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voyagernotes85 [2007/07/01 14:48] – external edit 127.0.0.1voyagernotes85 [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 ==== Voyager85 - 29 September 2006 - The Duergar's Siege ==== ==== Voyager85 - 29 September 2006 - The Duergar's Siege ====
  
-Outline: +=== Outline: === 
-1. Duergar Siege (non-linear storytelling) +  Duergar Siege (non-linear storytelling) 
-2. Back (in story time) to Beholder's cavern +  Back (in story time) to Beholder's cavern 
-3. Godstone (clear cave-in on both ends) +  Godstone (clear cave-in on both ends) 
-4. Forward (in story time) to after Duergar combat +  Forward (in story time) to after Duergar combat 
-5. Down tunnel to Drow Enclave +  Down tunnel to Drow Enclave 
-6. Breach defenses and fight Drow+  Breach defenses and fight Drow
  
-1. Duergar Siege (non-linear storytelling)+=== 1. Duergar Siege (non-linear storytelling) ===
  
 Rather than start where we left off last time, this session will experiment Rather than start where we left off last time, this session will experiment
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 are the Drow they are after... are the Drow they are after...
  
-Advanced Iron Golem (Large Construct) +   Advanced Iron Golem (Large Construct) 
-Hit Dice: 24d10+30 (162 hp) +   Hit Dice: 24d10+30 (162 hp) 
-Initiative:  -1 +   Initiative:  -1 
-Speed:  20 ft. (4 squares) +   Speed:  20 ft. (4 squares) 
-Armor Class:  30 (-1 size, -1 Dex, +22 natural), touch 8, flat-footed 30 +   Armor Class:  30 (-1 size, -1 Dex, +22 natural), touch 8, flat-footed 30 
-Base Attack/Grapple:  +18/+34 +   Base Attack/Grapple:  +18/+34 
-Attack:  Slam +29 melee (2d10+11) +   Attack:  Slam +29 melee (2d10+11) 
-Full Attack:  2 slams +29 melee (2d10+11) +   Full Attack:  2 slams +29 melee (2d10+11) 
-Space/Reach:  10 ft./10 ft. +   Space/Reach:  10 ft./10 ft. 
-Special Attacks:  Breath weapon (free action once every 1d4+1 rounds) +   Special Attacks:  Breath weapon (free action once every 1d4+1 rounds) 
-Special Qualities:  Construct traits, damage reduction 15/adamantine,+   Special Qualities:  Construct traits, damage reduction 15/adamantine,
       darkvision 60 ft., immunity to magic, low-light vision       darkvision 60 ft., immunity to magic, low-light vision
-Saves:  Fort +8, Ref +7, Will +8 +   Saves:  Fort +8, Ref +7, Will +8 
-Abilities:  Str 33, Dex 9, Con 0, Int 0, Wis 11, Cha 1 +   Abilities:  Str 33, Dex 9, Con 0, Int 0, Wis 11, Cha 1 
-Skills:  — +   Skills:   
-Feats:  — +   Feats:   
-Challenge Rating:  15 +   Challenge Rating:  15 
-Alignment:  Always neutral+   Alignment:  Always neutral
  
-Breath Weapon (Su)+   Breath Weapon (Su)
       10-foot cube, cloud of poisonous gas lasting 1 round, free action once       10-foot cube, cloud of poisonous gas lasting 1 round, free action once
       every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con,       every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con,
       Fortitude DC 19 negates. The save DC is Constitution-based.       Fortitude DC 19 negates. The save DC is Constitution-based.
  
-Immunity to Magic (Ex)+   Immunity to Magic (Ex)
       An iron golem is immune to any spell or spell-like ability that allows       An iron golem is immune to any spell or spell-like ability that allows
       spell resistance. In addition, certain spells and effects function       spell resistance. In addition, certain spells and effects function
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       monster or a rusting grasp spell.       monster or a rusting grasp spell.
  
-2. Back (in story time) to Beholder's cavern+=== 2. Back (in story time) to Beholder's cavern ===
  
 Flashback to where we left the party last time.  They will have some treasure Flashback to where we left the party last time.  They will have some treasure
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 They also need to clear out 100 feet of collapsed cavern to reveal the They also need to clear out 100 feet of collapsed cavern to reveal the
-Godstone.  The easiest way to do this is with spells such as Transmute Rock+[[Godstone]].  The easiest way to do this is with spells such as Transmute Rock
 to Mud. to Mud.
  
 +=== 3. Godstone (clear cave-in on both ends) ===
  
-3. Godstone (clear cave-in on both ends) +The [[Godstone]] follows the basic description as set forth in the article 
- +[[http://www.columbiagames.com/HarnPage/harnmaster/magic/godstone.html| 
-The Godstone follows the basic description as set forth in the article +"Godstones"]] from Harnlore Issue 9 (Spring, 1990) by N. Robin Crossby and Tom
-"Godstones" from Harnlore Issue 9 (Spring, 1990) by N. Robin Crossby and Tom+
 Dalgliesh, published by Columbia Games. Dalgliesh, published by Columbia Games.
  
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 forcible ejected back through the portal (taking 3d6 damage in the process). forcible ejected back through the portal (taking 3d6 damage in the process).
  
- +=== 4. Forward (in story time) to after Duergar combat ===
-4. Forward (in story time) to after Duergar combat+
  
 Cleanup and divvy the treasure from the Duergar. Cleanup and divvy the treasure from the Duergar.
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 barrels - so there are likely to be many leftovers! barrels - so there are likely to be many leftovers!
  
