voyagernotes88
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==== Voyager88 - 8 December 2006 - Fire and Shadow ==== | ==== Voyager88 - 8 December 2006 - Fire and Shadow ==== | ||
- | + | === 1. The Shadow Gate === | |
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | |
- | 1. The Shadow Gate | + | |
While this was called a "Chaos Gate" in the previous writeup, it is more | While this was called a "Chaos Gate" in the previous writeup, it is more | ||
Line 15: | Line 13: | ||
Chaos. | Chaos. | ||
- | The river of blood (see Voyager #87) returned from its journey through the | + | The river of blood (see [[voyager87|Voyager #87]]) returned from its journey through the |
slave pits and emptied into this gate. It is a magical mirror-image of the | slave pits and emptied into this gate. It is a magical mirror-image of the | ||
- | gate the party found on Prison Plane 121 (see Voyager #66). A successful | + | gate the party found on Prison Plane 121 (see [[voyager66|Voyager #66]]). A successful |
Spellcraft roll against DC 30 will reveal that the magical signature is the | Spellcraft roll against DC 30 will reveal that the magical signature is the | ||
exact opposite of that gate. This is due to the fact that this is the other | exact opposite of that gate. This is due to the fact that this is the other | ||
side of a one-way gate. There is no way to tell, however, where it goes. | side of a one-way gate. There is no way to tell, however, where it goes. | ||
- | The gate itself is an arch of Shadow that stands around 20 feet tall and | + | The gate itself is an arch of [[Shadow]] that stands around 20 feet tall and |
roughly 20 feet wide. Anyone walking through the gate from either side will | roughly 20 feet wide. Anyone walking through the gate from either side will | ||
be transported to the Elemental Plane of Fire. It was created by the | be transported to the Elemental Plane of Fire. It was created by the | ||
- | Shadowlord, so it cannot be dispelled by normal means. | + | [[Shadowlord]], so it cannot be dispelled by normal means. |
the gate on the prison plane, this one cannot be dispelled by a massive | the gate on the prison plane, this one cannot be dispelled by a massive | ||
- | influx of shadow. | + | influx of [[shadow]]. (That only works on the destination gate). |
- | + | ||
- | Note that while most of Elm' | + | |
- | Desecrate spells, there is a region at the back that is free from these | + | |
- | effects. However, the Underdark' | + | |
- | Spellcraft check must be made for a regular Teleport, or a DC 25 check for an | + | |
- | " | + | |
+ | Note that while most of Elm' | ||
+ | // | ||
+ | effects. However, the [[Underdark]]' | ||
+ | Spellcraft check must be made for a regular // | ||
+ | " | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | === 2. Through Alchemy to Divination |
- | 2. Through Alchemy to Divination | + | |
- | The party intends to return to Blanan in order to combine Bigby' | + | The party intends to return to [[Blanan]] in order to combine |
vials near Lake Arain. | vials near Lake Arain. | ||
- | (including the vials themselves) will form into Apenimon, the Janni who | + | (including the vials themselves) will form into [[Apenimon]], the Janni who |
helped the party when they were stranded on the ethereal plane way back in | helped the party when they were stranded on the ethereal plane way back in | ||
- | Voyager #20. | + | [[voyager20|Voyager #20]]. |
- | He was sent by the Rivers to the Elemental Plane of Fire to find out what | + | He was sent by [[The Rivers]] to the Elemental Plane of Fire to find out what |
- | Shadow was up to and was given a powerful spell so that if (when) he was | + | [[Shadowlord|Shadow]] was up to and was given a powerful spell so that if (when) he was |
- | killed, his spirit would return to Godsland so he could be debriefed. | + | killed, his spirit would return to [[Godsland]] so he could be debriefed. |
