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5e:start [2019/09/04 22:49] – external edit 127.0.0.15e:start [2019/09/11 20:39] (current) – removed jims
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-======== 4th Edition Dungeons & Dragons ======== 
- 
-This page details how I intend to use the 4th edition rules.  Comments welcome. 
- 
-==== Included Rules ==== 
- 
-For now, any 4th edition book published by Wizards of the Coast will be considered 
-acceptable, though I reserve the right to call "foul" at articles published in 
-"Dragon" magazine. 
- 
-More importantly, **no custom races/classes/powers/etc. will be allowed.** 
- 
-==== Deviations ==== 
- 
-  * All races from the Player's Handbook are allowed with the following restrictions: 
-    * Dragonborn are not allowed. 
-    * The Tiefling, Deva, and Goliath races are //rare// and will draw unwanted attention. 
-    * [[Eladrin]] are commonly known as "High Elves" They are //rare// and will often turn heads. 
-    * Races from other books are allowed only with prior approval. 
-  * [[:portals|Teleportation Circles]] exist, but are not accessible via the "Linked Portal" or "Reverse Portal" rituals. 
-  * Certain rituals may be cast "for free" Ritual casters are given an allowance equal to 10gp per character level each day to use on these rituals.  (//List of qualifying rituals TBD//). 
-  * Rules published in sources outside the main books are at my discretion.  This includes Dragon Magazine, and the Eberron, Forgotten Realm, and Dark Sun settings. 
-  * XP will be distributed to all PCs regardless of attendance (however it will still be calculated based on attendance). 
-  * [[Treasure]] will be parceled out as described in the "Rules Compendium" (pp. 295-302).  Magic items will be given in the form of one or more "Level N" item(s) of specific rarity.  The players (as a team) are allowed to decide what the magic items really are.  For more information, see [[treasure|the treasure page]]. 
  
5e/start.1567655364.txt.gz · Last modified: 2019/09/04 22:49 by 127.0.0.1