elarion_s_castle
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(<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) | (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) | ||
- | ==== I-M) Elarion's Castle ==== | + | ==== I-M) Elárion's Castle ==== |
//This is the first [[Good Party]] adventure with a backstory. | //This is the first [[Good Party]] adventure with a backstory. | ||
Line 7: | Line 7: | ||
[[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].// | [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].// | ||
- | (more to come) | + | == Page 1 -- Elárion' |
+ | |||
+ | < | ||
+ | set up a stronghold from which he < | ||
+ | his (eleven) ten super-powerful assistants. | ||
+ | combed the world for great artifacts of magic. | ||
+ | when combined, could be used to overthrow an | ||
+ | entire city. These artifacts, once in Melchar' | ||
+ | were combined and augmented with his own magic.</ | ||
+ | Unfortunately for him, < | ||
+ | and exposed his plans. | ||
+ | Melchar' | ||
+ | good, the artifacts were given to < | ||
+ | powerful minions of good each to be destroyed. | ||
+ | these people were corrupted or killed is not known, | ||
+ | but only < | ||
+ | |||
+ | Now, Melchar' | ||
+ | active. | ||
+ | of Melchar) has tried to finish up where her ancestor | ||
+ | left off. She, however, has only found the location of | ||
+ | the first of the < | ||
+ | task it is possible that an evil deity has set up | ||
+ | clues do that all eleven can be found.</ | ||
+ | can be used to the party' | ||
+ | Elárion is neutralized and the first clue found, all | ||
+ | artifacts can be found and used or destroyed. | ||
+ | |||
+ | == Page 2 == | ||
+ | |||
+ | Elárion' | ||
+ | the NE coast of the island(([[Lendore]] Island -- where | ||
+ | the [[Good Party]] campaign originated)). | ||
+ | castle can be seen clearly. | ||
+ | can be accomplished quite easily and with no chance | ||
+ | for water encounters. | ||
+ | there is a 1/6 chance per hex of having an | ||
+ | encounter. | ||
+ | to do with the roster for this castle. | ||
+ | |||
+ | ^ d20: ^ Encounter | ||
+ | | 1 | Dragonne, 1 | 1 | | ||
+ | | 2-3 | Hill Giant, 1 | 1 | | ||
+ | | 4-9 | Goblins, 2-12 | 30 | | ||
+ | | 10-14 | Kobolds, 3-18 | 40 | | ||
+ | | 15-16 | Ogres, 1-2 | 4 | | ||
+ | | 17-20 | Orcs, 1-8 | 20 | | ||
+ | |||
+ | ^ Lairs: | ||
+ | | 1. | Dragonne | AC6 HD9 Dd8/ | ||
+ | | | | Treasure: 4000 ep, 4 gems (500, 80, 70, 50), 3 scrolls: MU (Prot Norm Missiles 3, Prot Evil 10' Rad 3, Hall Terrain 4, Feeblemind 5), Druid (Feign Death 2), Cleric (Spirit Hammer 2) | | ||
+ | | 2. | Hill Giant | AC4, HD8+1, D 2d8 or d8+7 hp 46 Location: X30 | | ||
+ | | | | Treasure: 600 gp | | ||
+ | | 3. | Goblins | AC6 HD1-1 Dd6 or short sword hp 4 ea. Location: I20 | | ||
+ | | | | Treasure: 100 sp, gem (50), gold w/gems pin (200) | | ||
+ | | 4. | Kobolds | AC7 HD1/2 Dd4 or d6(club) hp 3 ea. Location: T15 | | ||
+ | | | | Treasure: 300 ep, 100 sp, gem (60) | | ||
+ | | 5. | Ogres | AC5 HD4+1 Dd10 or d6+6 hp 20 ea. Location: N29 | | ||
+ | | | | Treasure: 600 cp, 1 potion (Diminution) | | ||
+ | | 6. | Orcs | AC6 HD1 Dd8 or battle axe hp 7 ea. Location: BB20 | | ||
+ | | | | Treasure: 400 sp, gem (15), silver idol (30), cursed scroll (Reader polymorphed to random level IV monster -- Dispel vs. 7th level). | | ||
+ | |||
+ | == Page 3 == | ||
+ | |||
+ | * Castle Descriptions: | ||
+ | |||
