mosai
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- | Mosaî (pronounced "MOS aye") is located on the [[western_thentao|western shore | + | Mosaî (pronounced "MOS aye" or "MOS ah ee") is located on the |
- | of Thentao]] (the ocean end of the [["Sea of Sand" | + | [[western_thentao|western shore of Thentao]] (north and west of the [["Sea of |
- | remnants of the [[Arral Empire]] -- which was [[end_of_the_world|destroyed at | + | Sand" |
- | the end of the second age]]. | + | [[end_of_the_world|destroyed at the end of the second age]]. |
- | inhabitants to remain secluded), it is oftentimes referred to as "The Hidden | + | location (and the desire of its inhabitants to remain secluded), it is |
- | Empire" | + | oftentimes referred to as "The Hidden Empire" |
=== History === | === History === | ||
- | In the second age, the mighty [[Arral Empire]] occupied these lands (as well as | + | In the second age, the mighty [[Arral Empire]] occupied these lands (as well as |
- | most of what is now known as the [["Sea of Sand" | + | most of what is now known as the [["Sea of Sand" |
- | the end of the second age, the amount of arable land dramatically shrank, | + | the end of the second age, the amount of arable land dramatically shrank, |
- | forcing the peoples to migrate to the cooler coastal region. | + | forcing the peoples to migrate to the cooler coastal region. |
- | overcrowding led to deprivation and conflict. | + | overcrowding led to deprivation and conflict. |
old societal structure had collapsed -- replaced by brutal tribal warfare. | old societal structure had collapsed -- replaced by brutal tribal warfare. | ||
- | Beginning in the year III:75, the Massin tribe began a bloody campaign of | + | Beginning in the year III:75, the Massin tribe began a bloody campaign of |
- | conquest against the remaining tribes. | + | conquest against the remaining tribes. |
- | they gradually gained control of the entire region, forming the first unified | + | they gradually gained control of the entire region, forming the first unified |
- | government in III: | + | government in III: |
- | evolved into an effective and relatively stable ruling class and their | + | evolved into an effective and relatively stable ruling class and their |
descendants ruled in one form or another for seven centuries. | descendants ruled in one form or another for seven centuries. | ||
- | In the year III:870, a large force of Goblins and Giants invaded -- leading to | + | In the year III:870, a large force of Goblins and Giants invaded -- leading to |
- | an 88-year period of brutal occupation. | + | an 88-year period of brutal occupation. |
- | to shake off their Goblin overlords in III:958, after a careful and methodical | + | to shake off their Goblin overlords in III:958, after a careful and methodical |
30-year revolution. | 30-year revolution. | ||
- | Without the goblin enemy to unite the historically divisive tribes, the rebel | + | Without the goblin enemy to unite the historically divisive tribes, the rebel |
- | leaders feared their new freedom would not last. To remedy this, they formed | + | leaders feared their new freedom would not last. To remedy this, they formed |
- | the Amalu council -- which remains | + | the Amalu council -- a religious order which maintains a loose confederacy |
+ | between | ||
=== Recent Events === | === Recent Events === | ||
- | Until the year 1108, this region | + | Since most governments in Mosaî are theocracies, |
- | In that year, a man named [[Kevin Arcana]] arrived and announced | + | recent history |
- | of [[twenty_portals|a magical portal]] that linked to various points around | + | the year 1104 (see the " |
- | rest of the world. | + | |
- | In the few years since, a series of "trade routes" | + | As soon as the ripples from that event began to subside, the magic change |
- | local merchants with those in [[Spindrift]], | + | 1108 occurred. |
- | [[Edric_city|The City of Edric]], [[Arela]], and the [[Wall Islands]]. | + | magic, this change affected |
- | infusion of outside culture has both stimulated and alarmed | + | world. |
- | minority | + | |
- | revolt against what they see as a pollution of their culture, but the majority | + | |
- | either recognize the influence as inevitabile or don't see it as a problem. | + | |
- | It is currently | + | Then, within a year of the magic change, |
- | match the last digit of the campaign year. Thus, 2009=1119 and 2010=1120)) | + | named [[Kevin Arcana]] arrived and announced |
