v2session01
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- | ====== V2 Session One - 19 January 2007 - "The Grackle" | + | ==== V2 Session One - 19 January 2007 - "The Grackle" |
(No Previous Session) [[v2# | (No Previous Session) [[v2# | ||
^ Player ^ Character ^ Race ^ Class ^ | ^ Player ^ Character ^ Race ^ Class ^ | ||
- | | VW | [[Heilli]] | Human | Soulknife/1 | | + | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) |
| THF | [[Líkami]] | Human | Monk/1 | | | THF | [[Líkami]] | Human | Monk/1 | | ||
+ | | Ken | [[Ash]] | Aasimar | Paladin/ | ||
+ | | VW | [[Heilli]] | Human | Soulknife/1 | | ||
| Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/1 | | | Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/1 | | ||
| Chris | [[Yosi]] | Wood Elf | Barbarian/1 | | | Chris | [[Yosi]] | Wood Elf | Barbarian/1 | | ||
- | | Val | [[Alleraia]] | Human(Aasimar) | Favored Soul/1 | | + | | Val | [[Allie]] | [[Lesser |
- | | Ken | [[Ash]] | Human(Aasimar) | Paladin/1 | | + | |
- | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) | Warlock/1 | | + | |
- | //Note: This adventure was adapted from the adventure | + | //Note: This adventure was adapted from "Box of Flumph", |
- | Hitchcock, as published in the January, 2005 issue of | + | published in [[http:// |
- | [[http:// | + | January, 2005, pages 16-31.// |
- | **//19 January 1111//** | + | === 19 January 1111 === |
Magistrate Aurus in the town of [[Stillsquall]] has a problem. | Magistrate Aurus in the town of [[Stillsquall]] has a problem. | ||
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Westman) behind bars. | Westman) behind bars. | ||
- | However, with the town guards occupied by other matters, and with The Grackle' | + | However, with the town guards occupied by other matters, and with The Grackle' |
- | reputation as a skilled fighter with a short temper, the magistrate is not too | + | reputation as a skilled fighter with a short temper, the magistrate is not too |
- | keen to expend resources tracking this criminal down. His solution: Post a | + | keen to expend resources tracking this criminal down. His solution: Post a |
healthy reward (50 gold pieces) and hope the citizens step up to the task. | healthy reward (50 gold pieces) and hope the citizens step up to the task. | ||
Enter our " | Enter our " | ||
- | [[freyrik|Freyrik Ulthkell]], a recently fired bartender with a dark secret, | + | [[freyrik|Freyrik Ulthkell]], a recently fired bartender with a dark secret, |
- | sees the wanted flyer posted in the “Central Wharfs”. | + | sees the wanted flyer posted in the “Central Wharfs”. |
- | criminal might be more trouble than he can handle, he draws upon a network of | + | criminal might be more trouble than he can handle, he draws upon a network of |
- | contacts he's developed over his years tending bar. He draws in [[Yosi]], a | + | contacts he's developed over his years tending bar. He draws in [[Yosi]], a |
- | hot-tempered, | + | hot-tempered, |
- | [[Alleraia]], and the twins, [[Heilli]] and [[Líkami]]. | + | [[Allie]], and the twins, [[Heilli]] and [[Líkami]]. |
- | As [[Freyrik]] shows the new team the " | + | As [[Freyrik]] shows the new team the " |
- | Gnome]] [[Witch]] happens by and decides she could help with the mission. | + | Gnome]] [[Witch]] happens by and decides she could help with the mission. |
- | it is feared that "The Grackle" | + | it is feared that "The Grackle" |
[[Ketamine]]' | [[Ketamine]]' | ||
- | The party starts out by asking around town to see whether anybody has seen their | + | The party starts out by asking around town to see whether anybody has seen their |
- | target. They luck out by finding an old dwarf beggar named Goffi. | + | target. They luck out by finding an old dwarf beggar named Goffi. |
- | of ale, and a promise of 2 gold if his information leads to the reward, Goffi | + | of ale, and a promise of 2 gold if his information leads to the reward, Goffi |
- | tells them that he saw a man matching The Grackle' | + | tells them that he saw a man matching The Grackle' |
- | onto a small rowboat two nights earlier and then rowing it out in the direction | + | onto a small rowboat two nights earlier and then rowing it out in the direction |
of //The Angelina//, a merchant ship anchored in the harbor. | of //The Angelina//, a merchant ship anchored in the harbor. | ||
- | [[alleraia|Allie]] and [[Ash]] locate Robert, a friendly sailor who is willing | + | [[Allie]] and [[Ash]] locate Robert, a friendly sailor who is willing |
- | to ferry the party out to //The Angelina// at sunset. | + | to ferry the party out to //The Angelina// at sunset. |