- | Unfortunately, | + | Unfortunately, |
killing him. | killing him. | ||
- | Shadow' | + | [[Shadowlord|Shadow]]'s spell is in the form of a rune on the Janni' |
minute, the rune will perform the following effects (all at caster level 20): | minute, the rune will perform the following effects (all at caster level 20): | ||
- | 1) Chain Dispel (PHB2, p.105) | + | - //Chain Dispel// (PHB2, p.105) |
- | | + | |
- | | + | |
- | | + | - //Mana Flux// (PHB2, p.119) - 20' radius from [[Apenimon]] |
- | | + | |
- | | + | - //Symbol of Spell Loss// (SpC, p.218) |
- | | + | |
- | | + | |
- | | + | |
While the rune is " | While the rune is " | ||
- | everybody will have a sense of dread. | + | everybody will have a sense of dread. |
able to recount the following: | able to recount the following: | ||
- | | + | //Since this is clearly not [[Godsland]], something must have gone very wrong.// |
- | | + | //I was sent to the Elemental World as a scout to see if I could find out what |
- | | + | [[Shadowlord|Shadow]] had done with the Lords. |
- | ' | + | ' |
- | renewed and I would still be able to report what I found. | + | renewed and I would still be able to report what I found.// |
- | | + | //Unfortunately, |
- | | + | recognized the recall spell. |
- | | + | with one of his own. (gestures to his forehead - which contains the rune of |
- | burned into the skin). | + | [[shadow]] |
- | | + | //We have very little time before his minions will discover that I am here.// |
- | | + | // |
- | Kossuth, the Fire Lord in it. This prison is powered by necromancy and I | + | imprisoned |
- | | + | and I fear that once triggered, its seal will be unbreakable.// |
- | | + | //There is an arching gate made of [[shadow]] |
- | that leads into the prison. | + | that leads into the prison. |
- | | + | from being sent through.// |
- | After this speech, give the party two minutes of real time to quiz Apenimon | + | After this speech, give the party two minutes of real time to quiz [[Apenimon]] |
for more details (use a beeping timer, if possible). | for more details (use a beeping timer, if possible). | ||
first of the Shadow Elementals will arrive. | first of the Shadow Elementals will arrive. | ||
Things he knows that might be relevant: | Things he knows that might be relevant: | ||
- | The prison is in the shape of a three-sided pyramid, roughly 400' tall. | ||
- | He does not know the fates of the other five Lords. | ||
- | The other Elemental Lords are: Istishia (Water), Grumbar (Earth), Akadi (Air). | ||
- | While Apenimon does not understand the significance of the pyramid, it will | + | * The prison is in the shape of a three-sided pyramid, roughly 400' tall. |
+ | * He does not know the fates of the other five Lords. | ||
+ | * The other Elemental Lords are: Istishia (Water), Grumbar (Earth), Akadi (Air). | ||
+ | |||
+ | While [[Apenimon]] does not understand the significance of the pyramid, it will | ||
be very clear to the party that it precisely matches the layout (and | be very clear to the party that it precisely matches the layout (and | ||
- | function) of the prison where the gods hold Gruumsh. | + | function) of the prison where the gods hold [[Gruumsh]]. |
- | Apenimon' | + | [[Apenimon]]'s spell/curse will summon up to six Advanced Elder Shadow Elementals |
(see stats below). | (see stats below). | ||
anybody he has come into contact with. These elementals will arrive one at a | anybody he has come into contact with. These elementals will arrive one at a | ||
time with 1d4 " | time with 1d4 " | ||
- | If Apenimon is killed, no more elementals will arrive. | + | If [[Apenimon]] is killed, no more elementals will arrive. |
- | river, he may flee into it to seek the safety of Godsland - however he will | + | river, he may flee into it to seek the safety of [[Godsland]] - however he will |
