houserules
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houserules [2007/06/27 19:33] – jimv | houserules [2017/05/27 18:56] (current) – external edit 127.0.0.1 | ||
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==== Variant Rules (as documented in the Dungeon Masters Guide) ==== | ==== Variant Rules (as documented in the Dungeon Masters Guide) ==== | ||
- | **DMG p.25: Automatic Hits and Misses** | + | === DMG p.25: Automatic Hits and Misses |
An attack roll of " | An attack roll of " | ||
purposes of calculating the AC hit. Similarly, an attack roll of " | purposes of calculating the AC hit. Similarly, an attack roll of " | ||
- | automatic hit. It is treated as a 30. // | + | automatic hit. It is treated as a 30. |
- | extended to cover **ALL** d20 rolls.// | + | |
- | **DMG p.36: Power Components** | + | === DMG p.36: Power Components |
Special, rare ingredients can be substituted for XP for preparation of certain | Special, rare ingredients can be substituted for XP for preparation of certain | ||
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==== Variant Rules (as documented in other books) ==== | ==== Variant Rules (as documented in other books) ==== | ||
- | **EPH p.65: Psionics is different** | + | === EPH p.65: Psionics is different |
//Dispel Magic//, //Antimagic field//, etc. do not affect psionic effects. | //Dispel Magic//, //Antimagic field//, etc. do not affect psionic effects. | ||
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==== House Rules (of our own invention) ==== | ==== House Rules (of our own invention) ==== | ||
- | **Losing a level costs XP, not necessarily a full level** | + | === Losing a level costs XP, not necessarily a full level === |
When a character dies, instead of his/her XP being placed at the midway point of | When a character dies, instead of his/her XP being placed at the midway point of | ||
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remain 8th level. | remain 8th level. | ||
- | **Death does not come as fast** | + | === Death does not come as fast === |
* A person is // | * A person is // | ||
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the //dying// condition. | the //dying// condition. | ||
- | **Languages** | + | === Languages |
Just as described in the PHB, each character starts out with //Common//, their | Just as described in the PHB, each character starts out with //Common//, their | ||
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possible. | possible. | ||
- | **Spellcasters get bonus 0-level spells** | + | === Spellcasters get bonus 0-level spells |
All spellcasters get a number of bonus 0-level spells equal to the number of | All spellcasters get a number of bonus 0-level spells equal to the number of | ||
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and 6 1st-level spells per day. The rules as written would be " | and 6 1st-level spells per day. The rules as written would be " | ||
- | **Dice may be changed by one size, as long as expected value remains the same** | + | === Dice may be changed by one size, as long as expected value remains the same === |
As there is no love for the 4-sided die, it is acceptable to replace any d4+1 | As there is no love for the 4-sided die, it is acceptable to replace any d4+1 | ||
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value 6.5). However, changing to a d12 (also 6.5) is not allowed as it would | value 6.5). However, changing to a d12 (also 6.5) is not allowed as it would | ||
change the d8 to a d12 -- which is two " | change the d8 to a d12 -- which is two " | ||
+ | |||
+ | === "Take 10" is not allowed for Knowledge Skills === | ||
+ | |||
+ | Unlike most other skills, exercising a Knowledge Skill takes no time and doesn' | ||
+ | represent a success/ | ||
+ | determine whether a character //knows// something or not. | ||
+ | |||
+ | Because of this, a character is not allowed to "Take 10" on a Knowledge Skill. | ||
houserules.1182990781.txt.gz · Last modified: 2017/05/27 18:42 (external edit)