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The Kingdom Simulator Map

The map is the playing field of the game. It's only required feature is to determine which communities are neighbors to each other.

The game was conceived using a hex grid for its map – where each hex represents a single community. Thus, each community would have exactly six neighbors. However, more complex maps in any configuration could be used.

Only one of the characteristics is defined by the map: Defense. Each sector has a defense value which helps protect it from invasion.

A variant rule would be to assign different Defense values for each entry point into the sector. (For a hex grid, this would usually mean six different values).

sim/map.1511766442.txt.gz · Last modified: 2017/11/27 01:07 by jims