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elarion_s_castle [2010/10/24 13:13] – created jimselarion_s_castle [2010/10/24 14:44] jims
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 (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->)
  
-==== I-M) Elarion's Castle ====+==== I-M) Elárion's Castle ====
  
 //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been
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 [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].// [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].//
  
-(more to come)+== Page 1 -- Elárion's Castle: The Great Search I == 
 + 
 +<del>Two centuries</del> Several decades ago a wizard named [[Melchar]] 
 +set up a stronghold from which he <del>sent out 
 +his (eleven) ten super-powerful assistants.  These followers</del> 
 +combed the world for great artifacts of magic.  <del>which 
 +when combined, could be used to overthrow an 
 +entire city.  These artifacts, once in Melchar's hands, 
 +were combined and augmented with his own magic.</del> 
 +Unfortunately for him, <del>someone</del> <del>King Lari Dahln</del> infiltrated his encampment 
 +and exposed his plans.  In a lightning-swift raid, 
 +Melchar's stronhold was ruined.  In the interests of 
 +good, the artifacts were given to <del>eleven</del> ten very 
 +powerful minions of good each to be destroyed.  Whether 
 +these people were corrupted or killed is not known, 
 +but only <del>two</del> one reported back successfully. 
 + 
 +Now, Melchar's stronghold has once again become 
 +active.  A lady by the name of Elárion (a <del>descendant</del> granddaughter 
 +of Melchar) has tried to finish up where her ancestor 
 +left off.  She, however, has only found the location of 
 +the first of the <del>eleven</del> ten artifacts.  <del>To aid in her 
 +task it is possible that an evil deity has set up 
 +clues do that all eleven can be found.</del>  This<del>, however,</del> 
 +can be used to the party's advantage in that if 
 +Elárion is neutralized and the first clue found, all 
 +artifacts can be found and used or destroyed. 
 + 
 +== Page 2 == 
 + 
 +Elárion's castle is located on [[Dauthia]] Island off 
 +the NE coast of the island(([[Lendore]] Island -- where 
 +the [[Good Party]] campaign originated)).  From the mainland, the 
 +castle can be seen clearly.  Getting to the island 
 +can be accomplished quite easily and with no chance 
 +for water encounters.  Once on the main island, however, 
 +there is a 1/6 chance per hex of having an 
 +encounter.  These encounters are special and have nothing 
 +to do with the roster for this castle. 
 + 
 +^  d20:  ^ Encounter  ^  # on island 
 +|  1  | Dragonne, 1  |  1  | 
 +|  2-3  | Hill Giant, 1  |  1  | 
 +|  4-9  | Goblins, 2-12  |  30  | 
 +|  10-14  | Kobolds, 3-18  |  40  | 
 +|  15-16  | Ogres, 1-2  |  4  | 
 +|  17-20  | Orcs, 1-8  |  20  | 
 + 
 +^ Lairs:((Locations refer to hexes on a map that I seem to have lost long ago)) ^^^ 
 +| 1. | Dragonne | AC6 HD9 Dd8/d8/3d6+Roar hp42 Location: H26 | 
 +| | | Treasure: 4000 ep, 4 gems (500, 80, 70, 50), 3 scrolls: MU (Prot Norm Missiles 3, Prot Evil 10' Rad 3, Hall Terrain 4, Feeblemind 5), Druid (Feign Death 2), Cleric (Spirit Hammer 2) | 
 +| 2. | Hill Giant | AC4, HD8+1, D 2d8 or d8+7  hp 46 Location: X30 | 
 +| | | Treasure: 600 gp | 
 +| 3. | Goblins | AC6 HD1-1 Dd6 or short sword hp 4 ea. Location: I20 | 
 +| | | Treasure: 100 sp, gem (50), gold w/gems pin (200) | 
 +| 4. | Kobolds | AC7 HD1/2 Dd4 or d6(club) hp 3 ea. Location: T15 | 
 +| | | Treasure: 300 ep, 100 sp, gem (60) | 
 +| 5. | Ogres | AC5 HD4+1 Dd10 or d6+6 hp 20 ea. Location: N29 | 