- | they can feign to row //past// //The Angelina//, then at the last minute turn | + | they can feign to row //past// //The Angelina//, then at the last minute turn |
and board the ship before the crew is able to react. | and board the ship before the crew is able to react. | ||
- | Meanwhile, [[Freyrik]] spends the afternoon watching the ship from the docks and | + | Meanwhile, [[Freyrik]] spends the afternoon watching the ship from the docks and |
- | concludes that there is a crew of perhaps two dozen. | + | concludes that there is a crew of perhaps two dozen. |
be hostile, they will likely be in over their heads. | be hostile, they will likely be in over their heads. | ||
- | The party climbs into Robert' | + | The party climbs into Robert' |
- | thing they notice is that the currents are swifter than their boatsman expected. | + | thing they notice is that the currents are swifter than their boatsman expected. |
- | Then, when they begin the " | + | Then, when they begin the " |
- | their stealthy assault, the skiff ends up slamming unceremoniously into the side | + | their stealthy assault, the skiff ends up slamming unceremoniously into the side |
of //The Angelina//, which alerts two of the sailors on deck. | of //The Angelina//, which alerts two of the sailors on deck. | ||
- | Surprisingly (or Luckily), the sailors react as if the approaching skiff is | + | Surprisingly (or Luckily), the sailors react as if the approaching skiff is |
- | " | + | " |
greet the party. | greet the party. | ||
- | He introduces himself as Captain Sarim Pepper, and asks what the party is doing | + | He introduces himself as Captain Sarim Pepper, and asks what the party is doing |
- | here. When [[Heilli]] says they are here to apprehend a criminal, the captain | + | here. When [[Heilli]] says they are here to apprehend a criminal, the captain |
- | seems slightly offended. | + | seems slightly offended. |
- | are criminals, let along this " | + | are criminals, let alone this " |
- | especially a shady-looking half-orc -- react uncomfortably when The Grackle' | + | especially a shady-looking half-orc -- react uncomfortably when The Grackle' |
name is mentioned. | name is mentioned. | ||
- | After a short debate, the captain agrees to let the party aboard so they can | + | After a short debate, the captain agrees to let the party aboard so they can |
- | inspect his crew. Upon hearing this, the half-orc jogs down into the ship' | + | inspect his crew. Upon hearing this, the half-orc jogs down into the ship's |
hold -- just as the captain calls every man on deck. | hold -- just as the captain calls every man on deck. | ||
- | [[Heilli]], [[Ketamine]], | + | [[Heilli]], [[Ketamine]], |
- | is a hatch leading below deck. [[alleraia|Allie]], [[Ash]], [[Líkami]], | + | is a hatch leading below deck. [[Allie]], [[Ash]], [[Líkami]], |
meanwhile, head to the stairs that descend into the common room. | meanwhile, head to the stairs that descend into the common room. | ||
- | Trouble erupts almost immediately, | + | Trouble erupts almost immediately, |
- | the Anchor Room and is attacked by somebody hiding in the shadows. | + | the Anchor Room and is attacked by somebody hiding in the shadows. |
- | immediately falls unconscious, | + | immediately falls unconscious, |
behind him. | behind him. | ||
- | [[Yosi]] drops into the Anchor Room, and seeing his companion on the floor, | + | [[Yosi]] drops into the Anchor Room, and seeing his companion on the floor, |
- | flies into a rage and barges through the closed door. As he does this, | + | flies into a rage and barges through the closed door. As he does this, |
- | [[Ketamine]] drops into the Anchor Room to magically tend to [[Heilli]]. | + | [[Ketamine]] drops into the Anchor Room to magically tend to the wounds |
+ | has suffered at the hands of their new-found foe. | ||
- | On the other end of the ship, the three who took the stairs into the common room | + | On the other end of the ship, the three who took the stairs into the common room |
- | make their way to the door on the other side of the ship's hold. [[Líkami]] is | + | make their way to the door on the other side of the ship's hold. [[Líkami]] is |
- | first to arrive at the door, and he decides to wait outside -- expecting the | + | first to arrive at the door, and he decides to wait outside -- expecting the |
villain to emerge. | villain to emerge. | ||
- | On deck, the captain yells out that the ship is adrift and the sailors begin to | + | On deck, the captain yells out that the ship is adrift and the sailors begin to |
scramble to unfurl the sails. | scramble to unfurl the sails. | ||