probably not come to this realization himself. | probably not come to this realization himself. | ||
nymph will rise up to the surface and beckon. | nymph will rise up to the surface and beckon. | ||
- | then he will almost certainly fall back into Shadow' | + | then he will almost certainly fall back into [[Shadowlord|Shadow]]'s hands. |
Important combat details: | Important combat details: | ||
- | | + | * [[Bigby]]) In a previous adventure, |
- | | + | * [[Aramil]]) His sword has been infused with Chaos. |
- | | + | * [[Vincent]]) His bow of distance is a special chaotic weapon. |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | + | ||
- | | + | |
- | | + | |
- | | + | |
- | + | ||
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | + | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | |
- | + | ||
- | Advanced " | + | |
- | Hit Dice ............. | + | |
- | Initiative ........... | + | |
- | Speed ................ | + | |
- | AC (Size/ | + | |
- | BAB/Grapple .......... | + | |
- | Attack ............... | + | |
- | Full Attack .......... | + | |
- | Damage ............... | + | |
- | Space/Reach .......... | + | |
- | Special Attacks ...... | + | |
- | Special Qualities .... Darkvision 60' | + | |
- | | + | |
- | Immunity to poison, sleep effects, paralysis, and stunning | + | |
- | Not subject to critical hits or flanking | + | |
- | DR 10/- | + | |
- | 10 pts of Energy Resistance against all five forms | + | |
- | Saving Throws: Fort .. +27 (22+5) | + | |
- | Reflex .. +20 (13+7) | + | |
- | Will .. +16 (13+1+2) | + | |
- | Abilities: | + | |
- | Dex ...... | + | |
- | Con ...... | + | |
- | Int ...... | + | |
- | Wis ...... | + | |
- | Cha ...... | + | |
- | Skills: | + | |
- | Spot ...... | + | |
- | | + | |
- | Hide ...... | + | |
- | Disguise ...... | + | |
- | Search ...... | + | |
- | Feats ................ | + | |
- | Flyby Attack (Standard Action during Move Action) | + | |
- | Dodge (+1 AC vs. chosen opponent) | + | |
- | | + | |
- | | + | |
- | Imp Bull Rush (No AoO during Bull Rush) | + | |
- | Iron Will (included above) | + | |
- | Blind Fight (Re-roll if miss because of concealment) | + | |
- | Power Attack (Shift up to +30 from attack to damage) | + | |
- | | + | |
- | Environment .......... | + | |
- | Organization ......... | + | |
- | Challenge Rating ..... CR 15 (?) | + | |
- | Treasure ............. | + | |
- | Alignment ............ | + | |
- | + | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | |
- | + | ||
- | Regular " | + | |
- | Hit Dice ............. | + | |
- | Initiative ........... | + | |
- | Speed ................ | + | |
- | AC (Size/ | + | |
- | BAB/Grapple .......... | + | |
- | Attack ............... | + | |
- | Full Attack .......... | + | |
- | Damage ............... | + | |
- | Space/Reach .......... | + | |
- | Special Att .......... | + | |
- | Special Qual ......... | + | |
- | | + | |
- | DR 10/- | + | |
- | Saving Throws: Fort .. +19 | + | |
- | Reflex .. +14 | + | |
- | Will .. +10 | + | |
- | Abilities: | + | |
- | Dex ...... | + | |
- | Con ...... | + | |
- | Int ...... | + | |
- | Wis ...... | + | |
- | Cha ...... | + | |
- | Skills: | + | |
- | Spot ...... | + | |
- | Feats ................ | + | |
- | Flyby Attack | + | |
- | | + | |
- | | + | |
- | | + | |
- | Imp Bull Rush | + | |
- | Iron Will | + | |
- | Blind Fight | + | |
- | Power Attack | + | |
- | | + | |
- | Environment .......... | + | |
- | Organization ......... | + | |
- | Challenge Rating ..... CR 11 | + | |
- | Treasure ............. | + | |
- | Alignment ............ | + | |
- | Advancement .......... | + | |
- | Level Adjusement ..... -- | + | |
+ | ^ ^ Advanced " | ||
+ | | Hit Dice .............| 40d8+200 (380) | 24d8+120 (228) | | ||
+ | | Initiative ...........| +11 | +10 | | ||
+ | | Speed ................| 40'/ | ||
+ | | AC (Size/ | ||
+ | | BAB/Grapple ..........| +30/ | ||
+ | | Attack ...............| Slam +36 | Slam +24 | | ||