+ | **Main Entrance** -- There are always 12 GOBLINS on guard | ||
+ | on the wall (6 on either side of the door). | ||
+ | 2 (guards) will always be Archers((Red Squadron)). | ||
+ | portcullis here (spaced 20 feet apart). | ||
+ | is raised while the inner is not. If the | ||
+ | party is foolish enough to enter these gates, the | ||
+ | Goblins will < | ||
+ | trap them</ | ||
+ | At this point oil will be poured onto | ||
+ | the party and all of the goblins will attack | ||
+ | (throwing flaming torches first). | ||
+ | |||
+ | Along the the other walls there are 12 more < | ||
+ | patrolling((2 are Blue Squadron Archers)). | ||
+ | the moat around the castle there is one POISONOUS | ||
+ | GIANT SNAKE who will attack anybody in the water | ||
+ | (20% chance he will be near enough | ||
+ | If so, each character has a chance [detect unusual] | ||
+ | to see him). | ||
+ | |||
+ | **Stables** -- There are 14 horses hre (3 are warhorses | ||
+ | with Chain barding, the others are light riding) as | ||
+ | well as 4 Goblins (unarmed) tending the horses. | ||
+ | |||
+ | == Page 4 == | ||
+ | |||
+ | **Kitchen Area** -- See detail map 1((seems to have been lost)). | ||
+ | There are 20 KOBOLDS | ||
+ | living and working here at all times. | ||
+ | divided as follows: 10 in the kitchen area, 5 at | ||
+ | the table north of the curtain, and 5 in the living | ||
+ | area. In the living area is a sack with 200 cp | ||
+ | in it. In the storage area nearest to the wall, | ||
+ | all of the barrels are empty and the chest in | ||
+ | the corner (unlocked) contains 1000 cp and 10 gems | ||
+ | (10 gp each). | ||
+ | salted meats, fresh (and not-so-fresh) fruits and | ||
+ | vegetables, as well as seasonings. | ||
+ | |||
+ | **Barn/ | ||
+ | 6 pigs, and 5 goats as well as 4 GOBLINS. | ||
+ | There is no treasure, yet there are 2 butchered | ||
+ | pigs and a side of beef hanging nearby as well | ||
+ | as several jugs of fresh milk and baskets of | ||
+ | eggs. In the garden nearby are many vegetables | ||
+ | and nothing of interest. | ||
+ | |||
+ | < | ||
+ | |||
+ | **Guard Quarters East** -- See detail map 2. There are | ||
+ | 16 GOBLINS in this building as well as the Red and | ||
+ | Blue Orc Archer squadrons (5 each). | ||
+ | are divided as follows: the leader behind the curtain | ||
+ | in the corner (w/the treasure), 3 others around the fire | ||
+ | pit and 21 in the Rec Area. The Orcs are all in | ||
+ | their rooms except for 2 from each squadron that are | ||
+ | on duty. There are also 6 Goblin wenches who will not | ||
+ | fight. | ||
+ | Blue squadron, and Sectionc C and D contain food | ||
+ | and weapons for the archers. | ||
+ | contain some food, quite a bit of ale, and an | ||
+ | enormous amount of weapons. | ||
+ | |||
+ | == Pages 5 & 6 == | ||
+ | |||
+ | **Collapsed Building** -- This area is the only other entrance | ||
+ | to the castle other than the main entrance. | ||
+ | result, Elárion has tried to block it up as | ||
+ | much as possible and has stationed 7 GOBLINS | ||
+ | on guard here. These goblins are not alert and | ||
+ | may be asleep (40% chance per goblin). | ||
+ | |||
+ | **Main Castle** -- See detail map 3. Individual descriptions | ||
+ | are on the next few pages. | ||
+ | |||
+ | ^ Castle Roster (excluding Main Building) ^^^ | ||
+ | | 1. | Kobolds, 20 | AC7 HD1/2 Dd4 (daggers) hp 3ea. Treasure: 5 cp each | | ||
+ | | 2. | Goblins, 20 on wall | AC6 HD1-1 Dd6(short bow) hp 7 ea. Treasure: 10 sp ea. | | ||