 +| | | Treasure: 600 cp, 1 potion (Diminution) | 
 +| 6. | Orcs | AC6 HD1 Dd8 or battle axe hp 7 ea. Location: BB20 | 
 +| | | Treasure: 400 sp, gem (15), silver idol (30), cursed scroll (Reader polymorphed to random level IV monster -- Dispel vs. 7th level). | 
 + 
 +== Page 3 == 
 + 
 +* Castle Descriptions: 
 + 
 +**Main Entrance** -- There are always 12 GOBLINS on guard 
 +on the wall (6 on either side of the door). 
 +2 (guards) will always be Archers((Red Squadron)).  There are two 
 +portcullis here (spaced 20 feet apart).  The first 
 +is raised while the inner is not.  If the 
 +party is foolish enough to enter these gates, the 
 +Goblins will <del>lower the outer gate so as to 
 +trap them</del> attack immediately in full force. 
 +At this point oil will be poured onto 
 +the party and all of the goblins will attack 
 +(throwing flaming torches first). 
 + 
 +Along the the other walls there are 12 more <del>goblins</del> guards 
 +patrolling((2 are Blue Squadron Archers)).  (4 on each of the three other walls).  In 
 +the moat around the castle there is one POISONOUS 
 +GIANT SNAKE who will attack anybody in the water 
 +(20% chance he will be near enough to notice. 
 +If so, each character has a chance [detect unusual] 
 +to see him). 
 + 
 +**Stables** -- There are 14 horses hre (3 are warhorses 
 +with Chain barding, the others are light riding) as 
 +well as 4 Goblins (unarmed) tending the horses. 
 + 
 +== Page 4 == 
 + 
 +**Kitchen Area** -- See detail map 1((seems to have been lost)). 
 +There are 20 KOBOLDS 
 +living and working here at all times.  They are 
 +divided as follows: 10 in the kitchen area, 5 at 
 +the table north of the curtain, and 5 in the living 
 +area.  In the living area is a sack with 200 cp 
 +in it.  In the storage area nearest to the wall, 
 +all of the barrels are empty and the chest in 
 +the corner (unlocked) contains 1000 cp and 10 gems 
 +(10 gp each).  The other storage area contains grains, 
 +salted meats, fresh (and not-so-fresh) fruits and 
 +vegetables, as well as seasonings. 
 + 
 +**Barn/Farmhouse** -- Here, there are 6 cows, 17 chickens, 
 +6 pigs, and 5 goats as well as 4 GOBLINS. 
 +There is no treasure, yet there are 2 butchered 
 +pigs and a side of beef hanging nearby as well 
 +as several jugs of fresh milk and baskets of 
 +eggs.  In the garden nearby are many vegetables 
 +and nothing of interest. 
 + 
 +<del>**Stables**</del> 
 + 
 +**Guard Quarters East** -- See detail map 2.  There are 
 +16 GOBLINS in this building as well as the Red and 
 +Blue Orc Archer squadrons (5 each).  The goblins 
 +are divided as follows: the leader behind the curtain 
 +in the corner (w/the treasure), 3 others around the fire 
 +pit and 21 in the Rec Area.  The Orcs are all in 
 +their rooms except for 2 from each squadron that are 
 +on duty.  There are also 6 Goblin wenches who will not 
 +fight.  Section A contains Red squadron, Section B contains 
 +Blue squadron, and Sectionc C and D contain food 
 +and weapons for the archers.  The other storage areas 
 +contain some food, quite a bit of ale, and an 
 +enormous amount of weapons. 
 + 
 +== Pages 5 & 6 == 
 + 
 +**Collapsed Building** -- This area is the only other entrance 
 +to the castle other than the main entrance.  As a 
 +result, Elárion has tried to block it up as 
 +much as possible and has stationed 7 GOBLINS 
 +on guard here.  These goblins are not alert and 
 +may be asleep (40% chance per goblin). 
 + 
 +**Main Castle** -- See detail map 3.  Individual descriptions 
 +are on the next few pages. 
 + 
 +^ Castle Roster (excluding Main Building) ^^^ 
 +| 1. | Kobolds, 20 | AC7 HD1/2 Dd4 (daggers) hp 3ea. Treasure: 5 cp each | 
