voyagernotes85
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
voyagernotes85 [2007/07/01 14:48] – external edit 127.0.0.1 | voyagernotes85 [2017/05/27 18:58] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 5: | Line 5: | ||
==== Voyager85 - 29 September 2006 - The Duergar' | ==== Voyager85 - 29 September 2006 - The Duergar' | ||
- | Outline: | + | === Outline: |
- | 1. Duergar Siege (non-linear storytelling) | + | |
- | 2. Back (in story time) to Beholder' | + | |
- | 3. Godstone (clear cave-in on both ends) | + | |
- | 4. Forward (in story time) to after Duergar combat | + | |
- | 5. Down tunnel to Drow Enclave | + | |
- | 6. Breach defenses and fight Drow | + | |
- | 1. Duergar Siege (non-linear storytelling) | + | === 1. Duergar Siege (non-linear storytelling) |
Rather than start where we left off last time, this session will experiment | Rather than start where we left off last time, this session will experiment | ||
Line 86: | Line 86: | ||
are the Drow they are after... | are the Drow they are after... | ||
- | Advanced Iron Golem (Large Construct) | + | Advanced Iron Golem (Large Construct) |
- | Hit Dice: 24d10+30 (162 hp) | + | |
- | Initiative: | + | |
- | Speed: | + | |
- | Armor Class: | + | |
- | Base Attack/ | + | |
- | Attack: | + | |
- | Full Attack: | + | |
- | Space/ | + | |
- | Special Attacks: | + | |
- | Special Qualities: | + | |
darkvision 60 ft., immunity to magic, low-light vision | darkvision 60 ft., immunity to magic, low-light vision | ||
- | Saves: | + | Saves: |
- | Abilities: | + | |
- | Skills: | + | |
- | Feats: | + | |
- | Challenge Rating: | + | |
- | Alignment: | + | |
- | Breath Weapon (Su) | + | Breath Weapon (Su) |
10-foot cube, cloud of poisonous gas lasting 1 round, free action once | 10-foot cube, cloud of poisonous gas lasting 1 round, free action once | ||
every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, | every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, | ||
Fortitude DC 19 negates. The save DC is Constitution-based. | Fortitude DC 19 negates. The save DC is Constitution-based. | ||
- | Immunity to Magic (Ex) | + | Immunity to Magic (Ex) |
An iron golem is immune to any spell or spell-like ability that allows | An iron golem is immune to any spell or spell-like ability that allows | ||
spell resistance. In addition, certain spells and effects function | spell resistance. In addition, certain spells and effects function | ||
Line 129: | Line 129: | ||
monster or a rusting grasp spell. | monster or a rusting grasp spell. | ||
- | 2. Back (in story time) to Beholder' | + | === 2. Back (in story time) to Beholder' |
Flashback to where we left the party last time. They will have some treasure | Flashback to where we left the party last time. They will have some treasure | ||
Line 136: | Line 136: | ||
They also need to clear out 100 feet of collapsed cavern to reveal the | They also need to clear out 100 feet of collapsed cavern to reveal the | ||
- | Godstone. | + | [[Godstone]]. The easiest way to do this is with spells such as Transmute Rock |
to Mud. | to Mud. | ||
+ | === 3. Godstone (clear cave-in on both ends) === | ||
- | 3. Godstone (clear cave-in on both ends) | + | The [[Godstone]] follows the basic description as set forth in the article |
- | + | [[http:// | |
- | The Godstone follows the basic description as set forth in the article | + | " |
- | " | + | |
Dalgliesh, published by Columbia Games. | Dalgliesh, published by Columbia Games. | ||
Line 157: | Line 157: | ||
forcible ejected back through the portal (taking 3d6 damage in the process). | forcible ejected back through the portal (taking 3d6 damage in the process). | ||
