Quick-and-Dirty Stats for Goblin Warriors at various levels…

Need to improve equipment for the higher levels

Goblin Warrior 1st 2nd 3rd 4th 5th
Size/Type Small Humanoid (Goblinoid)
Hit Dice 1d8+1 (5 hp) 2d8+2 (11 hp) 3d8+3 (16 hp) 4d8+4 (22 hp) 5d8+5 (27 hp)
Initiative +1 +1 +1 +2 +2
Speed 30 ft. (6 squares)
Armor Class 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield)
touch 12, flat-footed 14
16 (+1 size, +2 Dex, +2 leather armor, +1 light shield)
touch 13, flat-footed 14
Base Attack +1 +2 +3 +4 +5
Grapple -3 -2 -1 +0 +1
Attack (Morningstar) +2 (1d6) +3 (1d6) +4 (1d6) +5 (1d6) +6 (1d6)
Attack (Javelin) +3 (1d4) +4 (1d4) +5 (1d4) +7 (1d4) +8 (1d4)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Darkvision 60 ft.
Saving Throws:
Fort +3 +4 +4 +5 +5
Ref +1 +1 +2 +3 +3
Will -1 -1 +0 +0 +0
Abilities:
Str 11 11 11 11 11
Dex 13 13 13 14 14
Con 12 12 12 12 12
Int 10 10 10 10 10
Wis 9 9 9 9 9
Cha 6 6 6 6 6
Skills:
Hide +5 +6 +6 +7 +8
Listen +2 +2 +3 +4 +4
Move Silently +5 +6 +6 +7 +8
Ride +4 +4 +4 +5 +5
Spot +2 +2 +3 +4 +4
Feats Alertness Alertness Alertness
Dodge
Alertness
Dodge
Alertness
Dodge
Environment Temperate plains
Organization Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Challenge Rating 1/3 1/2 1 2 3
Treasure Standard
Alignment Usually neutral evil
Advancement By character class
Level Adjustment +0
Goblin Warrior 1st 2nd 3rd 4th 5th