^ [[game_9|<-- Previous Game]] ^ [[start|<-- Home -->]] ^ [[game_11|Next Game -->]] ^ ==== Curse you meddling heroes! ==== Date: August 1, 2014\\ Characters in attendance: Hex, 99, Quantum, Shimmer\\ Experience awarded: ? After our heroes returned to the real world from their fantasy adventures, they had debriefings with members of The Five, except for Lady Paladin, who was called away to Washington DC for "official business". There was some discussion among the remaining four about some of the actions taking place in the fantasy realm, but nothing decided upon. Soon after, there was a report of an attack on citizens at the office building next to Lloyd Center. The team heads there, to encounter: * Crybaby Clown, a giant man-baby with a revved up baby buggy and explosive baby bottles * Fright Hound, a robotic dog-beast with terrible sharp jaws * Evil Gnome, a small creature with a paralyzing touch * Dark Lilith, a flying demon-like woman with sharp claws The heroes prevailed, even though Dark Lilith escaped, and Shimmer was alone with her for much of the combat. Afterwards, it was discovered that the Crybaby Clown and the Evil Gnome were just costumes, and those people were hired to rob a diamond importer located in the building. And they had masks on. After the fight, back at the base, there was big news: the Oregonian reporter Billy Dugan had done enough research to prove that 99 was exactly who he said he was; a person incarcerated since the Civil War. After the Oregonian article was published, it was huge. His books, which were always assumed to be semifictional, started selling in big numbers. Everybody wanted to interview him. Most important, he received an invite to a White House dinner, and to meet President Obama personally. ==== GM's Notes: ==== I always thought that JVW's character, a black man in prison for 150 years, would be a huge thing, even in a superhero world. So I gave him a (very) public ID. Yes, the villains are actual Scooby Doo villains, but I liked them too much. ==== Crybaby Clown ==== ^ VAL ^ CHA ^ Cost ^ Roll ^ Notes ^ | 30 | STR | 20 | 15- | HTH Damage 6d6 END [ | | 12 | DEX | 4 | 1 | | | 15 | CON | 5 | 1 | | | 18 | INT | 8 | 13- | PER Roll 1 | | 15 | EGO | 5 | 1 | | | 20 | PRE | 10 | 13- | PRE Attack: 4 | | 7 | OCV | | || | 8 | DCV | | || | 3 | OMCV | | || | 10 | DMCV | | || | 5 | SPD | 30 | Phases: 3, 5, 8, 10, 12 || | 20 | PD | 18 | 20/28 PD (0/8 rPD) || | 20 | ED | 18 | 20/28 ED (0/8 rED) || | 6 | REC | 2 | || | 40 | END | 4 | || | 10 | BODY | 0 | || | 40 | STUN | 10 | || ^ Movement ^ Cost ^ Meters ^ Notes ^ | RUNNING | -| 6 20m/40m | END [2] | | SWIMMING | 0 | 4m/8m | END [1] | | LEAPING | 0 | 4m | 4m forward, 2m upward | | Characteristics Total: 194 ||||| ^ Cost ^ Powers ^^^^ | 7 | Baby Carriage: Running +14m (20m total) (14 Active Points); OAF (-1) - END=1 |||| | 24 | Tough Skin: Resistant Protection (8 PD/8 ED) - END=0 |||| | 5 | Mental Defense (5 points total) - END=0 |||| | 50 | Baby Bottles: Multipower, 75-point reserve, all slots 16 Charges (-0) (75 Active Points); all slots OIF (-1/2) - END= |||| | 4f | 1) Baby Bottle Entangle: Entangle 4d6, 4 PD/4 ED, Sticky (+1/2) (60 Active Points); OIF (-1/2) - END=0 |||| | 5f | 2) Baby Bottle Blast: Blast 10d6, Area Of Effect (8m Radius; +1/2) (75 Active Points); OIF (-1/2) - END=0 |||| | 4f | 3) Baby Bottle Darkness: Darkness to Sight, Smell/Taste and Radio Groups, Active Sonar and Ultrasonic Perception 8m radius (58 Active Points); OIF (-1/2) - END=0 |||| | Powers Total: 99 ||||| ^ Base Points: ^^ 400 ^^ ^ | Experience: || 0 || | | Experience Unspent: || 0 || | | Total Character Cost: || 293 || | ==== Fright Hound ==== ^ VAL ^ CHA ^ Cost ^ Roll ^ Notes ^ | 60 | STR | 20 | 21- | HTH Damage 12d6 END [6] | | 20 | DEX | 20 | 13- | | | 20 | CON | 10 | 13- | | | 10 | INT | 0 | 11- | PER Roll 11- | | 10 | EGO | 0 | 11- | | | 10 | PRE | 0 | 11- | PRE Attack: 2d6 | | 7 | OCV | 20 | || | 7 | DCV | 20 | || | 3 | OMCV | 0 | || | 3 | DMCV | 0 | || | 5 | SPD | 30 | Phases: 3, 5, 8, 10, 12 || | 0 | PD | -| 2 0/25 PD (0/25 rPD) || | 0 | ED | -| 2 0/25 ED (0/25 rED) || | 6 | REC | 2 | || | 60 | END | 8 | || | 15 | BODY | 5 | || | 50 | STUN | 15 | || ^ Movement ^ Cost ^ Meters ^ Notes ^ | RUNNING | 4 | 16m/32m | END [2] | | SWIMMING | 0 | 4m/8m | END [1] | | LEAPING | 0 | 4m | 4m forward, 2m upward | | Characteristics Total: 150 ||||| ^ Cost ^ Powers ^^^^ | 15 | Cannot Be Stunned - END=0 |||| | 75 | Resistant Protection (25 PD/25 ED) - END=0 |||| | 40 | Mental Defense (40 points total) - END=0 |||| | 24 | Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3 |||| | 15 | +30 STR (30 Active Points); Limited Power Power loses about half of its effectiveness (Only for maintaining grab; -1) - END=3 |||| | Powers Total: 169 ||||| ^ Cost ^ Skills ^^^^ | 8 | +4 with any single attack |||| | Skills Total: 8 ||||| ^ Base Points: ^^ 400 ^^ ^ | Experience: || 0 || | | Experience Unspent: || 0 || | | Total Character Cost: || 327 || | ==== Evil Gnome ==== ^ VAL ^ CHA ^ Cost ^ Roll ^ Notes ^ | 60 | STR | 50 | 21- | HTH Damage 12d6 END [6] | | 20 | DEX | 20 | 13- | | | 20 | CON | 10 | 13- | | | 10 | INT | 0 | 11- | PER Roll 11- | | 12 | EGO | 2 | 11- | | | 20 | PRE | 10 | 13- | PRE Attack: 4d6 | | 8 | OCV | 25 | || | 7 | DCV | 20 | || | 3 | OMCV | 0 | || | 5 | DMCV | 6 | || | 6 | SPD | 40 | Phases: 2, 4, 6, 8, 10, 12 || | 15 | PD | 13 | 15/35 PD (0/20 rPD) || | 10 | ED | 8 | 10/30 ED (0/20 rED) || | 6 | REC | 2 | || | 30 | END | 2 | || | 10 | BODY | 0 | || | 50 | STUN | 15 | || ^ Movement ^ Cost ^ Meters ^ Notes ^ | RUNNING | 4 | 16m/32m | END [2] | | SWIMMING | 0 | 4m/8m | END [1] | | LEAPING | 0 | 4m | 4m forward, 2m upward | | Characteristics Total: 227 ||||| ^ Cost ^ Powers ^^^^ | 10 | Clinging (normal STR) - END=0 |||| | 75 | Resistant Protection (20 PD/20 ED/10 Power Defense) - END=0 |||| | 40 | Paralyzing Touch: Drain SPD 4d6 - END=4 |||| | Powers Total: 125 ||||| ^ Cost ^ Skills ^^^^ | 5 | Climbing 14- |||| | 18 | +6 with a small group of attacks |||| | Skills Total: 23 ||||| ^ Base Points: ^^ 400 ^^ ^ | Experience: || 0 || | | Experience Unspent: || 0 || | | Total Character Cost: || 375 || | ==== Dark Lilith ==== ^ VAL ^ CHA ^ Cost ^ Roll ^ Notes ^ | 20 | STR | 10 | 13- | HTH Damage 4d6 END [2] | | 20 | DEX | 20 | 13- | | | 15 | CON | 5 | 12- | | | 20 | INT | 10 | 13- | PER Roll 13- | | 20 | EGO | 10 | 13- | | | 20 | PRE | 10 | 13- | PRE Attack: 4d6 | | 7 | OCV | 20 | || | 12 | DCV | 45 | || | 3 | OMCV | 0 | || | 3 | DMCV | 0 | || | 5 | SPD | 30 | Phases: 3, 5, 8, 10, 12 || | 20 | PD | 18 | 20/26 PD (0/6 rPD) || | 15 | ED | 13 | 15/21 ED (0/6 rED) || | 6 | REC | 2 | || | 60 | END | 8 | || | 10 | BODY | 0 | || | 50 | STUN | 15 | || ^ Movement ^ Cost ^ Meters ^ Notes ^ | RUNNING | 0 | 12m/24m | END [1] | | SWIMMING | 0 | 4m/8m | END [1] | | LEAPING | 0 | 4m | 4m forward, 2m upward | | FLIGHT | | 16m/32m || | | Characteristics Total: 216 ||||| ^ Cost ^ Powers ^^^^ | 11 | Flight 16m (16 Active Points); OIF (-1/2) - END=2 |||| | 18 | Resistant Protection (6 PD/6 ED) - END=0 |||| | 60 | Balls of Fire: Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points) - END=6 |||| | 8 | Sight Group Flash Defense (8 points) - END=0 |||| | 20 | Hand-To-Hand Attack +4d6, Armor Piercing (+1/4) (25 Active Points); Hand-To-Hand Attack (-1/4) - END=2 |||| | 40 | Phase Out: Desolidification - END=4 |||| | Powers Total: 157 ||||| ^ Base Points: ^^ 400 ^^ ^ | Experience: || 0 || | | Experience Unspent: || 0 || | | Total Character Cost: || 373 || |