==== V2 Session Twenty-Two - 21 December 2007 - "Fortress of the Yuan-Ti" (part 3) ====
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^ Player ^ Character ^ Race ^ Class ^
| Dave | [[Freyrik]] | Human(Feytouched) | Warlock/7 |
| Ken | [[Ash]] | Aasimar | Paladin/5 |
| VW | [[Heilli]] | Human | Illumine Soul/1, Soulknife/5, Psion/1 |
| Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/6 |
| Chris | [[Yosi]] | Wood Elf | Barbarian/7 |
| Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/6, Ranger/1 |
//Note: This adventure comes from
"[[http://www.wizards.com/default.asp?x=products/dndacc/9780786943609|Fortress
of the Yuan-ti]]", by Ari Marmell, as published by
[[http://www.wizards.com|Wizards of the Coast]].//
=== 13 October 1111 ===
//Area Y1)// Staging Area
After dispatching the Lizardfolk guards, the party uses their keys to open the
door at the top of the stairs. Inside, the find themselves at the base of the
highest (middle) tower. A man-sized **bronze dragon** drops down from a high
balcony, claiming to be an abused captive. Up on the balcony, a Yuan-ti wizard
begins casting spells.
During the initial instant of doubt, the dragon positions himself so that his
lightning "breath" can affect as many of the characters as possible. This,
of course, erases any doubt about the dragon's intentions.
When the battle is over, both the dragon and the wizard are dead. From the
wizard (who they later learn was named "Issiel"), the party gets **2 potions**
of //levitate//, **//bracers of armor +4//**, and two keys (which they find go
to areas Y2 and Y3). From the dragon, they get a pair of
**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#glovesofArrowSnaring|
gloves of arrow snaring]]//**.
{{ v2-22-portal.jpg|The portals -- as found throughout "The Fortress of the Yuan-ti"}}
//Area Y2)// Map Room
This room contains numerous scroll cases, sheaves of parchment, and
cartographers' tools. In the scroll tubes and on the table are many maps --
which the party gathers in case they will be useful. While many of the maps are
of places they do not recognize, some are places they know -- including the
"Barrow of the Forgotten King", the Underdark city of Pedestal, and the area
around [[Kingsholm]].
Over the table, [[Ketamine]] pries a 2-foot by 4-foot **mirror of polished
silver** off the wall (It is worth 1,000 gp). Also, among the scroll tubes,
[[Freyrik]] finds a **scroll** of //explosive runes//, //magic mouth// and
//sepia snake sigil//.
//Area Y3)// Living Quarters
Under a false bottom in the wardrobe, the party finds **Issiel's Spellbook**.
((0-level -- All except conjuration and transmutation, 1st -- //charm person//,
//ray of enfeeblement//, //magic missile//, //shield//, //alarm//, //burning
hands//, //hypnotism//, //Tenser's floating disk//, //true strike//, 2nd --
//blur//, //invisibility//, //Tasha's hideous laughter//, //touch of idiocy//,
//daze monster//, 3rd -- //deep slumber//, //dispel magic//, //lightning bolt//))
//Area Y4)// The Winding Stair
This long stairway merely connects the "Staging Area" with "The Lower Landing".
//Area Y5)// The Lower Landing
Here is where Issiel, "The Master of the Way" fought. It also houses seven
portals -- five of which have a single bolt of electricity arcing across their
middles, while the remaining two radiate strong magic, but have no electricity.
(See area K21 for more on these portals).
//Area Y6)// The Upper Landing
This unused area once may have looked out over the fields below. Now, though,
it is entirely sealed off (apparently by magical stone shaping spells).((The
combat encounter in this area was excised from the module-as-written))
//Area K19)// The Heart of Darkness
Returning back to the main part of the fortress, the party goes back to the
Barracks (K16A) and takes the secret passage up to Level 4. They emerge into a
vast room where the air is desert-dry and carries a foul scent. An //evil//
effect permeates the region and causes most of the party to become "shaken". In
the center of the room stands a three-tiered ziggurat of black marble -- each
tier ten feet tall.
//Area K20)// The Black Ziggurat
Resting on the far side of the Ziggurat is a Yuan-ti Abomination and a pair of
Purebloods. As they are on the first tier, they use ranged weapons to attack
the party. However, the party's ranged weapons prove superior and in the end,
the Yuan-ti are killed.
From atop the ziggurat, [[Ketamine]] (in bird form) recovers a pair of
**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bracersofArcheryLesser|
lesser bracers of archery]]//**.
//Area K21)// The Gate Room
In addition to mundane sloping passageways up and down, the party finds three
more portals here. While the middle one has a single bolt of electricity
across it like the five in area Y5, the other two are covered in an electric
field.
From this and the other seven portals (as well as the portal they took from "The
Sinister Spire" to here), the party deduces that the portals have three states:
* Inactive: No electricity present
* Active: A single electric bolt
* Open: An electric field
As only "Open" portals can be used, [[Ash]] retrieves the key he used to open
the gate from Fadheela's lair. After some experimentation, though, it appears
to have no effect on these gates. A series of gemstones are set into the stone
around the gates, though, and the party decides that the means to activate the
gates must somehow involve these gems.
Not willing to trust their fate to these gates just yet, the party opts to
continue exploring the "mundane" way.
//Area K22)// The Outer Balcony
//Area P1)// Chamber of Purification
//Area P2)// Landing
//Area P3)// Main Sanctuary
Fight Vsolt, a Yuan-ti Dread Necromancer and two Yuan-ti Halfblood Skeletons.
From Vsolt, the party gets a **potion** of //barkskin//, a **potion** of
//levitate//, a **//wand//** (which contains some kind of Necromancy spell,
**//+1 studded leather armor//**, a **//cloak of resistance +1//**, and 4 onyxes
(worth 100 gp).
Because of Vsolt's importance to the Vanguard, the party //earns **three action
points**// for defeating him.
//One session closer to the TPK...//
^ # ^ Challenge ^ CR ^
| 1 | Issiel, Master of the Way | 6 |
| 1 | Snapwing | 7 |
| 1 | Yuan-ti Abomination | 7 |
| 2 | Yuan-ti Purebloods | 3 |
| 1 | Vsolt, Dread Necromancer | 7 |
| 2 | Yuan-ti Halfblood Skeletons | 3 |
^ ^ Total XP (each) ^ 1,6307\\ 2,0506 ^
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