- | [[Yosi]], meanwhile, finds himself in the ship's hold, but he sees nobody else | + | [[Yosi]], meanwhile, finds himself in the ship's hold, but he sees nobody else |
- | here! With nobody' | + | here! With nobody' |
- | cargo. | + | cargo. |
attack, missing the elven barbarian by inches. | attack, missing the elven barbarian by inches. | ||
- | Hearing the noise from within, [[Líkami]] opens the door to see their target | + | Hearing the noise from within, [[Líkami]] opens the door to see their target |
- | attacking [[Yosi]]. | + | attacking [[Yosi]]. |
- | his fists. | + | his fists. |
due to the cramped quarters. | due to the cramped quarters. | ||
- | After [[Yosi]] barely misses the Grackle with his greatclub, [[Líkami]] lands a | + | After [[Yosi]] barely misses the Grackle with his greatclub, [[Líkami]] lands a |
- | glancing blow, reducing the villian to near unconsciousness and minimal tactical | + | glancing blow, reducing the villian to near unconsciousness and minimal tactical |
options. | options. | ||
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have dwindled to one: surrender. | have dwindled to one: surrender. | ||
healed [[Heilli]] to bind him up with a rope -- who relieves him of his dagger | healed [[Heilli]] to bind him up with a rope -- who relieves him of his dagger | ||
- | and // | + | and // |
- | action...[[Heilli]] waited until [[Ash]] had left, to minimize intraparty | + | [[Heilli]] know of this action...[[Heilli]] waited until [[Ash]] had left, to |
- | friction)) | + | minimize intraparty friction)) to keep him from escaping. |
- | tends to the nearly-crippled Grackle after Intimidating him with threats of | + | the nearly-crippled Grackle after Intimidating him with threats of additional |
- | additional painful and debilitating wounds from the vengeful [[Heilli]] and | + | painful and debilitating wounds from the vengeful [[Heilli]] and barely |
- | barely constrained rage of [[Yosi]]. | + | constrained rage of [[Yosi]]. |
As the ship foundered, it was clear that the Grackle (and likely half-orc | As the ship foundered, it was clear that the Grackle (and likely half-orc | ||
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main deck. | main deck. | ||
- | **// (... return | + | Back at the Town Hall, Magistrate Aurus is pleased at the Grackle' |
+ | after a brief hesitation, delivers the **50 gold piece** reward to the party. | ||
+ | In addition | ||
+ | **weapon**, **belt**, and money -- all of which the magistrate allows them to | ||
+ | keep. | ||
- | XP awarded: | + | As they count out their gold and distribute it amongst each other, Baron Johann |
+ | Wildhurst makes a surprise entrance! | ||
+ | saying, "These are the people I told you about." | ||
+ | |||
+ | Because of their brilliant success in capturing the Grackle, the baron invites | ||
+ | them all to his keep to discuss a follow-on task. While he remains tight-lipped | ||
+ | about what this job might entail, the party agrees anyway. | ||
+ | they are to travel to the baron' | ||
+ | |||
+ | Quite unexpectedly, | ||
+ | successful adventuring party. | ||
+ | |||
+ | Now all they need is a name... | ||
+ | |||
+ | == Interlude == | ||
+ | //She paced slowly around the long table, absent-mindedly inspecting the place | ||
+ | settings. | ||
+ | prepared in the secret kitchen and the slaves who knew of the main ingredient | ||
+ | would be executed before dawn. The guards were charmed and even the best of | ||
+ | them were expendable. | ||
+ | |||
+ | //No, what troubled her was the meeting' | ||
+ | since the shadowcoup and their progress was lagging seriously behind schedule. | ||
+ | The window of opportunity, | ||
+ | |||
+ | //Perhaps the king's bones would be the difference, but even that mission was (at | ||
+ | best) only a stopgap. | ||
+ | takeover of the southern baronies might not be enough | ||
+ | Perhaps the others would have better news. The church warden, especially, had | ||
+ | offered great promise.// | ||
+ | |||
+ | //As it had done many times before, the doubts crept into her mind. Was this plan | ||
+ | worth it? Was this climate too inhospitable for them? Were the natives too | ||
+ | organized? | ||
+ | kingdom. | ||
+ | was so great, it **must** | ||
+ | of groundwork to back them up.// | ||
+ | |||
+ | // | ||
+ | faltering in the south. | ||
+ | have it -- no matter the cost!// | ||
+ | |||
+ | ==== XP ==== | ||
+ | |||
+ | ^ Challenge ^ CR ^ | ||
+ | | "The Grackle" | ||
+ | | Saving //The Angelina// | 1 | | ||
+ | | Story Bonus | 1 | | ||
+ | ^ Total XP (each) ^ 215 ^ | ||
+ | |||
+ | (No Previous Session) [[v2# | ||
v2session01.1169334939.txt.gz · Last modified: 2017/05/27 18:45 (external edit)