
-                           Combat Casting (or some other cool feat, as needed) +
-Environment ..........  Elemental +
-Organization .........  Solitary +
-Challenge Rating .....  CR 21 (?) +
-Treasure .............  None +
-Alignment ............  CN(CE)+
  
-Spell-like Abilities: (Caster level 20th, melee touch +40, ranged touch +39) +== General ==
-      At will -- Fireball (DC 19) +
-                 Lightning Bolt (DC 19) +
-                 Scorching Ray (DC 18) +
-                 Stone Shape +
-                 Control Winds (DC 21) +
-                 Control Water (DC 22) +
-      3/day -- Flame Strike (DC 21) +
- +
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +
-Secret Messages: +
- +
-General:+
  
 There is a Nymph in the water.  She is floating with just her bare shoulders There is a Nymph in the water.  She is floating with just her bare shoulders
Line 497: Line 425:
 arm out of the water and gestures for you to join her. arm out of the water and gestures for you to join her.
  
- +== For Roderick ==
-For Roderick:+
  
 Circling around the interior of the pyramid is a channel cut in the stone Circling around the interior of the pyramid is a channel cut in the stone
Line 505: Line 432:
 blood, though, is thicker, darker and boiling. blood, though, is thicker, darker and boiling.
  
-Salinthine whispers to you: "Jump in the river, Roderick!  The souls there +Salinthine whispers to you: //"Jump in the river, [[Roderick]]!  The souls there 
-*want* to be released!"+**want** to be released!"//
  
 He sounds strangely calm. He sounds strangely calm.
  
- +----
----+
  
 As you activate the crystals, you sense a presence.  In the first fraction of As you activate the crystals, you sense a presence.  In the first fraction of
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 The next thing you realize is that your senses are obscured - as if through The next thing you realize is that your senses are obscured - as if through
-the facets of a gem.  Roderick is dead and housed in his soul gem.+the facets of a gem.  [[Roderick]] is dead and housed in his soul gem.
  
 Elm'eny (the Drow lich) now has his body! Elm'eny (the Drow lich) now has his body!
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 We will have to go in another room for the rest of the details... We will have to go in another room for the rest of the details...
  
- +== For Bigby ==
-For Bigby:+
  
 As you activate the crystals, you sense a presence.  In the first fraction of As you activate the crystals, you sense a presence.  In the first fraction of
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 Worse, however, is the realization that somebody else is *moving* your body. Worse, however, is the realization that somebody else is *moving* your body.
  
-Bigby is dead.  His soul, however, remains extant for some unknown reason.+[[Bigby]] is dead.  His soul, however, remains extant for some unknown reason.
  
-Since Bigby will be unable to do anything, I would like you to run Bigby's+Since [[Bigby]] will be unable to do anything, I would like you to run [[Bigby]]'s
 body for the remainder of this combat.  It currently houses Elm'eny (the Drow body for the remainder of this combat.  It currently houses Elm'eny (the Drow
 lich).  I have stats and spells for you - along with a kick-ass list of lich).  I have stats and spells for you - along with a kick-ass list of
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 We will have to go in another room for the rest of the details... We will have to go in another room for the rest of the details...
- 
  
 --- ---
  
-Shadow does not seem to notice you. +[[Shadowlord|Shadow]] does not seem to notice you.
  
 --- ---
  
 When I point my finger at you, please recite the following line: When I point my finger at you, please recite the following line:
-      "Returning the favor" 
  
 +//"Returning the favor"//
  
-For Flint:+== For Flint ==
  
 You notice that your spear is still detecting negative energy.  It's been on You notice that your spear is still detecting negative energy.  It's been on
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 You had not noticed this effect when the party had two or three crystals. You had not noticed this effect when the party had two or three crystals.
  
-For Aramil:+== For Aramil ==
  
 You are having trouble with your axe.  It doesn't seem to connect well to the You are having trouble with your axe.  It doesn't seem to connect well to the
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 Damage Reduction). Damage Reduction).
  
- +== Shortbow of Distance (Vincent or Aramil) ==
-Shortbow of Distance (Vincent or Aramil):+
  
 When your arrows reach the target, they flare with a strange prismatic energy When your arrows reach the target, they flare with a strange prismatic energy
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 ignore the elemental's damage reduction with this bow. ignore the elemental's damage reduction with this bow.
  
 +== For Kesi ==
  
-For Kesi: +You hear a voice in your head: "Keep your staff away from [[Shadowlord|Shadow]].  He may be
- +
-You hear a voice in your head: "Keep your staff away from Shadow.  He may be+
 able to use it to find me." able to use it to find me."
  
-You then notice that Bigby was looking directly at you while you heard this+You then notice that [[Bigby]] was looking directly at you while you heard this
 voice. voice.
  
- +== For Pavo ==
-For Pavo:+
  
 You can sense the native fire energy from this plane interacting in positive You can sense the native fire energy from this plane interacting in positive
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 Sadly, the elementals are (nearly?) immune to fire. Sadly, the elementals are (nearly?) immune to fire.
- 
- 
-Challenges Overcome: 
-3  Advanced Elder Shadow Elementals, CR 15 
-1  Aspect of Shadow, CR 22 
-1  Story Bonus, CR 20 
  
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voyagernotes88.1183319289.txt.gz · Last modified: 2017/05/27 18:48 (external edit)