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Undersea Battle

The notes for this adventure are sparse (as are many from this era). They are presented here essentially as stored in my notebook – without much explanation or context.

Map of Undersea "Portal Shrine"

Enemies:

Defenders:

Hit Points:


Mermen breakdown:

King Belampex C/F 5/8; AL N; Age 52; hp 42
S15 I16 W18 D15 C14 Ch14 Co8
Armor Base 5 + (Shield) + (Dex) = AC 3/4/5
Weapons: Longsword +1 #AT 3/2; +1 TH; Dd8+1
Trident (specialized) #AT 2; +1 TH; Dd6+3
Dagger
Net
Lt. Crossbow
Magic: Longsword +1 (NSA)
Wand of Negation (73 chgs)
Necklace of Prayer Beads: Bless(x2), Atonement, Summons, Wind Walk
Ptns. X Healing / Elf,1/2E,Human control / Rainbow Hues / Philter of Love
Prince Syhbex F/6; AL CN; Age 20; hp 38
S15 I15 W13 D13 C9 Ch10 Co11
Armor Base 5 + No shield = AC 4/4/4
Weapons: Javelin
Dagger
Net (specialized)
Magic Items: +2 Short Sword, Shark slayer (as Dragon Slayer)
I15; CLW 3/day; Detect Poison 5'; Detect Charm, 30'; Cure Disease 1/wk
AL N; 2 languages: Merman, Common (undersea); Ego 11
+1 Ring of Protection
3) F/4 hp 23 Trident specialized S 17 #AT 3/2 Dd6+4 (+2 TH) AC 6
4) F/2 hp 19 Dagger specialized D 18 #AT 3 Dd4+2 (+1 or 0 TH) AC 2
5) T-Ac/6 hp 28 Net, Javelin, Dagger D 16 AC 5
6) T/6 hp 24 Trident, Dagger D 18 AC 3
7) D/1 hp 8 Spells: 4 first level (2 have already been cast) AC 7
8) MU/6 hp 20 Spells: Ventriloquism, Prot from Evil, Sleep (x2), Whip, Knock, Tongues, Suggestion
9) MU/6 hp 18 Spells: Light, Det Magic, Hold Portal, Jump, Whip, Magic Mouth, Haste, Det Illusion


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1)
Hit points were marked down as the game was played – the third one stopped at “68” with a note that says “dominated”