+ | | Full Attack ..........| 2 Slams +36 | 2 Slams +24 | | ||
+ | | Damage ...............| 2d10+8/ | ||
+ | | Space/Reach ..........| 15/15 | 15/15 | | ||
+ | | Special Attacks ......| -- | -- | | ||
+ | | Special Qualities ....| Darkvision 60' | ||
+ | | | Elemental Traits: | ||
+ | | | Immunity to poison, sleep effects, paralysis, and stunning | DR 10/- | | ||
+ | | | Not subject to critical hits or flanking | ||
+ | | | DR 10/- | | | ||
+ | | | 10 pts of Energy Resistance against all five forms | | | ||
+ | | Saving Throws: Fort ..| +27 (22+5) | ||
+ | | Reflex ..| +20 (13+7) | ||
+ | | Will ..| +16 (13+1+2) | ||
+ | | Abilities: | ||
+ | | Dex ......| 24 (+7) | 23 (+6) | | ||
+ | | Con ......| 20 (+5) | 20 (+5) | | ||
+ | | Int ......| 12 (+1) | 10 (+0) | | ||
+ | | Wis ......| 12 (+1) | 11 (+0) | | ||
+ | | Cha ......| 11 (+0) | 11 (+0) | | ||
+ | | Skills: | ||
+ | | Spot ......| +30 | +29 | | ||
+ | | | ||
+ | | Hide ......| +15 | | | ||
+ | | Disguise ......| +20 | | | ||
+ | | Search ......| +19 | | | ||
+ | | Feats ................| Improved Initiative (included above) | ||
+ | | | Flyby Attack (Standard Action during Move Action) | ||
+ | | | Dodge (+1 AC vs. chosen opponent) | ||
+ | | | Cleave (new attack when opponent dropped) | ||
+ | | | Alertness (included above) | ||
+ | | | Imp Bull Rush (No AoO during Bull Rush) | Imp Bull Rush | | ||
+ | | | Iron Will (included above) | ||
+ | | | Blind Fight (Re-roll if miss because of concealment) | ||
+ | | | Power Attack (Shift up to +30 from attack to damage) | ||
+ | | | Improved Critical (included above) | ||
+ | | Environment ..........| Elemental | ||
+ | | Organization .........| Solitary | ||
+ | | Challenge Rating .....| CR 15 (?) | CR 11 | | ||
+ | | Treasure .............| None | None | | ||
+ | | Alignment ............| N(CN) | N(CN) | | ||
+ | | Advancement ..........| | ||
+ | | Level Adjustment .....| | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | === 3. The Pyramid |
- | 3. The Pyramid | + | |
Once through the Shadow Gate, the party will be on the Elemental Plane of | Once through the Shadow Gate, the party will be on the Elemental Plane of | ||
Fire. This means several things. | Fire. This means several things. | ||
fire damage every round and unprotected clothing and other flammable | fire damage every round and unprotected clothing and other flammable | ||
- | materials catch fire immediately. | + | materials catch fire immediately. |
recipient' | recipient' | ||
Line 249: | Line 186: | ||
The river channel that once carried the blood (and necromantic energy) is now | The river channel that once carried the blood (and necromantic energy) is now | ||
- | empty. | + | empty. |
and has magically smoothed sides. | and has magically smoothed sides. | ||
about 500 feet before it reaches one of the corners of the pyramid (see map | about 500 feet before it reaches one of the corners of the pyramid (see map | ||
Line 258: | Line 195: | ||
The pyramid is about a mile from the walls of a great, ornate city that | The pyramid is about a mile from the walls of a great, ornate city that | ||
serves as the capital of the Fire plane. | serves as the capital of the Fire plane. | ||
- | massive geyser of Shadow | + | massive geyser of [[shadow]] |
- | constantly erupting volcano. | + | constantly erupting volcano. |
- | over the elemental planes. | + | over the elemental planes. |
- | positive and negative energy planes, Shadow struck all six elemental capitals | + | positive and negative energy planes, |
at once - obliterating the throne cities at once. He then sent his | at once - obliterating the throne cities at once. He then sent his | ||
elementals to mop up the scattered resistance and capture the Lords. | elementals to mop up the scattered resistance and capture the Lords. | ||
Line 283: | Line 220: | ||
