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==== The Tower at Larinday ====
//The notes for this adventure are sparse (as are many from this era). They
are presented here essentially as stored in my notebook -- without much
explanation or context.//
Outdoor encounter:
^ Shadow Dragon ^^
| HD | 5+5 (hp 30) |
| AC | -2 |
| INT | 15 |
| MR | 20% |
| #AT | 3 (D d4+1/d4+1/3d4) |
19 Drow:
- Female F/C 5/7
- Male F/MU 3/3
- 9 Females F/2
- 8 Males F/2
| 1) | S9 I16 W18 D17 C10 Ch15 || MR 66% |
| | hp 29 | +3 Chain / +2 Buckler | AC -4 |
| | | +2 Mace | |
| 2) | S10 I18 W10 D15 C8 Ch9 || MR 58% |
| | hp 11 | +2 Chain / +1 Buckler | AC 0 |
| | | +1 Sword / +1 Dagger | |
| 3) | S13 I14 W11 D20 C10 Ch17 || MR 54% |
| | hp 11 ea. | Chain / Buckler | AC 0 |
| | | Sword / Dagger | |
| 4) | S12 I11 W11 D16 C12 Ch14 || MR 54% |
| | hp 8 ea. | Chain / Buckler | AC 2 |
| | | Sword / Dagger | |
----
Key to the Storm Tower in Larinday
I) Nothing unusual
II) Nothing unusual
IIIa) The door here is locked and //Fire Trapped// by [[Pelham]] for d4+18 pts.
Also, the ladder has a trigger on one of the rungs so
that when stepped on, it will break and a 2' long metal
spike will protrude from under a loosed stone directly
under the ladder. The person climbing must save
vs. Dex at +2 on the die or fall and take 3d6 impaling
damage.
IIIb) There is no visible ladder up nor even a hole. In fact,
one of the stones of the ceiling is a concealed trap
door. When opened (requires a strong pull), the hole
down will become sealed by a sliding cover and the
room will begin to be filled with a poisonous
gas. Each person has 1 round to react. The poison is
deadly unless a save is made; in which case
2d6 damage is taken anyway. A //Slow Poison// will negate
all but 1 point of the damage.
IV) Once the trap door from below is opened, the continual
darkness from here will leak down. In addition,
the **SHADOW WARRIORS** will be alerted. They are AC 4, MV 9",
HD 3, #AT 1, D d3+temporary level loss. Their darkness is all-powerful
in this room and can only be dispelled (vs. 18th level). Due to
their ability to "see" in complete darkness, they attack
normally and all others are -4 to hit. There are 4 here
and they are hp 11, 11, 15, 21. They are treated as WRAITHS
for turning purposes and their level drain has a saving
throw (vs. poison).
Va) In here is the first guardian: A **BABAU DEMON** (hp 37).
Its attack mode will be to grab onto a person (To Hit req'd)
and teleport them outside. He has a 50gp gem.
Vb) Here is the second guardian: A **MIST GIANT** (hp 62). It is stupid,
charmed, and will fight to the death.
VI) Here is the [[storm_crystals|SHADOW CRYSTAL]] and its host: __[[ELSA]]__!
| She has | S 11 | |
| | I 19 | hp 67 |
| | W 12 | |
| | D 17 | MU/22 |
| | C 19 | |
| | Ch 14 | Spells: 5/5/5/5/5/5/4/4/3 |
| | Co 14 | |
| She carries a | +2 Dagger, +3 vs. L ||
| | Bracers AC 2 (AC -4) ||
| | Cloak of Displacement ||
| | Philt of Persuasiveness ||
| | Ptn Healing ||
| | Scroll: Prot for Petrification ||
| | Scroll: Prot from Possession ||
| | Ring Protection +1 ||
| Her spells are: | P Word, Kill ||
| | Wish ||
| | Shape Change ||
| | ---- ||
| | P Word, Blind ||
| | Poly any Object ||
| | Mind Blank ||
| | Mass Charm ||
| | ---- ||
| | Duo-Dimension ||
| | Reverse Gravity ||
| | Truename ||
| | Statue ||
| | ---- ||
| | Death Spell (x2) ||
| | Disintegrate ||
| | Chain Ltng ||
| | Move Earth ||
| | ---- ||
| | Feeblemind ||
| | Telekinesis (x2) ||
| | Wall of Stone ||
| | Sending ||
| | ---- ||
| | Confusion ||
| | Minor Globe ||
| | Wall of Fire (x2) ||
| | Evard's Black Tentacles ||
| | ---- ||
| | Dispel Magic ||
| | Fireball ||
| | Haste ||
| | Hold Person ||
| | Ltng Bolt ||
| | ---- ||
| | ESP ||
| | Invisibility ||
| | Mirror Image ||
| | Ray of Enfeeblement ||
| | Melf's Acid Arrow ||
| | ---- ||
| | Burning Hands ||
| | Charm Person ||
| | Magic Missile (x2) ||
| | Shield ||
| Spells used have been marked through |||
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