- | + | === 4. Forward (in story time) to after Duergar combat | |
- | 4. Forward (in story time) to after Duergar combat | + | |
Cleanup and divvy the treasure from the Duergar. | Cleanup and divvy the treasure from the Duergar. | ||
Line 167: | Line 166: | ||
barrels - so there are likely to be many leftovers! | barrels - so there are likely to be many leftovers! | ||
- | + | === 5. Down tunnel to Drow Enclave | |
- | 5. Down tunnel to Drow Enclave | + | |
Down the tunnel there is a set of small, iron train tracks that the Duergar | Down the tunnel there is a set of small, iron train tracks that the Duergar | ||
Line 180: | Line 178: | ||
the Drow will have to prepare for the coming battle. | the Drow will have to prepare for the coming battle. | ||
- | 6. Breach defenses and fight Drow | + | === 6. Breach defenses and fight Drow === |
Bringing down the door should be relatively easy - considering the damage | Bringing down the door should be relatively easy - considering the damage | ||
Line 190: | Line 188: | ||
other side of the door: | other side of the door: | ||
- | | + | * 2 Fomorian Giants (see stats for " |
- | 2 Drow Commanders (from Dezzavold, p.93 - though these are Male) | + | |
- | 6 Drow Warmages (see "Drow Warmage/ | + | |
- | 6 Drow Favored Souls (see "Drow Favored Soul/ | + | |
- | 1 Drow Master Enchanter (see "Drow Enchanter" | + | |
Two of the Warmages have Staffs of Submission (see below). | Two of the Warmages have Staffs of Submission (see below). | ||
Line 201: | Line 199: | ||
New Magic Item: Staff of Submission (Caster Level 15) | New Magic Item: Staff of Submission (Caster Level 15) | ||
- | | + | * 1 charge = Whelm (PHB2 p.128) - 5d6 nonlethal damage to single target |
- | | + | |
- | 2 charges = Whelm, Mass (PHB2 p.128) - 10d6 nonlethal damage to 15 targets. | + | |
- | | + | |
- | 3 charges = Overwhelm (Metamagic: Reach) (PHB2 p.120) - ALL nonlethal damage | + | |
- | | + | |
There is much more to this complex than just this fight in the entryway. | There is much more to this complex than just this fight in the entryway. | ||
Line 213: | Line 211: | ||
Elements to include: | Elements to include: | ||
- | | + | * Scrying device to observe the moon |
- | Mind-controlled slaves, along with high-level enchanter | + | |
- | Shadow gate: one-way to the Elemental World | + | |
- | Necromantic " | + | |
Encounter: Erel Hudai and tons of slaves | Encounter: Erel Hudai and tons of slaves | ||
- | | + | * (slaves wear mind control chains - just like the one found on the Ettin) |
- | These collars, however, are not encased in leather. | + | |
- | The collars make them subordinate to Elm' | + | |
Discover necromantic " | Discover necromantic " | ||
- | | + | * (What' |
- | The caverns which house the slaves have a necromantic enchantment tied to | + | |
- | the river which saps the life force of creatures who are near death. | + | |
- | Specifically, | + | |
- | negative energy damage at the rate of 1 hp per round. | + | |
- | the " | + | |
- | DC for this save is equal to 20 + the number of hit points they are | + | |
- | below the " | + | |
Encounter: Demons/ | Encounter: Demons/ | ||
- | | + | * Include some demons as a kind of segue into the Kevin Arcana story (?) |
- | Include lots of undead | + | |
- | Volcanic fissures opposing encroaching magical Ice! | + | |
- | Salamanders! | + | |
- | Elm' | + | |
Find Air/Fire crystal and shadow gate to Elemental Plane of Fire | Find Air/Fire crystal and shadow gate to Elemental Plane of Fire | ||
\\ [[voyager|Back to Voyager page]] | \\ [[voyager|Back to Voyager page]] | ||
voyagernotes85.1183319288.txt.gz · Last modified: 2017/05/27 18:48 (external edit)