trapped souls and blood of the slaves killed in the Erel Hudai slave pits. | trapped souls and blood of the slaves killed in the Erel Hudai slave pits. | ||
- | Inside the pyramid is an Aspect of the Shadowlord (see stats below). | + | Inside the pyramid is an Aspect of the [[Shadowlord]] (see stats below). |
to two additional Elder Shadow Elementals to taste. | to two additional Elder Shadow Elementals to taste. | ||
- | It is at this point that the party will likely opt to | + | It is at this point that the party will likely opt to // |
- | Elm' | + | here - I was probably pressed for time or else decided it wasn't worth |
+ | speculating on what the party would do at this point)) | ||
+ | |||
+ | === Elm' | ||
Important combat details: | Important combat details: | ||
- | | + | All the same information presented earlier is true, along with: |
- | + | ||
- | Pavo) His Fire Staff axe can be used here without expending charges. | + | |
- | + | ||
- | Kesi) Once Shadow realizes that there is an opponent he cannot see, he | + | |
- | will immediately suspect Chaos is responsible. | + | |
- | obsessed with Kesi's staff and will attempt to take it from her so that he | + | |
- | can locate Bigby. | + | |
- | + | ||
- | Bigby) If Shadow begins to lose, he will realize that his one-time ally | + | |
- | Chaos is behind his defeat. | + | |
- | you doing?" | + | |
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | * [[Pavo]]) His Fire Staff axe can be used here without expending charges. |
+ | * [[Kesi]]) Once [[Shadowlord|Shadow]] realizes that there is an opponent he cannot see, he will immediately suspect Chaos is responsible. | ||
+ | * [[Bigby]]) If [[Shadowlord|Shadow]] begins to lose, he will realize that his one-time ally Chaos is behind his defeat. | ||
- | The Dark Crystals: | + | === The Dark Crystals: |
To use all four crystals, the wielder must " | To use all four crystals, the wielder must " | ||
Line 339: | Line 270: | ||
relevant spell level + wielder' | relevant spell level + wielder' | ||
- | Level 1 - May be done once per round | + | * Level 1 - May be done once per round |
- | 1) Summon Medium Elemental (any type) | + | |
- | 1) Wall of Fire, Ice, or Stone (caster level 10) | + | |
- | Level 2 - May be done once every other rounds | + | * Level 2 - May be done once every other rounds |
- | 2) Delayed Blast Explosion (20d6) (aka " | + | |
- | 2) 60' Cone of Energy (15d6) (aka "Cone of Cold" | + | |
- | 2) Summon Large Elemental | + | |
- | Level 3 - May be done once every five rounds | + | * Level 3 - May be done once every five rounds |
- | 3) Summon Huge Elemental | + | |
- | 3) Wall of Fire, Ice, or Stone (caster level 20) | + | |
- | Level 4 - May be done once per minute | + | * Level 4 - May be done once per minute |
- | 4) Summon Greater Elemental | + | |
- | 4) Energy Ray (20d6) (aka "Polar Ray") | + | |
- | Level 5 - May be done once every two minutes | + | * Level 5 - May be done once every two minutes |
- | 5) Summon Elder Elemental | + | |
- | Any use (other than the Orb of Energy) resets the " | + | Any use (other than the //Orb of Energy//) resets the " |
words, to do a 20d6 Energy Ray, you cannot use the crystal in the previous | words, to do a 20d6 Energy Ray, you cannot use the crystal in the previous | ||
minute. | minute. | ||
Line 373: | Line 304: | ||
Fire Elemental on the Plane of Fire requires only one minute. | Fire Elemental on the Plane of Fire requires only one minute. | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | === Elm' |
- | Spells memorized: (*) = Probably missing material components | + | ^ Spells memorized: (*) = Probably missing material components |
+ | | Cleric 0 || Wizard 0 || | ||
+ | | | 7+1 (your choice) | ||
+ | | Cleric 1 || | Mage Hand | | ||
+ | | (*) | Protection from Good (domain) | ||
+ | | | Obscuring Mist | ||
+ | | (*) | Sanctuary | ||
+ | | | 3 more (your choice) | ||
+ | | Cleric 2 || | Expeditious Retreat, Swift | | ||
