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V2 Session Twenty - 9 November 2007 - "Fortress of the Yuan-Ti" (part 1)

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Player Character Race Class
Ken Ash Human(Aasimar) Paladin/5
THF Líkami Human Monk/6
VW Heilli Human Soulknife/5, Psion/1
Kurt Ketamine Crag Gnome Barbarian/1, Witch/5
Chris Yosi Wood Elf Barbarian/6
Val Allie Human(Aasimar) Favored Soul/5, Ranger/1

Note: This adventure comes from “Fortress of the Yuan-ti”, by Ari Marmell, as published by Wizards of the Coast.

10 October 1111

The party is (at last) whole and reunited!

11 October 1111

The party returns to Es Sarch the ring that he gave them to get into the Necromancer's Spire. He convinces them to leave the second ring in Fadheela's lair – since they need it to get back into the spire, but won't need it once they go through the gate. He promises not to retrieve this second ring for one week (in case the party needs to return through the gate and escape the spire).

Since he has a resistance to electricity, Ash opens the gate using Fadheela's Snake Key and holds it open while the rest of the party goes through. As they are the last two through, Freyrik and Ash get a mild shock as the gate drops. Without the resistance to electricity, Freyrik finds that his magical abilities have been “short circuited” and is unable to contribute in any meaningful way.

Area F) The Surrounding Fields

From a small rise, the party observes a small farming community outside the gates of a massive fortress set into a cliff face.

They proceed down and encounter a Dark Naga name Lieth, along with her pet Dire Snake and a squad of four Pureblood Yuan-Ti. Once this group is defeated, a group of human and halfling slaves timidly approach the party. Their leader is a woman named Clora – who tells the party of the snakemen and agrees to shelter them for the night.

11 October 1111

Area K1) The Serpent's Stair

In bird form, Ketamine scouts the fortress and learns there are no entrances other than the main door. She returns to her normal form and secures a rope to hold the portcullis open while the party plans on how to get in.

Area K2) The Mouth of Serastis

Area K3) The Great Hall

Fight an evil half-elf cleric and his pet Megaraptor Skeleton.

At the bottom of a shallow pool, Ketamine discovers a 12-inch wide silver inlay in the shape of a coiled snake (worth 1,500 gp).

Area K4) Dining Hall

Area K5) Kitchen

Area K6) Torture Chamber

Area K7) Meeting Hall

Yosi “discovers” a hidden pit trap and falls into what appears to be a prison cell on a lower level. He hears ragged breathing and the occasional sob nearby, and concludes that the other cells must contain prisoners.

Area K8) The Lesser Shrine

The party meets Chavakuth, a Lizardfolk of the Dark Talon tribe. He tries to convince them to kill rival Lizardfolk from the Poison Dusk tribe, but is unconvincing and ends up dead.

Inching ever closer to the TPK!

# Challenge CR
1 Dark Naga (Lieth, the Taskmaster) 8
1 Dire Snake 5
4 Yuan-Ti Purebloods 3
2 Iron Portcullis 4
1 Elvarel Prath, Half-Elf Cleric 5
1 Megaraptor Skeleton 6
1 Hidden Pit Trap 3
1 Chavakuth, Lixardfolk Druid 6
Total XP (each) 2,4006

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v2session20.1195334228.txt.gz · Last modified: 2017/05/27 18:45 (external edit)