+ | | | Goblins, 4 in stables | AC6 HD1-1 Dd6(spear) hp 5 ea. Treasure: 10 sp ea. | | ||
+ | | | Goblins, 3 in Barn | AC6 HD1-1 D2d4(m star) hp 4 ea. Treasure: 10 sp ea. | | ||
+ | | | Goblins, 7 in collapsed | AC6 HD1-1 Dd6(shrt swd) hp 5 ea. Treasure: 10 sp ea. | | ||
+ | | | Goblins, 3 in fire pit area | AC6 HD1-1 Dd6+1(m pick) hp 7 ea. Treasure: 10 sp ea. | | ||
+ | | | Goblins, 12 in rec area | AC6 HD1-1 Dd6(shrt swd) hp 7 ea. Treasure: 10 sp ea. | | ||
+ | | | Goblin Leader | AC5 HD1 Dd6(shrt swd) hp 8 Treasure: 200 sp + ring (gold w/gems valued at 800 gp!) | | ||
+ | | 3. | Orc Archers, 6 (Red Squadron) | AC4 (Chain+Dex) HD2 Fight as 1st lvl Ftr, +1 To Hit w/Bow (50') at point blank | | ||
+ | | | | D d6, d8 in hand-to-hand (battle axe), hp 13 ea., Treasure: 10cp, 12sp, 3ep, 6gp, 3pp ea. | | ||
+ | | | Orc Archers, 6 (Blue Squadron) | AC3 (Chain+Dex) HD3 Fight as 2nd lvl Ftr, +2 To Hit @ short range, +1 Damage point blank | | ||
+ | | | | D d6+1 (d8 in hand-to-hand), | ||
+ | | | | Magic Items: | | ||
+ | | | | #1 Longsword +1 I0 | | ||
+ | | | | < | ||
+ | | | | #3 < | ||
+ | | | | #4 < | ||
+ | | 4. | Poisonous Giant Snake | AC5 MV15"/ | ||
+ | |||
+ | == Main Castle Descriptions (Page 1) == | ||
+ | |||
+ | **Entry West** | ||
+ | |||
+ | **Entry East** | ||
+ | |||
+ | **Cell Block** | ||
+ | |||
+ | //(more coming soon)// | ||
+ | |||
+ | |||
+ | Character Sheets: | ||
+ | | {{elarion1.jpg? | ||
+ | |||
+ | ^ Elárion' | ||
+ | | I | Affect Normal Fires | II | Fools Gold | | ||
+ | | | Burning Hands | | Forget | | ||
+ | | | Charm Person | | Invisibility * (eyelash/ | ||
+ | | | Dancing Lights | | Knock | | ||
+ | | | Detect Magic | | Leomund' | ||
+ | | | Erase | | Locate Object | | ||
+ | | | Find Familiar | | Magic Mouth | | ||
+ | | | Friends | | Mirror Image * (N) | | ||
+ | | | Identify | | Ray of Enfeeblement | | ||
+ | | | Jump | | Web * (spider web) | | ||
+ | | | Light | | Wizard Lock | | ||
+ | | | Magic Missile * * * (N) | | | | ||
+ | | | Nystul' | ||
+ | | | Protection from Evil | | Invisibility 10' Radius | | ||
+ | | | Read Magic | | Leomund' | ||
+ | | | Shocking Grasp | | Lightning Bolt * (fur/glass rod) | | ||
+ | | | Sleep * (Sand) | | Monster Summoning I | | ||
+ | | | Spider Climb | | Protection from Evil, 10' Radius | | ||
+ | | | Unseen Servant * * (string/ | ||
+ | | | Ventriloquism | | | | ||
+ | | | Write | IV | Ice Storm * (dust/water) | | ||
+ | | | | | Massmorph | | ||
+ | |||
+ | ^ Elárion' | ||
+ | | |||| | ||
+ | | All are Human/M Fighter/5 NE |||| | ||
+ | | None have Keen Hearing, Psionics, or speak any additional languages | ||
+ | | |||| | ||
+ | | | I | II | III | | ||
+ | | S | 16 | 16 | 18/48 | | ||
+ | | I | 8 | 13 | 10 | | ||
+ | | W | 12 | 11 | 10 | | ||
+ | | D | 13 | 12 | 14 | | ||
+ | | C | 17 | 15 | 16 | | ||
+ | | Ch | 15 | 6 | 10 | | ||
+ | | |||| | ||
+ | | Height | 5' | ||
+ | | Weight | 175# | 170# | 175# | | ||
+ | | Handedness | R | L | R | | ||
+ | | hp | 52 | 43 | 50 | | ||
+ | | Armor Type | Chain/Sh | Chain/Sh+1 | Chain+1/Sh | | ||
+ | | AC | 4 | 3 | 3 | | ||
+ | | MV | 9" | 9" | 12" | | ||
+ | | Weapons | Longsword +1 | Longsword | Broadsword | | ||
+ | | | D d8+2 | D d8+1 | D 2d4+3 | | ||
+ | | | +1 To Hit | | +1 To Hit | | ||
\\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) | \\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) | ||
elarion_s_castle.txt · Last modified: 2017/05/27 18:56 by 127.0.0.1