+ | | (*) | Darkness | ||
+ | | | Enthrall | ||
+ | | (*) | Hold Person | ||
+ | | (*) | Spiritual Weapon | ||
+ | | Cleric 3 || (*) | True Strike (domain) | | ||
+ | | | Blindness/ | ||
+ | | | Dispel Magic | ||
+ | | | Dispel Magic | ||
+ | | | Invisibility Purge | ||
+ | | (*) | Magic Circle against Good (domain) | ||
+ | | (*) | Nauseating Breath | ||
+ | | (*) | Stone Shape | (*) | Fireball | | ||
+ | | Cleric 4 || (*) | Fly | | ||
+ | | | Moon Bolt | (*) | Lightning Bolt | | ||
+ | | | Moon Bolt | (*) | Magic Circle against Good (domain) | | ||
+ | | (*) | Recitation | ||
+ | | | Unholy Blight (domain) | ||
+ | | Cleric 5 || (*) | Arcane Eye | | ||
+ | | (*) | Dispel Good (domain) | ||
+ | | (*) | Flame Strike | ||
+ | | | Inflict Light Wounds, Mass | ||
+ | | (*) | Sanctuary, Mass | Wizard 5 || | ||
+ | | | Slay Living | ||
+ | | (*) | True Seeing | ||
+ | | Cleric 6 || (*) | Summon Undead V | | ||
+ | | (*) | Create Undead (domain) | ||
+ | | | Inflict Moderate Wounds, Mass | (*) | Wall of Force | | ||
+ | | Cleric 7 || Wizard 6 || | ||
+ | | | Blasphemy (domain) | ||
+ | | | Inflict Serious Wounds, Mass | ||
+ | | | | | Overwhelm (PHB2, p.120) | | ||
+ | | | | Wizard 7 || | ||
+ | | | | | Arcane Sight, Greater | | ||
+ | | | | | Finger of Death | | ||
+ | | | | | Word of Chaos | | ||
- | Cleric 0 | + | === Aspect |
- | 7+1 (your choice) | + | |
- | Cleric 1 Mage Hand | + | |
- | | + | |
- | Obscuring Mist (*)Open/ | + | |
- | | + | |
- | 3 more (your choice) | + | |
- | Cleric 2 | + | |
- | | + | |
- | Enthrall | + | |
- | | + | |
- | | + | |
- | Cleric 3 (*)True Strike (domain) | + | |
- | Blindness/ | + | |
- | Dispel Magic (*)Detect Thoughts | + | |
- | Dispel Magic | + | |
- | Invisibility Purge | + | |
- | | + | |
- | | + | |
- | | + | |
- | Cleric 4 (*)Fly | + | |
- | Moon Bolt | + | |
- | Moon Bolt | + | |
- | | + | |
- | Unholy Blight (domain) | + | |
- | Cleric 5 (*)Arcane Eye | + | |
- | | + | |
- | | + | |
- | Inflict Light Wounds, Mass (*)Wall | + | |
- | | + | |
- | Slay Living | + | |
- | | + | |
- | Cleric 6 (*)Summon Undead V | + | |
- | | + | |
- | Inflict Moderate Wounds, Mass | + | |
- | Cleric 7 | + | |
- | Blasphemy (domain) | + | |
- | Inflict Serious Wounds, Mass Probe Thoughts | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Word of Chaos | + | |
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | ^ Aspect of [[Shadowlord|Shadow]] (Huge: 40 ft., 20,000 lb.) ^^ |
+ | | Hit Dice ............. | ||
+ | | Initiative ........... | ||
+ | | Speed ................ | ||
+ | | AC (Size/ | ||
+ | | BAB/Grapple .......... | ||
+ | | Attack ............... | ||
+ | | Full Attack .......... | ||
+ | | Damage ............... | ||
+ | | Space/Reach .......... | ||
+ | | Special Attacks ...... | ||
+ | | | Summon Shadow creatures (see below) | | ||
+ | | Special Qualities .... | Darkvision 60' | | ||
+ | | | Elemental Traits: | | ||
+ | | | Immunity to poison, sleep effects, paralysis, and stunning | | ||
+ | | | Not subject to critical hits or flanking | | ||
+ | | | DR 15/- | | ||
+ | | | 30 pts of Energy Resistance against all five forms | | ||
+ | | | Mastery of Elements with all Spell-like abilities | | ||
+ | | | Mastery of Shaping with all Spell-like abilities | | ||
+ | | | Spell Resistance 32 | | ||
+ | | | Fast Healing 5 | | ||
+ | | Saving Throws: Fort .. | +30 (23+7) | | ||
+ | | Reflex .. | +24 (14+10) | | ||
+ | | Will .. | +20 (14+4+2) | | ||
+ | | Abilities: | ||
+ | | Dex ...... | ||
+ | | Con ...... | ||
+ | | Int ...... | ||
+ | | Wis ...... | ||
+ | | Cha ...... | ||
+ | | Skills: | ||
+ | | Spot ...... | ||
+ | | | ||
+ | | | ||
+ | | Hide ...... | ||
+ | | Disguise ...... | ||
+ | | Search ...... | ||
+ | | Spellcraft ...... | ||
+ | | Feats ................ | ||
+ | | | Flyby Attack (Standard Action during Move Action) | | ||
+ | | | Dodge (+1 AC vs. chosen opponent) | | ||
