nations
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- | ====== Overview of the Modern | + | ==== The Modern |
- | [[World|Back | + | For detailed information about each nation, please go to its page. |
- | //For information on how the magic change has affected these nations, please see | + | ^ Nation ^ Location ^ Status ^ |
- | [[Recent.html# | + | | [[Backbone]] |
- | + | | [[Lowland]] | Northern [[Thentao]] | One settlement active | | |
- | ==== Backbone ==== | + | | [[Resh]] | Northern [[Thentao]] | Dead | |
- | + | | [[Blanan]] | Northern [[Thentao]] | Alive and Kicking | | |
- | Backbone is a feudal society which worships the gods of the Egyptians. | + | | [[Pleven]] | Northern [[Thentao]] | Elves vanished; Overrun by orcs | |
- | Before the wars, the peoples of Backbone were arrogant to a fault. | + | | [[Spindrift]] | North of Thentao | Civil unrest |
- | theirs was the first organized kingdom to emerge from the chaos that ended | + | | [[Rota]] | Western [[N'Galt]] | Strong, but precarious politically | |
- | the second age, they considered themselves special. | + | | [[Baka]] | Central [[N'Galt]] | Strong | |
- | Mage washed away that nationalism and it is only now beginning to come back. | + | | [[Comani]] |
- | Rathwyn has tried to rule the country with an even hand, but once the orcs | + | | [[Etenaî]] | Central [[N' |
- | were no longer a threat, she was faced with increasingly violent and angry | + | | [[Dyanaî]] | Eastern [[N'Galt]] | Strong | |
- | citizens. | + | | [[Fadil]] | The [[Sea of Sand]] | No change | |
- | to have served as a release for some of this violence, but she constantly | + | | [[Mosaî]] | Western [[Thentao]] | No change | |
- | worries about organized revolt. | + | | [[Teleme]] ("The Southlands") | Southern [[Thentao]] | Strong | |
- | families have become very prominent | + | | [[Ouraî]] | Southern |
- | militia and city guard is slipping into their hands. | + | | [[Arela]] | Southern [[Thentao]] | No change | |
- | frequently she has had to rely on the power of the Trio of Might to keep the | + | | [[Dumaka]] | Southern |
- | peace. | + | |
- | + | ||
- | ==== Lowland | + | |
- | + | ||
- | Lowland is still uninhabited. | + | |
- | mysteriously vanished in the spring of 1107, but the orcs remain. | + | |
- | known whether Pelham still remains in the city or not. Presumably, he has | + | |
- | the freedom to roam the world now that his curse of unlife has been lifted. | + | |
- | The country itself is still quite bleak. | + | |
- | over eleven years, longer than any other place in the world. | + | |
- | has not fully recovered and so the animals have not returned in great number. | + | |
- | Much of the country is considered a desert. | + | |
- | + | ||
- | ==== Resh ==== | + | |
- | + | ||
- | Resh is an eery ghost land. When the Godslayer asserted his presence into | + | |
- | this land in 1104, the entire population was slain. | + | |
- | every aspect of the eco-system died with them. Animals were slain by the | + | |
- | psychic assault as well as the humans, and the plants, while unaffected | + | |
- | initially, soon withered and died. After the portal was dispersed in 1105, | + | |
- | the storm cloud from Lowland drifted to what was once the capital city and it | + | |
- | is believed that many demons and undead have taken refuge under its evil | + | |
- | shadow. | + | |
- | but no one lives there, nor does anybody want to. | + | |
- | + | ||
- | ==== Blanan | + | |
- | + | ||
- | Blanan, the dwarven kingdom, is remarkably intact. | + | |
- | the mines and turned the dwarven population to stone in 1098 and so the | + | |
- | dwarves were spared from the ravages of the storm cloud. | + | |
- | revived in 1106, the world was in a much more stable condition. | + | |
- | though, rely on trade with other races in order to survive. | + | |
- | humans in large numbers would live in their outer cities and provide the | + | |
- | goods and services that could not be found in their mines and caverns. | + | |
- | the mines were sealed in 1098, the humans outside the walls were forced to | + | |
- | flee to Backbone. | + | |
- | wars ended. | + | |
- | (primarily agricultural) that they detest. | + | |
- | since the two lands are separated by a great distance and orcs still plague | + | |
- | this zone, but the dwarves have made a concerted effort to carve a safe | + | |
- | route. | + | |
- | commit her soldiers to patrol these dangerous trade routes. | + | |
- | is simple: | + | |
- | that the dwarves find unacceptable! | + | |
- | + | ||
- | ==== Pleven | + | |
- | + | ||
- | Pleven, the elf land, is still ripe with orcs. After the elves vanished | + | |
- | 1099, hundreds of tribes made the trek from the mountains down into the | + | |
- | forests. | + | |
- | didn't care much for the forests. | + | |
- | they had no controlling force nor any common enemies to bind them together. | + | |
- | This level of peace was unknown to most orcs, so they chose to fight each | + | |
- | other. | + | |
- | seen in some time. The population has drastically declined and many tribes | + | |