 +| 2. | Goblins, 20 on wall | AC6 HD1-1 Dd6(short bow) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 4 in stables | AC6 HD1-1 Dd6(spear) hp 5 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 3 in Barn | AC6 HD1-1 D2d4(m star) hp 4 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 7 in collapsed | AC6 HD1-1 Dd6(shrt swd) hp 5 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 3 in fire pit area | AC6 HD1-1 Dd6+1(m pick) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 12 in rec area | AC6 HD1-1 Dd6(shrt swd) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblin Leader | AC5 HD1 Dd6(shrt swd) hp 8 Treasure: 200 sp + ring (gold w/gems valued at 800 gp!) | 
 +| 3. | Orc Archers, 6 (Red Squadron) | AC4 (Chain+Dex) HD2 Fight as 1st lvl Ftr, +1 To Hit w/Bow (50') at point blank | 
 +| | | D d6, d8 in hand-to-hand (battle axe), hp 13 ea., Treasure: 10cp, 12sp, 3ep, 6gp, 3pp ea. | 
 +| | Orc Archers, 6 (Blue Squadron) | AC3 (Chain+Dex) HD3 Fight as 2nd lvl Ftr, +2 To Hit @ short range, +1 Damage point blank | 
 +| | | D d6+1 (d8 in hand-to-hand), hp 18 ea., Treasure: 19cp, 9sp, 7ep, 3gp, 2pp ea. | 
 +| | | Magic Items: | 
 +| | | #1 Longsword +1 I0 | 
 +| | | <del>#2 Longsword +1 I0</del>
 +| | | #3 <del>2</del> 1 Potion: <del>Cloud Giant Control &</del> Hill Giant Strength (w/special bow) | 
 +| | | #4 <del>2</del> 1 Potion: <del>Clairvoyance &</del> Speed | 
 +| 4. | Poisonous Giant Snake | AC5 MV15"/12" HD4+2 Dd3+poison type B (3d6) hp 34 | 
 + 
 +== Main Castle Descriptions (Page 1) == 
 + 
 +**Entry West** 
 + 
 +**Entry East** 
 + 
 +**Cell Block** 
 + 
 +//(more coming soon)// 
 + 
 + 
 +Character Sheets: 
 +| {{elarion1.jpg?200}} | {{elarion2.jpg?200}} | {{athena1.jpg?200}} | {{athena2.jpg?200}} | 
 + 
 +^ Elárion's Spell Book: ^^^^ 
 +| I | Affect Normal Fires | II | Fools Gold | 
 +| | Burning Hands | | Forget | 
 +| | Charm Person | | Invisibility * (eyelash/gum arabic) | 
 +| | Dancing Lights | | Knock | 
 +| | Detect Magic | | Leomund's Trap | 
 +| | Erase | | Locate Object | 
 +| | Find Familiar | | Magic Mouth | 
 +| | Friends | | Mirror Image * (N) | 
 +| | Identify | | Ray of Enfeeblement | 
 +| | Jump | | Web * (spider web) | 
 +| | Light | | Wizard Lock | 
 +| | Magic Missile * * * (N) | | | 
 +| | Nystul's Magic Aura | III | Blink | 
 +| | Protection from Evil | | Invisibility 10' Radius | 
 +| | Read Magic | | Leomund's Tiny Hut | 
 +| | Shocking Grasp | | Lightning Bolt * (fur/glass rod) | 
 +| | Sleep * (Sand) | | Monster Summoning I | 
 +| | Spider Climb | | Protection from Evil, 10' Radius | 
 +| | Unseen Servant * * (string/wood) | | Suggestion * (snakes tongue/sweet oil) | 
 +| | Ventriloquism | | | 
 +| | Write | IV | Ice Storm * (dust/water
 +| | | | Massmorph | 
 + 
 +^ Elárion's Henchmen  ^^^^ 
 +| |||| 
 +| All are Human/M Fighter/5 NE  |||| 
 +| None have Keen Hearing, Psionics, or speak any additional languages  |||| 
 +| |||| 
 +| | I | II | III | 
 +|  S | 16 | 16 | 18/48 | 
 +|  I | 8 | 13 | 10 | 
 +|  W | 12 | 11 | 10 | 
 +|  D | 13 | 12 | 14 | 
 +|  C | 17 | 15 | 16 | 
 +|  Ch | 15 | 6 | 10 | 
 +| |||| 
 +|  Height | 5'2" | 6'0" | 6'5"
 +|  Weight | 175# | 170# | 175# | 
 +|  Handedness | R | L | R | 
 +|  hp | 52 | 43 | 50 | 
 +|  Armor Type | Chain/Sh | Chain/Sh+1 | Chain+1/Sh | 
 +|  AC | 4 | 3 | 3 | 
 +|  MV | 9" | 9" | 12" | 
 +|  Weapons | Longsword +1 | Longsword | Broadsword | 
 +| | D d8+2 | D d8+1 | D 2d4+3 | 
 +| | +1 To Hit | | +1 To Hit |
  
 \\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) \\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->)
  
elarion_s_castle.txt · Last modified: 2017/05/27 18:56 by 127.0.0.1