+ | | | Cleave (new attack when opponent dropped) | | ||
+ | | | Alertness (included above) | | ||
+ | | | Imp Bull Rush (No AoO during Bull Rush) | | ||
+ | | | Iron Will (included above) | | ||
+ | | | Blind Fight (Re-roll if miss because of concealment) | | ||
+ | | | Power Attack (Shift up to +30 from attack to damage) | | ||
+ | | | Improved Critical (included above) | | ||
+ | | | Combat Casting (or some other cool feat, as needed) | | ||
+ | | Environment .......... | ||
+ | | Organization ......... | ||
+ | | Challenge Rating ..... | CR 21 (?) | | ||
+ | | Treasure ............. | ||
+ | | Alignment ............ | ||
+ | ^ Spell-like Abilities: (Caster level 20th, melee touch +40, ranged touch +39) ^^ | ||
+ | | At will | Fireball (DC 19) | | ||
+ | | | Lightning Bolt (DC 19) | | ||
+ | | | Scorching Ray (DC 18) | | ||
+ | | | Stone Shape | | ||
+ | | | Control Winds (DC 21) | | ||
+ | | | Control Water (DC 22) | | ||
+ | | 3/day | Flame Strike (DC 21) | | ||
- | Aspect of Shadow (Huge: 40 ft., 20,000 lb.) | + | === Secret Messages: === |
- | Hit Dice ............. | + | |
- | Initiative ........... | + | |
- | Speed ................ | + | |
- | AC (Size/ | + | |
- | BAB/Grapple .......... | + | |
- | Attack ............... | + | |
- | Full Attack .......... | + | |
- | Damage ............... | + | |
- | Space/Reach .......... | + | |
- | Special Attacks ...... | + | |
- | | + | |
- | Special Qualities .... Darkvision 60' | + | |
- | | + | |
- | Immunity to poison, sleep effects, paralysis, and stunning | + | |
- | Not subject to critical hits or flanking | + | |
- | DR 15/- | + | |
- | 30 pts of Energy Resistance against all five forms | + | |
- | | + | |
- | | + | |
- | Spell Resistance 32 | + | |
- | Fast Healing 5 | + | |
- | Saving Throws: Fort .. +30 (23+7) | + | |
- | Reflex .. +24 (14+10) | + | |
- | Will .. +20 (14+4+2) | + | |
- | Abilities: | + | |
- | Dex ...... | + | |
- | Con ...... | + | |
- | Int ...... | + | |
- | Wis ...... | + | |
- | Cha ...... | + | |
- | Skills: | + | |
- | Spot ...... | + | |
- | | + | |
- | | + | |
- | Hide ...... | + | |
- | Disguise ...... | + | |
- | Search ...... | + | |
- | Spellcraft ...... | + | |
- | Feats ................ | + | |
- | Flyby Attack (Standard Action during Move Action) | + | |
- | Dodge (+1 AC vs. chosen opponent) | + | |
- | | + | |
- | | + | |
- | Imp Bull Rush (No AoO during Bull Rush) | + | |
- | Iron Will (included above) | + | |
- | Blind Fight (Re-roll if miss because of concealment) | + | |
- | Power Attack (Shift up to +30 from attack to damage) | + | |
- | | + | |
- | | + | |
- | Environment .......... | + | |
- | Organization ......... | + | |
- | Challenge Rating ..... CR 21 (?) | + | |
- | Treasure ............. | + | |
- | Alignment ............ | + | |
- | Spell-like Abilities: (Caster level 20th, melee touch +40, ranged touch +39) | + | == General |
- | At will -- Fireball (DC 19) | + | |
- | | + | |
- | | + | |
- | Stone Shape | + | |
- | | + | |
- | | + | |
- | 3/day -- Flame Strike (DC 21) | + | |
- | + | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | |
- | Secret Messages: | + | |
- | + | ||
- | General: | + | |
There is a Nymph in the water. | There is a Nymph in the water. | ||
Line 497: | Line 425: | ||
arm out of the water and gestures for you to join her. | arm out of the water and gestures for you to join her. | ||
- | + | == For Roderick | |
- | For Roderick: | + | |
Circling around the interior of the pyramid is a channel cut in the stone | Circling around the interior of the pyramid is a channel cut in the stone | ||
Line 505: | Line 432: | ||
blood, though, is thicker, darker and boiling. | blood, though, is thicker, darker and boiling. | ||
- | Salinthine whispers to you: "Jump in the river, Roderick! | + | Salinthine whispers to you: //"Jump in the river, |
- | *want* to be released!" | + | **want** to be released!" |
He sounds strangely calm. | He sounds strangely calm. | ||