- | It's been a full decade since the introduction | + | magical portal]] near the city of [[Usem]] that linked to various points around |
- | to the outside are well established. | + | the rest of the world. Prior to this, Mosaî was very isolated from the rest of |
- | immigrants has infused the area with many varied cultural influences.((It should | + | the world. |
- | be pointed out that these " | + | [[Ikken]], but its remote location makes it less useful. |
- | trip -- so this is a far cry from the " | + | |
- | === Religion === | + | In the few years since, a series of "trade routes" |
+ | local merchants with those in [[Spindrift]], | ||
+ | [[Edric_city|The City of Edric]], [[Arela]], and the [[Wall Islands]]. | ||
+ | infusion of outside culture has both stimulated and alarmed society. | ||
+ | minority of conservative dissidents (known as the " | ||
+ | revolt against what they see as a pollution of their culture, but the majority | ||
+ | either recognize the influence as inevitabile or don't see it as a problem. | ||
{{ : | {{ : | ||
- | The primary pantheon worshiped here is the [[Sumerian]] gods. With their | + | It is currently the year 1119.((As a rule, the last digit of the real year will |
- | destruction in III:1108 by the [[Godslayer]], | + | match the last digit of the campaign year. Thus, 2009=1119 and 2010=1120)) It's |
- | vanished. | + | been a full decade since the introduction of the portals -- so trade routes to |
+ | the outside are well established. | ||
+ | has infused the area with many varied cultural influences.((It should be pointed | ||
+ | out that these " | ||
+ | this is a far cry from the " | ||
+ | |||
+ | === Religion === | ||
+ | |||
+ | The primary pantheon worshiped here is the [[Sumerian]] gods. With their | ||
+ | destruction in III:1104 by the [[Godslayer]], | ||
+ | vanished. | ||
populace. | populace. | ||
- | After 84 days of silence, the gods suddenly reappeared -- but each one claimed | + | After 84 days of silence, the gods suddenly reappeared -- but each one claimed |
to have a new name. There are many among the clergy who believe these "post- | to have a new name. There are many among the clergy who believe these "post- | ||
- | gap" gods are, in fact, [["new gods" | + | gap" gods are, in fact, [["new gods" |
theory so as not to alarm the general public. | theory so as not to alarm the general public. | ||
- | In the years since the " | + | In the years since the " |
- | emerged. Without access to divine spells, this group has not been very effective | + | emerged. Without access to divine spells, this group has not been very effective |
- | in opposing the new gods, but in the last few years, they have become more | + | in opposing the new gods, but in the last few years, they have become more |
insistent (and more violent). | insistent (and more violent). | ||
=== Regions === | === Regions === | ||
- | Mosaî is divided into two main regions: North and South. | + | Mosaî is divided into two main regions: North and South. |
- | people cling more closely to their ancient roots, revering the ancient gods and | + | people cling more closely to their ancient roots, revering the ancient gods and |
- | proud of their links to the mighty [[Arral Empire]]. Their architecture uses | + | proud of their links to the mighty [[Arral Empire]]. Their architecture uses |
more stone and includes elegant spires, many with [[wp> | more stone and includes elegant spires, many with [[wp> | ||
- | The Northern Mosaî people, on the other hand, use primarily wood construction | + | The Northern Mosaî people, on the other hand, use primarily wood construction |
- | and consider themselves to be more connected to the future than the past. They | + | and consider themselves to be more connected to the future than the past. They |
- | eschew the ancient traditions and have developed an affinity for magics linked | + | eschew the ancient traditions and have developed an affinity for magics linked |
to nature. | to nature. | ||
- | Geographically, | + | Geographically, |
north has a higher rainfall. | north has a higher rainfall. | ||
- | Asafar, Ilayetmas, Sifaks, Anazâr, Takfarinas, Meddur (in order from South to North). | + | Asafar, Ilayetmas, Sifaks, Anazâr, Takfarinas, Meddur (in order from South to |
+ | North). | ||
- | A more important division is that between the various tribes (or clans). Despite | + | A more important division is that between the various tribes (or clans). Despite |
