After a short rest, the party continues deeper into the “Fortress at World's End” in pursuit of the Tear of Ioun. They encounter what they believe is the true orrery containing the Tear of Ioun, but quickly learn it is a decoy (and worse – a trap).
This adventure was included in Dungeon Magazine issue #163 (pages 50-95) and is the third and final installment of the “Tear of Ioun” series.
# | Challenge | Type | XP |
---|---|---|---|
1 | Deactivating the False Orrery | Skill Challenge/14 | 5000 |
Total XP | 5,000 | ||
(4 PCs)1) | 1,250 |