- | + | ---- | |
- | --- | + | |
As you activate the crystals, you sense a presence. | As you activate the crystals, you sense a presence. | ||
Line 524: | Line 450: | ||
The next thing you realize is that your senses are obscured - as if through | The next thing you realize is that your senses are obscured - as if through | ||
- | the facets of a gem. Roderick is dead and housed in his soul gem. | + | the facets of a gem. |
Elm' | Elm' | ||
Line 534: | Line 460: | ||
We will have to go in another room for the rest of the details... | We will have to go in another room for the rest of the details... | ||
- | + | == For Bigby == | |
- | For Bigby: | + | |
As you activate the crystals, you sense a presence. | As you activate the crystals, you sense a presence. | ||
Line 548: | Line 473: | ||
Worse, however, is the realization that somebody else is *moving* your body. | Worse, however, is the realization that somebody else is *moving* your body. | ||
- | Bigby is dead. His soul, however, remains extant for some unknown reason. | + | [[Bigby]] is dead. His soul, however, remains extant for some unknown reason. |
- | Since Bigby will be unable to do anything, I would like you to run Bigby' | + | Since [[Bigby]] will be unable to do anything, I would like you to run [[Bigby]]'s |
body for the remainder of this combat. | body for the remainder of this combat. | ||
lich). | lich). | ||
Line 556: | Line 481: | ||
We will have to go in another room for the rest of the details... | We will have to go in another room for the rest of the details... | ||
- | |||
--- | --- | ||
- | Shadow does not seem to notice you. | + | [[Shadowlord|Shadow]] does not seem to notice you. |
--- | --- | ||
When I point my finger at you, please recite the following line: | When I point my finger at you, please recite the following line: | ||
- | " | ||
+ | //" | ||
- | For Flint: | + | == For Flint == |
You notice that your spear is still detecting negative energy. | You notice that your spear is still detecting negative energy. | ||
Line 581: | Line 504: | ||
You had not noticed this effect when the party had two or three crystals. | You had not noticed this effect when the party had two or three crystals. | ||
- | For Aramil: | + | == For Aramil |
You are having trouble with your axe. It doesn' | You are having trouble with your axe. It doesn' | ||
Line 588: | Line 511: | ||
Damage Reduction). | Damage Reduction). | ||
- | + | == Shortbow of Distance (Vincent or Aramil) | |
- | Shortbow of Distance (Vincent or Aramil): | + | |
When your arrows reach the target, they flare with a strange prismatic energy | When your arrows reach the target, they flare with a strange prismatic energy | ||
Line 595: | Line 517: | ||
ignore the elemental' | ignore the elemental' | ||
+ | == For Kesi == | ||
- | For Kesi: | + | You hear a voice in your head: "Keep your staff away from [[Shadowlord|Shadow]]. He may be |
- | + | ||
- | You hear a voice in your head: "Keep your staff away from Shadow. | + | |
able to use it to find me." | able to use it to find me." | ||
- | You then notice that Bigby was looking directly at you while you heard this | + | You then notice that [[Bigby]] was looking directly at you while you heard this |
voice. | voice. | ||
- | + | == For Pavo == | |
- | For Pavo: | + | |
You can sense the native fire energy from this plane interacting in positive | You can sense the native fire energy from this plane interacting in positive | ||
Line 613: | Line 533: | ||
Sadly, the elementals are (nearly?) immune to fire. | Sadly, the elementals are (nearly?) immune to fire. | ||
- | |||
- | |||
- | Challenges Overcome: | ||
- | 3 Advanced Elder Shadow Elementals, CR 15 | ||
- | 1 Aspect of Shadow, CR 22 | ||
- | 1 Story Bonus, CR 20 | ||
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voyagernotes88.1183319289.txt.gz · Last modified: 2017/05/27 18:48 (external edit)