- | centuries of civilization, | + | centuries of civilization, |
mean more to the people than regional, political, or even religious differences. | mean more to the people than regional, political, or even religious differences. | ||
- | ^ City-States in Mosaî\\ (in order from South to North) ^^^ | + | ^ City-States in Mosaî (in order from South to North) |
- | | **Name** | **" | + | | **Name** | **" |
- | | Irat | 72 | 85 | | + | | [[Irat]] | 72 | 85 | Consider themselves the defenders of Mosaî |
- | | Ayrad | 56 | 84 | | + | | [[Ayrad]] | 56 | 84 | Island people; Fishermen; Very insular |
- | | Idus | 24 | 40 | | + | | [[Idus]] | 24 | 40 | The " |
- | | Akersim | 98 | 48 | | + | | [[Akersim]] | 98 | 48 | Arrogant, but relatively peaceful |
- | | Ziri | 57 | 84 | | + | | [[Ziri]] | 57 | 84 | Militaristic, |
- | | Aheyyâd | 44 | 47 | | + | | [[Aheyyâd]] | 44 | 47 | Boring |
- | | Usus | 22 | 63 | | + | | [[Usus]] | 22 | 63 | Shipbuilders; |
- | | Afulay | 52 | 88 | | + | | [[Afulay]] | 52 | 88 | Miners |
- | | Isul | 99 | 38 | | + | | [[Isul]] | 99 | 38 | Consider themselves to be the rulers of Mosaî |
- | | Usem | 31 | 26 | | + | | [[Usem]] | 31 | 26 | The portal city; Thriving trade has been unable to lift this city from its poverty. |
- | | Bukkus | 28 | 19 | | + | | [[Bukkus]] | 28 | 19 | Very poor |
- | | Aghbalu | 31 | 58 | | + | | [[Aghbalu]] | 31 | 58 | Together with Usem and Bukkus, often called the " |
- | | Mass | 40 | 93 | | + | | [[Mass]] | 40 | 93 | The most powerful military and economy in Mosaî |
- | | Ikken | 13 | 61 | | + | | [[Ikken]] | 13 | 61 | Has been occupied by [[Mass]] since the Giant wars |
- | | Ayyur | 91 | 15 | | + | | [[Ayyur]] | 91 | 15 | Philosophical and learned people; Premiere libraries and research institutions |
- | | Izem | 3 | 28 | | + | | [[Izem]] | 3 | 28 | "The Lake People"; |
=== Outside Threats === | === Outside Threats === | ||
- | The primary threat to Mosaî comes from the border mountains -- where numerous | + | The primary threat to Mosaî comes from the border mountains -- where numerous |
- | tribes of Goblins, Orcs, and Giants live. Interspersed throughout are other | + | tribes of Goblins, Orcs, and Giants live. Interspersed throughout are other |
fell humanoids such as Bugbears, Ogres, Gnolls, and the like. | fell humanoids such as Bugbears, Ogres, Gnolls, and the like. | ||
- | While the Goblins and Orcs represent the most organized threats, they are weak | + | While the Goblins and Orcs represent the most organized threats, they are weak |
- | in numbers compared to the humans -- and also have to contend with threats from | + | in numbers compared to the humans -- and also have to contend with threats from |
the other humanoid races in the mountains. | the other humanoid races in the mountains. | ||
- | The Giants, of course, are fewer even than the Goblins -- but they have | + | The Giants, of course, are fewer even than the Goblins -- but they have |
- | sufficient strength to be the most formidable foe. Case in point: when children | + | sufficient strength to be the most formidable foe. Case in point: when children |
- | are disciplined in Mosaî, they are told that the " | + | are disciplined in Mosaî, they are told that the " |
not that the " | not that the " | ||
=== Magic === | === Magic === | ||
- | Traditional spell magic (both Arcane and Divine) is the most common form of | + | Traditional spell magic (both Arcane and Divine) is the most common form of |
- | magic practiced in Mosaî. | + | magic practiced in Mosaî. |
- | of spell magic that relied heavily on the elements. | + | of spell magic that relied heavily on the elements. |
- | [[Shadowlord]]' | + | [[Shadowlord]]' |
- | to either give up or retrain. | + | either give up or retrain. |
- | has a //major// influence on this region. | + | //major// influence on this region. |
- | A small minority of magicians in Mosaî use either [[Voice Magic]] (as practiced | + | A small minority of magicians in Mosaî use either [[Voice Magic]] (as practiced |
- | primarily by the [[Fadil]] tribes in the [[Sea of Sand]]) or [[Rune Magic]] (as | + | primarily by the [[Fadil]] tribes in the [[Sea of Sand]]) or [[Rune Magic]] (as |
practiced by the secretive kingdom of [[Dumaka]]). | practiced by the secretive kingdom of [[Dumaka]]). | ||
mosai.1246753902.txt.gz · Last modified: 2017/05/27 18:42 (external edit)