- +=== 5. Down tunnel to Drow Enclave ===
-5. Down tunnel to Drow Enclave+
  
 Down the tunnel there is a set of small, iron train tracks that the Duergar Down the tunnel there is a set of small, iron train tracks that the Duergar
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 the Drow will have to prepare for the coming battle. the Drow will have to prepare for the coming battle.
  
-6. Breach defenses and fight Drow+=== 6. Breach defenses and fight Drow ===
  
 Bringing down the door should be relatively easy - considering the damage Bringing down the door should be relatively easy - considering the damage
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 other side of the door: other side of the door:
  
-      2 Fomorian Giants (see stats for "Fnogghi's Spearmen"+  * 2 Fomorian Giants (see stats for "Fnogghi's Spearmen"
-      2 Drow Commanders (from Dezzavold, p.93 - though these are Male) +  2 Drow Commanders (from Dezzavold, p.93 - though these are Male) 
-      6 Drow Warmages (see "Drow Warmage/12" sheet) +  6 Drow Warmages (see "Drow Warmage/12" sheet) 
-      6 Drow Favored Souls (see "Drow Favored Soul/12" sheet) +  6 Drow Favored Souls (see "Drow Favored Soul/12" sheet) 
-      1 Drow Master Enchanter (see "Drow Enchanter" sheet)+  1 Drow Master Enchanter (see "Drow Enchanter" sheet)
  
 Two of the Warmages have Staffs of Submission (see below).  The Giants have Two of the Warmages have Staffs of Submission (see below).  The Giants have
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 New Magic Item: Staff of Submission (Caster Level 15) New Magic Item: Staff of Submission (Caster Level 15)
-      1 charge = Whelm (PHB2 p.128) - 5d6 nonlethal damage to single target +  * 1 charge = Whelm (PHB2 p.128) - 5d6 nonlethal damage to single target 
-         Will save DC 15, Range 60 feet. +    Will save DC 15, Range 60 feet. 
-      2 charges = Whelm, Mass (PHB2 p.128) - 10d6 nonlethal damage to 15 targets. +  2 charges = Whelm, Mass (PHB2 p.128) - 10d6 nonlethal damage to 15 targets. 
-         Will save DC 18, Range 60 feet. +    Will save DC 18, Range 60 feet. 
-      3 charges = Overwhelm (Metamagic: Reach) (PHB2 p.120) - ALL nonlethal damage +  3 charges = Overwhelm (Metamagic: Reach) (PHB2 p.120) - ALL nonlethal damage 
-         to single target.  Will save DC 24, Range 30 feet.+    to single target.  Will save DC 24, Range 30 feet.
  
 There is much more to this complex than just this fight in the entryway. There is much more to this complex than just this fight in the entryway.
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 Elements to include: Elements to include:
-      Scrying device to observe the moon +  * Scrying device to observe the moon 
-      Mind-controlled slaves, along with high-level enchanter +  Mind-controlled slaves, along with high-level enchanter 
-      Shadow gate: one-way to the Elemental World +  Shadow gate: one-way to the Elemental World 
-      Necromantic "river" through the gate+  Necromantic "river" through the gate
  
 Encounter: Erel Hudai and tons of slaves Encounter: Erel Hudai and tons of slaves
-      (slaves wear mind control chains - just like the one found on the Ettin) +  * (slaves wear mind control chains - just like the one found on the Ettin) 
-      These collars, however, are not encased in leather. +  These collars, however, are not encased in leather. 
-      The collars make them subordinate to Elm'eny, the lich+  The collars make them subordinate to Elm'eny, the lich
  
 Discover necromantic "river" Discover necromantic "river"
-      (What's the mechanism for sealing the cave and killing everyone?+  * (What's the mechanism for sealing the cave and killing everyone?
-      The caverns which house the slaves have a necromantic enchantment tied to +  The caverns which house the slaves have a necromantic enchantment tied to the river which saps the life force of creatures who are near death. Specifically, if a character reaches the "Disabled" state, they take negative energy damage at the rate of 1 hp per round.  Once they reach the "Dying" state, they must make a Fort save each round or die.  The DC for this save is equal to 20 + the number of hit points they are below the "Dying" threshold.
-         the river which saps the life force of creatures who are near death. +
-         Specifically, if a character reaches the "Disabled" state, they take +
-         negative energy damage at the rate of 1 hp per round.  Once they reach +
-         the "Dying" state, they must make a Fort save each round or die.  The +
-         DC for this save is equal to 20 + the number of hit points they are +
-         below the "Dying" threshold.+
  
 Encounter: Demons/Undead/Fire stuff Encounter: Demons/Undead/Fire stuff
-      Include some demons as a kind of segue into the Kevin Arcana story (?) +  * Include some demons as a kind of segue into the Kevin Arcana story (?) 
-      Include lots of undead +  Include lots of undead 
-      Volcanic fissures opposing encroaching magical Ice! +  Volcanic fissures opposing encroaching magical Ice! 
-      Salamanders! +  Salamanders! 
-      Elm'eny, the Drow Lich+  Elm'eny, the Drow Lich
 Find Air/Fire crystal and shadow gate to Elemental Plane of Fire Find Air/Fire crystal and shadow gate to Elemental Plane of Fire
  
 \\ [[voyager|Back to Voyager page]] \\ [[voyager|Back to Voyager page]]
  
voyagernotes85.1183319288.txt.gz · Last modified: 2017/05/27 18:48 (external edit)