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merthuvial

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Merthúvial

merthuvial.jpg

Merthúvial is a jet-black longsword, with a plain hilt decorated by a single large pearl in the pommel. The blade appears to be in perfect condition.

Nonlegacy Game Statistics: +1 adamantine longsword; Cost 5,315 gp.

Omen: Before learning the results of your roll, you can reroll one Diplomacy check per day.

When unsheathed, the weapon glows with a light the strength of a torch. In combat, this light changes to a deep red, with no change in strength of illumination.

Wielder Requirements
  • Any non-evil except chaotic neutral
  • Base attack bonus +3
  • Diplomacy 2 ranks
Penalties and Abilities
Wielder
Level
Attack
Penalty
Save
Penalty
Hit Point
Loss
Abilities
5th Detect thoughts 1/day
6th 4
7th Strength of kings
8th -1 Loyal servitor
9th -1 2
10th Merciful redress 3/day
11th +2 keen adamantine longsword
12th 2
13th -2 Lordly orator
14th Expel from the realm 1/day
15th 2
16th -2 Loyal minions 1/day
17th +2 keen shocking burst adamantine longsword
18th -3 2
19th 2
20th 2 King's command 1/day
Legacy Item Abilities

theron.jpg

Detect Thoughts (Sp): Starting at 5th level, once per day, you can use detect thoughts as the spell. The save DC is 13, or 12 + your Charisma modifier, whichever is higher. Caster level 5th.

Strength of Kings (Su): When you reach 7th level, Merthuvial grants you a +2 enhancement bonus to Strength while you carry it.

Loyal Servitor (Su): At 8th level, you gain the continual benefit of an unseen servant as the spell. If dissipated by 6 or more points of damage from an area attack, or if it ceases to exist by moving more than 35 feet away from you, the servant re-forms 1 round later in any square adjacent to you. Caster level 5th.

Merciful Redress (Sp): Beginning at 10th level, three times per day, you can use lesser restoration, as the spell, by touching Merthuvial to the afflicted creature and speaking a command phrase, “Your strength shall return!” Caster level 10th.

Lordly Orator (Su): At 13th level, you gain a +10 competence bonus on Diplomacy checks. In addition, you can attempt a Diplomacy check as a full-round action without the normal -10 penalty (PH 72) unless the target is currently hostile. Against a hostile target, you still gain the competence bonus, but you must otherwise perform your Diplomacy check according to the normal rules for that skill.

Expel from the Realm (Sp): Starting at level, once per day by issuing the command word, “Begone!” and gesturing with the sword, you can force a creature to return to its native plane, as by the dismissal spell. The base save DC is 16, or 14 + your Cha modifier, whichever is higher. Add your character level to this number and subtract the target creature's HD to determine the final save DC. Caster level equals your character level.

Loyal Minions (Sp): At 16th level, once per day when you utter the command phrase “To me!” and gesture with Merthuvial, you can use summon monster V as the spell. You can summon only good or neutral creatures from that spell's list. Caster level 15th.

King's Command (Sp): At 20th level, once per day when you issue the command “Hear and obey!” and gesture with Merthuvial, you can use dominate monster as the spell. The save DC is 23, or 19 + your Cha modifier, whichever is higher. Caster level 20th.


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merthuvial.1184964797.txt.gz · Last modified: 2017/05/27 18:42 (external edit)