- | have retreated back into the mountains from where they came. Without the | + | |
- | Dark Mage's power to hold them together, the orcs would undoubtedly lose if a | + | |
- | concerted effort were made to retake Pleven. | + | |
- | + | ||
- | ==== Spindrift | + | |
- | + | ||
- | Spindrift has fractured into three separate countries (and some say four). | + | |
- | The two islands Midore and Aldore split peacefully from Norwood' | + | |
- | in 1105. Norwood decided that force could not hold the kingdom together, so | + | |
- | he handed control over to the governors that he had appointed. | + | |
- | governors were unpopular because | + | |
- | managed to hold onto their positions. | + | |
- | land. Norwood moved the capital seat back to Spindrift where it was before | + | |
- | Uith took over, but has not been able to restore | + | |
- | compound this, the families of Restenford resent him because they no longer | + | |
- | have the prestige that they had under Uith. The political rivalry between | + | |
- | the northern and southern halves of the island has threatened to rip the | + | |
- | kingdom | + | |
- | take him from his throne, yet he is reluctant to abuse the power of the | + | |
- | sword. | + | |
- | grant them a limited form of independence. | + | |
- | + | ||
- | In between Lendore and Midore is Marshard island, which has been a refuge for | + | |
- | the druids for centuries. | + | |
- | and have traditionally avoided the political rivalries between the islands. | + | |
- | Technically, | + | |
- | Spindrift in the first place. | + | |
- | political process, they have found themselves acting as middlemen between the | + | |
- | island since Norwood took over. Luckily, the island itself is mostly wild | + | |
- | and has little usable land. Otherwise, one of the neighboring islands would | + | |
- | have tried to claim it for their own. Also, the druids have at their | + | |
- | disposal a fearsome kind of magic which would make even the strongest of | + | |
- | invaders think twice. | + | |
- | + | ||
- | Farther up the chain is Sabit, a backwater little community generally | + | |
- | regarded by the rest of the islanders as " | + | |
- | level of civilization that the other islands enjoy, but they are a very proud | + | |
- | and self-sufficient community. | + | |
- | experienced the Dark Mage's storm cloud for a month. | + | |
- | + | ||
- | ==== Rota ==== | + | |
- | + | ||
- | With the fall of Backbone in 1098, Rota became the supreme power in the | + | |
- | world. | + | |
- | maintain that power. | + | |
- | together, but he is not the leader that his mother was. Cale and Strachan | + | |
- | are two of his most valued advisors and many of the other barons do not | + | |
- | respect his reliance on their magic. | + | |
- | Odin, though, the church will side with the king in all matters. | + | |
- | + | ||
- | ==== N' | + | |
- | + | ||
- | This was the setting for the initial chapters of the | + | |
- | [[Voyager|Voyager campaign]]. | + | |
- | It consists of three major tribes in the central plains: Baka, Etenaî, | + | |
- | and Comani, as well as a smaller, fourth tribe on the eastern shore over the | + | |
- | mountains: | + | |
- | + | ||
- | The Dark Mage's storm cloud covered this region for only four days and | + | |
- | retreated when he was defeated on January 8, 1105. The sudden appearance and | + | |
- | disappearance of the cloud shook the stability of the tribes, and several | + | |
- | small feuds blossomed into short wars. However, by the end of 1105, these | + | |
- | wars had faded and life returned to normal. | + | |
- | + | ||
- | ==== The Sea of Sand ==== | + | |
- | + | ||
- | In the central plains of the main continent is a vast desert known as the | + | |
- | "Sea of Sand" | + | |
- | displaced (but not seriously inconvenienced) by the Dark Mage's storm cloud. | + | |
- | + | ||
- | ==== Teleme (The Southlands) | + | |
- | + | ||
- | Far to the south of the main continent, the Southlands was mostly untouched | + | |
- | by the wars. When the Dark Mage's fleet overran the country, the peoples | + | |
- | simply vanished into the jungles and waited for the armies of undead to pass. | + | |
- | The Dark Mage did not seem to care or even know about how their society was | + | |
- | structured and so within a few weeks, there was no sign of their march across | + | |
- | their peninsula. | + | |
- | against their original oppressors and most have fled north. | + | |
- | communities have been founded part way up the coast from the peninsula. | + | |
- | + | ||
- | ==== Southern | + | |
- | + | ||
- | To the west of the Southlands are two countries of which very little is | + | |
- | known. | + | |
- | Arela. They live in the jungles about midway along the southern coast of | + | |
- | Thentao. Reports vary from these people being cannibalistic to peace loving | + | |
- | artists. | + | |
- | Dumaka, a strange race which seems to use magic constantly in their everyday | + | |
- | lives. | + | |
- | + | ||
- | [[World|Back to main World page]] | + | |
nations.1167719205.txt.gz · Last modified: 2017/05/27 18:42 (external edit)